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Want to practice UDB mapping but don't know what to make, taking map requests


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I wonder how possible it is to make smoothly undulating hills that the player can smoothly run across.

The idea would be to encourage the player to stay moving at the highest speed they can maintain, while simultaneously giving them physical cover against hitscanners that are posted in the distance. Include projectile-based enemies and Pinkies in the valleys between the hills to force the player to stay on their toes and constantly watch for enemies on their flanks.

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48 minutes ago, openroadracer said:

I wonder how possible it is to make smoothly undulating hills that the player can smoothly run across.

The idea would be to encourage the player to stay moving at the highest speed they can maintain, while simultaneously giving them physical cover against hitscanners that are posted in the distance. Include projectile-based enemies and Pinkies in the valleys between the hills to force the player to stay on their toes and constantly watch for enemies on their flanks.

Well, I can make map build around hills, just not sure if smooth ones. Noted.

Edited by LukeGaming

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2 hours ago, LukeGaming said:

Well, I can make map build around hills, just not sure if smooth ones. Noted.

Doesn't need to be truly smooth in appearance, the most important aspect is ensuring that the player can move smoothly.

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Classic themes with a wild twist in it.

Example: a space station that have a apartment in the middle of it or a hell place with blue sky and "heavenly" parts...

Edited by Walter confetti

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// i'll recommend it again...

 

the grand budhapest thermal bath from hitman contracts.

 

flat floor plans, can use portals for the staircases and elevators. that roof top view into the bath, the haunted corridor, all of it...

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On 11/15/2023 at 9:44 AM, openroadracer said:

I wonder how possible it is to make smoothly undulating hills that the player can smoothly run across.

The idea would be to encourage the player to stay moving at the highest speed they can maintain, while simultaneously giving them physical cover against hitscanners that are posted in the distance. Include projectile-based enemies and Pinkies in the valleys between the hills to force the player to stay on their toes and constantly watch for enemies on their flanks.

// so?... bullet hell...

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On 11/17/2023 at 10:54 PM, Walter confetti said:

Classic themes with a wild twist in it.

Example: a space station that have a apartment in the middle of it or a hell place with blue sky and "heavenly" parts...

 

On 11/17/2023 at 11:04 PM, LoatharMDPhD said:

// i'll recommend it again...

 

the grand budhapest thermal bath from hitman contracts.

 

flat floor plans, can use portals for the staircases and elevators. that roof top view into the bath, the haunted corridor, all of it...

Noted.

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