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Bingo Competition 2023


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GG Team Bitch and mhrzenaries, thanks @Meowgi for hosting :)
 

I enjoyed being part of Doom Master Bosses, spectating as @Kinetic valiantly and vigorously tried to 1v5 the whole event.  The runs list wasn't what I might have hoped for (seriously, map 31 of Scythe 2, of all maps? Clear 4shockblast favoritism :^) ), but Resurgence 28 and Sepia 13 were fun for me to play at least.  Wish I could have played better/more, but my wrists were pretty much done after the first day (too old for this shit).  Next time I will just ask to be on Team Bitch and help out with updating the sheet or whatever.
 

Figured I'd self-indulge by posting some comments for the maps I ran:
 

Ancient Aliens MAP13 UV-Speed - Actually awful map to run. I did around 2XX attempts for the whole event.  We knew about the AVJ from day one, and I made it onto the platform a couple times but yeah... 77 attempts for the 1:08 I posted.
 

Scythe 2 MAP31 Pacifist - I did over 2K attempts, tied shock twice, got many 10.43's. Just unlucky obviously :copium:
 

Zone 300 MAP04 UV-Speed - I did 200 attempts one night when kinetic ordered me to, got a few sub 11 yellow doors but no exit.  Once mhrz did 37 I considered it dead.
 

Haste 07 UV-Speed - 363 attempts for 22.  I knew I could get <=20 since my jumps were ~3 seconds sooner then the ones in the 0:23, but I wasted time on Scythe 2 instead.  Should have tried this one sooner I guess.
 

Memento Mori 02 NoMo - I did around 300 attempts after mhrz posted his demo.  I was ahead after blue key a few times, but always fucked up something afterward.  I estimated it would take at least 1k more attempts and my wrist just could not handle that.
 

Doom E2M5 Nightmare Speed - Another better candidate for me to have run than Scythe 2, but this one is even less fun due to the start. I got a 30.00 with huge pinky hangup in 100 attempts.  Didn't try much more though.
 

Sepia MAP13 UV-Fast - I think timed teleports kind of ruin this for speedrunning, as it just becomes about playing for 2 minutes and seeing how fast you can force the cleanup.  When I routed it I had 2:15 in mind as a goal time, but ended up settling sooner (116 attempts).
 

Resurgence MAP28 UV-Max - Basically ran BK's route but with early BFG.  Even if it didn't make it to the final board, still glad to have gone outside of my comfort zone and tackled a longer max.  Ice cave part is still bullshit. 376 attempts.
 

AVJ MAP26 UV-Speed - Did not do any attempts after shock got 19 as there was no point.  265 attempts for the 21 I posted.
 

Doom 2 MAP08 Pacifist - Played for 500 attempts, I think my PB was 25 or 26.  Stupid ass run.
 

Frog and Toad MAP02 UV-Speed - I didn't play this one much, but when I got a one tick improvement I just had to post it for the meme.

Great event, lots of crazy demos came out of it, and I love that many of these maps will just randomly have hyper-optimized records on the board now.

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On 11/10/2023 at 4:24 PM, Meowgi said:

Additional competition info in the Bingo channel (you know where to find it)

ACTUALLY NO!

whats this bingo event? looks like a roulette of challenges for different teams :o

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I've been out of town, so haven't had the time to comment on here, but it was a cool event, even though I only had like a couple days to really do demos. The format is a fun way to encourage team cooperation alongside competition, and even though some of the run choices were questionable :^), there was some decent options anyway. Since I have limited time and figured all the maxes will be in Kinetic/mhrz territory, I just wanted to grind down the speeds that I could get as much as possible to make them hard to compete with; seems I basically managed to achieve that. :D I suppose I could also provide some run by run comments:

 

Scythe 2 Map 31

I think I did this run first because I figured it would be the most movement-focused and least dependent on RNG, and I was surprised at how much easier it was for me than the 10 I have on the archive. That 10 was done in pr+, but it is still fairly recent, so I guess I must be quite a bit better than back then. 10 was very easy to get, a few hundred attempts got me 10.40, and I figured 9 was not happening quickly enough to be worth it and 10.40 was probably not gonna be beaten. I guess I was right, but seems Kyle got really close, so wasn't safe enough. :^)

 

Doom 2 Map 08

I rolled my eyes at this pick at first tbh, out of all the Doom 2 runs, this is definitely not the worst but certainly not the top pick I would have liked, since it's really just a few RNG checks that determine if you can exit and how fast. :p But it was more fun to just spam attempts at than I expected, but it took I think well over 1K attempts to get the 20 in the thread, everything else was a 21 or higher, which I thought definitely didn't seem safe. Glad I got a record at least by tics out of it, not even that sad it's not 19 since it's really just start block RNG at this point, heh.

