borogk Posted November 10, 2023 P.S. this video's contents only partially passes as a "creative work", but still, I'd like to keep up the tradition of posting my vids here :) 20 Quote Share this post Link to post
Peccatum Mihzamiz Posted November 11, 2023 Great, thank you so much! Now if I could just find out how to actually run this on my PC... Anybody have an ELI5 about the first steps, so the actual launching of this? 0 Quote Share this post Link to post
borogk Posted November 11, 2023 10 hours ago, Peccatum Mihzamiz said: Great, thank you so much! Now if I could just find out how to actually run this on my PC... Anybody have an ELI5 about the first steps, so the actual launching of this? Hi! Try following the installation guide, it covers the whole process as best as I could in a written form https://github.com/borogk/zdoom-cameraman/blob/main/docs/ch01.installation.md. I also sent you a DM on discord so we can sort this out step by step if you still need help. 1 Quote Share this post Link to post
Lorcav Posted December 11, 2023 I've tried to get this working for a Megawad trailer, but Powershell, machine poicies? It's a bit more than I want to get into for this if I'm honest. Amazingly cool tool, looking forward to the day when it get's a more user friendly package. 0 Quote Share this post Link to post
borogk Posted December 12, 2023 21 hours ago, Lorcav said: I've tried to get this working for a Megawad trailer, but Powershell, machine poicies? It's a bit more than I want to get into for this if I'm honest. Amazingly cool tool, looking forward to the day when it get's a more user friendly package. @Lorcav If you don't want to get into Powershell and all that, you can actually just download the mod and only grab CameramanEditor.pk3 from it. Running GZDoom with this pk3 enables most of the functionality, but you would miss out on a few features like: exporting camera profiles into separate files to reuse later notarget and flight cheats won't automatically apply upon starting GZDoom Give it a try, this simplified setup could still satisfy your needs. P.S. Making the setup more user-friendly is certainly on my backlog of things to do. 1 Quote Share this post Link to post
borogk Posted December 12, 2023 Quote just download the mod and only grab CameramanEditor.pk3 from it P.P.S. Before a more user-friendly option is available, I could highlight this option for a "simplified setup" in the manual (pointing out its limitations of course). 2 Quote Share this post Link to post
Lorcav Posted December 12, 2023 35 minutes ago, borogk said: P.P.S. Before a more user-friendly option is available, I could highlight this option for a "simplified setup" in the manual (pointing out its limitations of course). I think that's a really good idea 1 Quote Share this post Link to post
DoomGappy Posted March 10, 2024 (edited) Hello, borogk. Hope you're doing well. I am trying to use the cameraman mod with an external wad, but I can't figure out how. I'm using the powershell to open the mod, Here is what I've tried. .\editor.ps1 -iwad doom2 -file AG-int-v0.07 -warp 11 .\editor.ps1 -iwad doom2 -wad AG-int-v0.07 -warp 11 They both open only map11 of Doom 2. I couldn't find instructions on this on the github page so I resorted to asking here. Could you tell me what I'm doing wrong? Also, is it possible to have more than one "track" for a camera at a time? or to add more curves to the camera path, like an S, for example? Edited March 10, 2024 by DoomGappy 0 Quote Share this post Link to post
borogk Posted March 16, 2024 On 3/10/2024 at 1:29 PM, DoomGappy said: Hello, borogk. Hope you're doing well. I am trying to use the cameraman mod with an external wad, but I can't figure out how. I'm using the powershell to open the mod, Here is what I've tried. .\editor.ps1 -iwad doom2 -file AG-int-v0.07 -warp 11 .\editor.ps1 -iwad doom2 -wad AG-int-v0.07 -warp 11 They both open only map11 of Doom 2. I couldn't find instructions on this on the github page so I resorted to asking here. Could you tell me what I'm doing wrong? Hi, sorry for the late answer, haven't visited DW for a while. If the mod doesn't pick up AG-int-v0.07, perhaps the wad lies in an another directory somewhere? Try again with the full path to the wad, like this: .\editor.ps1 -iwad doom2 -file D:\mywads\AG-int-v0.07.wad -warp 11 On 3/10/2024 at 1:29 PM, DoomGappy said: Also, is it possible to have more than one "track" for a camera at a time? or to add more curves to the camera path, like an S, for example? Unfortunately, no, there is currently no way to "combine" several camera tracks and activate them in one go. That said, you could use the export function to save separate singular camera paths and then load them later. Relevant parts of the manual:https://github.com/borogk/cameraman/blob/main/docs/ch05.player.md#how-to-export-a-camera-profile-from-editorhttps://github.com/borogk/cameraman/blob/main/docs/ch05.player.md#loading-camera-profile-into-editor 0 Quote Share this post Link to post
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