Foxhead Posted November 12, 2023 Any way i could communicate to GZDoom that a textures inside a especific pk3 are supposed to be loaded scaled down by X amount, without having to individually assign the scaling to each texture file? 0 Quote Share this post Link to post
Caffeine Posted November 15, 2023 The only texture transformations I am familiar with are on specific sidedefs in UDMF. However, it appears that you may be able to to do this in the TEXTURES lump or file (PK3). I have not tried this myself, but it is worth taking a look: https://zdoom.org/wiki/TEXTURES If that works then you will need to do it for each texture entry and not for a PK3 as a whole. However, if the PK3 uses a text file for the TEXTURES lump then some creative search and replace or regex might be able to do this in one or two operations. You could then put the updates textures text file in your own PK3, overriding the other PK3's version. 0 Quote Share this post Link to post
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.