 

Zone 300 Map 04

I tried this one somewhat briefly after I got my 20.06 for lv08, but it was late, and I was honestly pretty tired, so I was just throwing any attempt that got far here, not that it would have been much easier on a good day. It's not a particularly fun run, probably the worst out of the ones I tried, such awful hitscan spam here tbh, it would be so much more fun if you just got shotgun or berserk in a more convenient spot in the first room. I didn't end up getting any exit anyway, and it didn't really matter since we had mhrz to do it anyway. :^)

 

Haste Map 07

I'm glad I came up with a new trick here (I did search the other speeds for something but came up short); I independently rediscovered the segmented TAS strats which I forgot were already used there, but not enough health in IL to execute those. This jump is pretty cool, it's a shame the run is turned into a bit of a meme afterwards because the ending is so dumb to push through. My first exit wasn't safe in any way here, but thankfully we got Gosu and Raven on our team who were both more than willing to step up to push it down further, so we still kept this tile. :D

 

AVJ Map 26

This was probably the longest grind for me in the comp and not a super fun one; the concept behind this map is cool, but it's especially ruined by that map 7 section. The intended approach is bad enough; the RJ is fine with a setup, but naturally, a run this short could just get it on the fly, and that would be the true goal of this run. But that could require tens of thousands of attempts probably, and I didn't have that kind of time, but the new zero press alternative is bad enough to get quickly anyway, and IMO, even less fun than yoloing the RJ (despite the fact that I never got the RJ YOLO in saves or attempts, heh). Couple that with a few other minor annoyances, mainly the placement of the keys making them so easy to miss, the map 29 jump just being there (not hard, but admittedly not my favorite trick), and the three-switch ending, which in all AVJ maps that use it is quite painful to get quick, and you have a rather frustrating run to attempt. :p Every other exit other than this was a 21 or slower, so I am glad that I didn't get a 20, since I probably would have posted that. Skipping that and beating the DSDA record by a full second made the grind at least marginally worth it, until the yolo map 7 thing happens I guess of course.

 

Doom E2M5

This run was simultaneously worse and better than it seemed at times. At first, I figured it shouldn't be that bad since E2M5 is an easy enough movement map with little in the way, but then I realized the start here is horrendous on NM, the hitscan opposition and imp door make a huge difference with fast monsters. You also are a bit more likely to get blocked, specifically by one shotgunner in the middle who just never gets out of the way. That said, while many attempts failed here, it was all at the start, so the resets weren't that bad in the end, though the same cannot be said about the middle pinky who is hardly an issue on UV, but really makes or breaks whether you get a good time here on NM. :^) I got a pretty bad block by him even in my final run, but everything else was clean, so it was still a record, barely. With all the issues running this map, I'm fine not going further here, though, despite the attempt count not being all that terrible. "Ranjo's" prior record here is pretty impressive, all things considered.

 

On 11/19/2023 at 1:01 PM, RjY said:

v9OSUVU.gif

Figured I should point out since it hasn't been fixed yet, but the final board actually had one extra update not reflected above (for SoD map 20, last minute mhrz grab). Obviously, we mhrzenaries were more than safe enough ahead anyway. :^) The actual final board looked like this:

image.png.11956b6d6224680d267d4ed50ddad9f4.png

2 hours ago, blob1024 said:

ACTUALLY NO!

whats this bingo event? looks like a roulette of challenges for different teams :o

The bingo event was just an event where a bingo of different runs was generated and teams were selected to compete on those runs. This event was held in Meowgi's Discord server (you can find the link here), we had a similar one in the official HoE server, where the bingos were an additional part of an event to record demos for D5DA3.

Edited by 4shockblast

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3 hours ago, 4shockblast said:

Figured I should point out since it hasn't been fixed yet, but the final board actually had one extra update not reflected above (for SoD map 20, last minute mhrz grab)

I thought it was submitted 1 minute late on this thread so that's why it wasn't counted, even if he got the demo before 12:00 pm.

 

Since Kyle and Petya and 4shock talked about their experience with the competition, and I like reflecting on stuff and speaking to the void, here are my thoughts:

 

Overall, the competition was super super fun. Like 4shock said, great way to encourage team cooperation as well as competition, the feeling of being a team trying to beat another team was awesome, generally rare stuff with this game since so much of demoing is solo-play for your own personal motivation and reason. Probably the most fun I had demoing in a long time, wasn't fighting a colossal task with each demo for once, and it didn't feel as empty as some of the d5da3 table fills I did back in April. I enjoyed the picks for the most part, although we were sort of outmatched from the jump on the movement runs, with 4shock and mhrz nuking a few movement runs instantly. My team gets a huge shout out for putting up a fight, especially those of who were in the trenches of blue-team vc almost every day of the competition gritting your teeth through some muddy runs. It was nice to work closer with some players like Kyle and Petya and Bredd than I usually do. Definitely looking forward to future iterations of the competition. Here are my thoughts on each run I did:

TNTR Map14 UV-Max:

Probably an odd-ball map/run for anyone who parses my speedrunography, definitely not the usual type of map I run. Pretty large, not slaughter, empty in a lot of places, weird. I liked the run for the most part though, don't usually have to route rockets and cells like I had to here. I ran this 3 separate times, and it's hard to come away from this run feeling like it's even remotely close to optimized or satisfying in getting a faster exit. Mhrz took this back in the end with some better routing, but it's fine because I don't think either of us threw many attempts at this.

