MODSKILLTHISACCOUNTNOW Posted November 17, 2023 I'm trying to make a table with a hollow ground but there is no concept of hollow ground in Doom Engine, is it because of the sectors, or what? 0 Quote Share this post Link to post
Lanie Posted November 17, 2023 (edited) You may want to check out 3DFloors: https://zdoom.org/wiki/Sector_Set3dFloor https://www.youtube.com/results?search_query=doom+3d+floor Edited November 17, 2023 by Lanie typo 0 Quote Share this post Link to post
Stabbey Posted November 18, 2023 Just like for slopes, your map needs to be in UDMF format. It can't be done in vanilla, barring a certain kind of texture trickery. 0 Quote Share this post Link to post
jaeden Posted November 18, 2023 8 hours ago, Stabbey said: Just like for slopes, your map needs to be in UDMF format. It can't be done in vanilla, barring a certain kind of texture trickery. Slopes can be done in any map format (when using ZDoom-based ports). 3D floors work fine in Doom-in-Hexen if targetting ZDoom based ports, or even Doom format if targetting Edge or Doom legacy. UDMF is not needed for it (though it is recommended if you are targetting GZDoom). 1 Quote Share this post Link to post
Stabbey Posted November 18, 2023 (edited) 4 hours ago, jaeden said: Slopes can be done in any map format (when using ZDoom-based ports). 3D floors work fine in Doom-in-Hexen if targetting ZDoom based ports, or even Doom format if targetting Edge or Doom legacy. UDMF is not needed for it (though it is recommended if you are targetting GZDoom). That is not true. Slopes and 3D floors most definitely do NOT work "in any format," that's one reason why there are different map formats in the first place. Edited November 18, 2023 by Stabbey 0 Quote Share this post Link to post
boris Posted November 18, 2023 21 minutes ago, Stabbey said: That is not true. Slopes and 3D floors most definitely do NOT work "in any format," that's one reason why there are different map formats in the first place. The map format doesn't matter at all. What matters is how a port interpretes the data in the map. GZDoom supports both slopes and 3D floors in vanilla format just fine. Just look at the "Conversions from linedef types" section of https://zdoom.org/wiki/Plane_Align and https://zdoom.org/wiki/Sector_Set3dFloor. 2 Quote Share this post Link to post
jaeden Posted November 18, 2023 Here, bridgeformats.zip - made a simple GZDoom-compatible demo wad, containing a simple table with hollow under, and a bridge with slopes. MAP01 is in UDMF, MAP02 is the same map in Hexen format, MAP03 is the same map in Doom format. All 3 maps work for me the same when ran in GZDoom. 1 Quote Share this post Link to post
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