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Sector_3dfloor in Ultimate Doom Builder?


xlerm

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9 minutes ago, The DANDY Company said:

I think it’s a line special only and can’t be done from ACS.

ohh ok

say if i wanted to raise water from the ground instead, how would I do that?

would I have to create a 3dfloor in the script

Edited by xlerm

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I don’t think you can create it via script. You should use the 3D Floor mode in UDB. Add a 3D floor on whatever sectors you want, and UDB will automatically create the control sector for it with the appropriate line special. It’s way more efficient than doing it manually. I’m sure there’s a tutorial or two out there, but at the moment, I can’t recall where.

 

Once the 3D floor is created, you can modify its ceiling height via ACS to make it look like it’s rising out of the ground (for example, using Ceiling_RaiseByValue or something similar).

Edited by The DANDY Company

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32 minutes ago, xlerm said:

ohh ok

say if i wanted to raise water from the ground instead, how would I do that?

would I have to create a 3dfloor in the script

 

3d floor it need to be set in a line from a linedef of a dummy sector that will control the heigh of your 3d floor. anything that affect such dummy sector will affect the 3dfloor it display where you want to be.

 

So if you want to make a raising water level then what you need to control trough ACS its only the ceiling heigh of your dummy sector.

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