 

Frog And Toad Map02 UV-Speed:

This was among "many" UV-Speeds I did for this competition, which is highly unusual for me. This run ended up serving as a bit of a litmus test for my movement ability I guess, and even though my run got beaten by 3 seconds by mhrz, I think I definitely feel satisfied with my run and where my movement is at, or at least I feel like my movement is a bit better than I thought it was. The map is a lot of SR50ing on straight lines and 90 degree turns. I ended up finding that getting the right angle is most important for clean movement, I had previously been sort of hitting the SR50 keys almost simultaneously with the end of my turning, so I would get inconsistent results often with my SR50 and have to adjust mid-line a lot of the times, until I took the turning more carefully and ensured I had the right angle before I SR50. Obviously better movement players can flick to the angle quicker and more accurately so they get more SR50 time, but I'm personally pleased with finding what is comfortable for me and works for me given my movement skill. Think I spent like 2.5 hrs running this and 438 attempts, it wasn't too bad and defiinitely worth it to find out where my movement skill lies a bit. First time running Frog and Toad!

 

Alien Vendetta Map01 Tyson:

This was the first run I did for the competition, and it actually ended up being my hardest worked run for some reason. 1000 attempts, and I got the run at around attempt 420 before the next 580 attempts couldn't produce anything better. The final chaingunner doing good infighting is vital for a sub 1:30. The run on the board could've been 1:31 if I hadn't accidentally hit my Walk toggle while trying to SR50 to the exit lol. This run really showed me how weak the pistol was, and the run is just very tricky to do fast. In the successful run, I get a huge time save from the HK killing a hitscanner at the top of the stairs for me, and that part of the run in particular is the deadliest bit and can vary in time by up to 5 seconds annoyingly. Mhrz had an adjustment to the route to potentially save time but it seemed inconsistent and the run as a whole I made not worth it for red team to take ultimately I think, so that's good. I think I played this for 8 hours straight or something though when I ran it O_o

 

Nosp3 Map30 UV-Max:

I tried grinding this the last 1.5 hours of the competition I had left to play, and I routed it to be 2 minutes faster than Blue Cultist's record run but I just ran out of time to attempt it. Dan also had been going after this run but was unable to get it due to some IRL things coming up. Was a fun map to learn though.

 

Valiant Map31 UV-Max:

This was a run I did for the final push to catch up to the Mhrzenaries on the final day. Routing this wasn't as bad as I thought it was gonna be, and I had to take the run after Daerik's hand took him out of the competition and I was uncertain if Phoenix was going to being running this or not. Pretty fun map to route and run while listening to onionfriends2004. The map isn't hard to survive but damn those missing monsters. A more optimized run could probably take the map under 11 minutes, my run and even Vile's previous run of this map involved a lot of checking to make sure no missing monsters were left in the Base area (as opposed to the Tron area). Not many attempts for this but 3 or 4 suffered from missing monsters badly.

 

Zone300 Map04 UV-Speed:

Mhrz and 4shock said this run sucked but honestly I think it was fine. I thought consistency for the imps and chaingunners at the start was a decent mark above annoying so I had no problems with it. The outside hitscan can be a bit dangerous, wish I hadn't whiffed that one shot on the chaingunner in my demo. Not much time spent on this and less than 200 attempts to get this I think, so pretty fun and quick job. Mhrz took it back and I guess he hated the run so that's cool (for me).

 

Plutonia Map11 UV-Max:

I have a lot to say about this run. For one, this was a pretty cool back and forth between me and mhrz, always fun to compete with him. Additionally, this run gets bonus points for being an Iwad max, and not an unfun one either. More bonus points for the map being very infamous and the map very simple in premise, yet still engaging in gameplay, just SSGing 14 viles and running a maze. Lastly, ultra bonus points for being a ZM run that I get to try my hand at, it had been almost a year since I tried to take one of his runs (Plutonia Map01 UV-Max). So really, dream pick for the board, even if I didn't realize it at the beginning of the comp. I know Plut started the tile off with a run about 20 seconds slower than ZM, feel bad that me and mhrz instantly mudded the tile :p. The first 2:17 I got I had worked on it for about 3 hours and the run didn't end up being perfect with a couple missed shots. So naturally mhrz came back and snatched it with a high 2:16, because he's mhrz. So now I had to take back, and it took me about 2.5 hours and another 230ish attempts, where I employed a better starting technique near the end of attempts involving running past the initial viles to get better position to leave that part of the maze quicker and shave time that way. I also did not have any missed shots in that run, so I felt it was basically a no-error run on my part, so I was very happy with it and didn't think mhrz would take back.

