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so, where super shotgun come from?


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actually, super shotgun is a weapons on Doom

so, how this weapon come from?

 

the weapon self is an another version of the shotgun

it from some wild west games

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Doom proved that humanity's best chance for survival against hell invasions is just a couple of tubes with some explosives packed in the middle.

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The sprite itself is not based on a real thing (as in, the regular shotgun was a scan, while the SSG was not), so it was drawn by Adrian Carmack.

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A likely explanation: playtesting following the addition of Doom2's new monsters found the existing weapons lacking in power against them. A desire to retain the relative rarity of rockets and plasma led to their electing to make an powered-up version of the existing weapon whose ammunition was most frequently in abundant supply. Arguably, the increase in power to cost ratio was to excess, but I do not hear many serious complaints about it.

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27 minutes ago, RjY said:

A likely explanation: playtesting following the addition of Doom2's new monsters found the existing weapons lacking in power against them. A desire to retain the relative rarity of rockets and plasma led to their electing to make an powered-up version of the existing weapon whose ammunition was most frequently in abundant supply. Arguably, the increase in power to cost ratio was to excess, but I do not hear many serious complaints about it.

Nonsense. Those who say the super shotgun is overpowered are cowards. COWARDS, I SAY!!

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The Super Shotgun is a heavily modified version of the shotgun's sprite. The earlier iteration looked even more like the regular shotgun:

https://tcrf.net/File:Doom2-pumpssg1.png
https://tcrf.net/File:Doom2-pumpssg2.png

It's highly liked based off the "Boomstick" from Evil dead, which is also where the idea for the chainsaw comes from:

https://evildead.fandom.com/wiki/Boomstick

But even then, they didn't just photograph that gun and digitalized it, it was drawn by hand.

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40 minutes ago, DoomGappy said:

It came from the shotgun incident. It's canon.

 

images?q=tbn:ANd9GcTbPmTdVsdtPINEzYaDVKC

 

 

If only she knew how many rounds she was gonna have going through her before Doom II was concluded.

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I meant to ask to fellow Doom fans who also happen to be into guns in real life: why are double-barrelled shotguns so seldom used?

 

As far as I am aware, it is not used by the military and the only few times I have seen it in action, it was in the hands of old-timey hunters and the occasional bank robbers (the latter only in fiction, rest assured). Why is that? Is it because of its ammo consumption and reload mechanism?

Edited by Rudolph

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@Rudolph They're simple designs thus reliable, they can have different chokes for each barrel depending on the user's requirements, and there's a faster follow up shot compared to a pump action.

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1 hour ago, Lila Feuer said:

@Rudolph They're simple designs thus reliable, they can have different chokes for each barrel depending on the user's requirements, and there's a faster follow up shot compared to a pump action.

Could you shoot one barrel at a time like some mods do?

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Older models had two triggers so yes, newer models on the other hand have only one, which if anything makes it easier to do. Unlike video games you didn't really want to fire both barrels at once due to the recoil lol.

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1 hour ago, Rudolph said:

why are double-barrelled shotguns so seldom used?

Simply because they are far, far, less effective in combat than movies and video games would have you believe. In particular, they are way slower and more fiddly to reload than magazine-fed weapons, especially if you try to load both shells at once which is a sure-fire way to put one shell in the gun and one shell on the floor unless you've had a lot of practice at it, and even then there's no way you're reloading as fast as Doomguy. And you have to deal with all this after only getting off a measly two shots, which is a problem since you never know how many shots you'll actually need in a given combat situation (especially since nobody's perfect and you're likely to miss one or more shots).

 

It's no exaggeration to say that double-barrelled shotguns are almost as obsolete as the blunderbuss from which they directly descend (the double-barrel was literally invented as a way to get more than one shot out of a muzzle-loader), and are favoured by civilians (including criminals) mainly because they're less legally restricted than magazine-fed weapons in many jurisdictions (especially those with very tight gun control like the UK or Australia) rather than any practical advantages, which are pretty marginal except in certain shooting sports where the rules explicitly favour double-barrels.

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2 hours ago, Rudolph said:

I meant to ask to fellow Doom fans who also happen to be into guns in real life: why are double-barrelled shotguns so seldom used?

 

As far as I am aware, it is not used by the military and the only few times I have seen it in action, it was in the hands of old-timey hunters and the occasional bank robbers (the latter only in fiction, rest assured). Why is that? Is it because of its ammo consumption and reload mechanism?

 

Double-barreled shotguns make decent bird guns but you won't see them used much outside of that. You can have two different chokes with different spreads so your follow-up shot is more likely to hit if the first missed, and you can perform a follow-up shot quite a bit faster than with a pump-action or semiauto. Many states limit you to 3 shells for bird hunting, so the 2-shell capacity really isn't that big a deal anyway (compared to a Mossberg pump-action that might be able to hold 8 - 9 shells but wouldn't be legal for bird hunting without a magazine plug). And since there's no magazine or loading mechanism, they can't jam.

 

Side-by-side double-barrels (like in Doom) typically have two triggers, one for each barrel. Lets you choose which barrel to shoot first, which matters if you want to pick which choke to use based on range to target, or if you have different loadings in each barrel. You can pull both triggers at once to fire both barrels, which is a hell of a lot of fun but doesn't have much practical use, but it's actually pretty difficult to fire both barrels at exactly the same time.

 

Over-under double-barrels are much more common than side-by-sides. They normally only have one trigger that automatically switches to the second barrel after your first shot. Simpler to operate, but less flexible. You see those a lot when shooting clay pigeons.

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53 minutes ago, Foxpup said:

Simply because they are far, far, less effective in combat than movies and video games would have you believe.

Yeah, that, I figured as much. :P

 

I guess it is by far the most unrealistic weapon in Doomguy's arsenal. True, the Plasma Rifle and the BFG have no real-life counterparts, but I see no reason why the military would not want to equip their forces with such weapons - especially one that can eliminate all hostiles without hurting friendlies.

Edited by Rudolph

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1 minute ago, Rudolph said:

especially one that c an eliminate all hostiles without hurting friendlies.

not really sure about that. The BFG, if it was real would definitely also hurt your friendlies and others caught in the crossfire. It's just that Doom didn't have any friendlies.

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@Rudolph I think it's because the plasma weapons are experimental UAC technology and haven't been officially rolled out yet. Doom 3 enforces this to an extent with the BFG, as the plasma rifle iirc was approved for service.

 

E: Should also note the BFG in Doom 3 has some chip inside the energy ball that can apparently distinguish between friend and foe and is the reason you can shoot the ball out of the air by destroying the chip. I guess the chip is placed in suspended animation within the energy ball and I don't know it honestly kinda doesn't really make any sense lol.

Edited by Lila Feuer

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12 minutes ago, Flippy685368 said:

guys wow, this topic is a hot topic!

2023-11-08 20_28_40-Window.png

 

Congrats, friend. Now let's get you a Kuromi backpack.

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6 minutes ago, SuyaSSS said:

not really sure about that. The BFG, if it was real would definitely also hurt your friendlies and others caught in the crossfire. It's just that Doom didn't have any friendlies.

Doom 3 outright states that the BFG is capable of discriminating between friends and foes:

 

 

Furthermore, even in Classic Doom, it inflicts no damage to the shooter when fired at point blank, unlike the Rocket Launcher.

Edited by Rudolph

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