 

Now when mhrz dropped the 2:13, I almost had a looper 1:00 on lv02m moment. Not a good feeling. Disbelief actually, when I saw the post. It does not feel good to produce a run you feel is basically flawless and then someone else comes along and seemingly beats it without much effort a day or 2 later. It's probably time to grow a personality outside of running this dumb game. But anyways, I really did was uncertain if I was going to be able to beat this when I saw his post. I felt a bit better when I actually watched the demo, he had a whiffed shot or 2 IIRC, which actually confused me as to how he got 2 seconds faster with 2 whiffed shots. I still dunno how he did it, I think he must've had much better movement and positioning through the maze. Anyways, I sat down to try and beat it and surprisingly I springed a really good run in 74 attempts and barely 40 minutes of attempts. Mostly it saves shots through SSG pellets piercing through dying viles to alive ones behind them, so I think 3 separate times in my run, that a pair of viles dies in 7 SSG instead of a normal 8 SSG. However, I did whiff one shot badly, which annoys me, but because the end time was so strong I figured it wasn't worth mudding for an improvement in a competition like Bingo. My positioning was super good in the 2:09 too, so that also saved time. This is probably my proudest run to come out of the competition.

 

4starduster Map05 UV-Max:

I was elated to see my own map on the bingo board, although in the end it's probably the most irrelevant tile in the competition LOL. I already ran this before so I was the defacto person to run this, and I did, and it's actually a very strong run for the route it uses. The main route adjustment this run could use is skipping the vile circles fight and instantly activating the finale, could probably save 30 seconds at least that way. I think mhrz and star were thinking of challenging this max but they figured it probably wasn't worth it, and I tend to agree actually, it's not a very fun map to run; I was getting frustrated at running the beginning of my own map lol.

 

Speed of Doom Map20 UV-Max:

I was very happy to see this map appear on the board when the board was revealed. Love the wad, love the map, and love the run. Very sunlusty in terms of gameplay, you have a route that skips bits and the gameplay is mainly rockets and BFG against globs of weak, medium, and strong monsters. I didn't check tatsurd's route before routing this on my own, but I was able to guess the early avj skip to BFG and the end of the map was the best way to go anyways. I didn't spit many attempts into this and it didn't take more than 30 minutes to get the run I got. Did lose a few attempts to the stupid bridge jump near the end. Mhrz enlightened me after the competition by telling me how doing the red side of the map before the green side actually causes better infighting and stuff at the end, so rip. I complained about the infighting I got at the end of my run too in discord, while being amazed at how tatsurd got like 4 cybers clumped up with barons in his ending. Guess I should have copied his whole flow, word for word.

 

Vigor Map11 UV-Speed:

I hear this map is very cool, but I'll be honest I only looked at star's run and only experienced the parts of the map within the speedrun route lol. Not many attempts, not much time put into this, but fun UV-Speed for me. The caves is the only hard bit of the run, and seems like the main factor in determining your time. Mhrz cooked me on this run with better routing and movement later on, but I have no problems with it.

 

Sunlust Map27 UV-Max:

Now THIS run was annoying. I did enjoy seeing this run get on the board when it was revealed, as I love sunlust and already have experience running this map and verbally appreciating this map more than other alleged sunlust stans. I was also happy that we would get to cook a Fooba record for the competition. Star cooked the map first, but after I watched his demo and read his text file, I did not understand what the run was going to be like. The basement fight in this map just sucks big time. The secret mastermind can be slightly annoying since she can dodge the telefrag somehow sometimes, but the basment mastermind is far worse. Somehow she always manages to target the player, and sometimes a random rocket you shoot will fly through all the monsters and hit her and somehow she wasn't infighting already and so she is aggroed at you. Just very dumb. The first 20 seconds of the map and the rest of the map after the basement is very fun to run in all seriousness, but the basement is just garbage. Revenants get a buff in this fight apparently so expect high damage rolls for no reason. I was super lucky in my demo to have my 4 BFG shots in the fight do as much damage as they did, it saved me rockets for later and it allowed me to clear the room at my fastest pace ever. I did get a couple exits faster than star's run before the final run that ended up on the board, but they felt slow and a bit sloppy, and they were above 4:30 but I wanted sub 4:30 very much. This is probably my 2nd most worked demo in the competition, probably tied with Plutonia Map11 UV-Max for 2nd most worked, about 4 hours to grind this out. Make sure to save a BFG shot for the cubby pigeonhole strategy, you need it to escape the pigeonhole.

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