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The Circle (1-Map, Singleplayer)


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The Circle is a one map singleplayer wad. Master the magic of the forbidden circle to travel between reality and hell. I always appreciate feedback if anyone is interested. 

 

IWAD: Doom II

 

Tested on: Crispy, Woof!

-DeHackEd used for level name.

-Midi best on MS GS WAVETABLE SYNTH

 

Difficulties: Ultra Violent, Hurt Me Plenty 

 

Music: Beef Supreme by Valguatr

 

Download:

ModDB

Doom Shack

 

Screenshots:

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Edited by Turbulent

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Nice map! Combat wise there's not much going on, though it starts to pick up towards the end, and it's a little plain in places. But I love dimension-hopping maps and I liked all the little details like the books in secret areas and the titular magic circle. Good job!

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Fun theme with this map. It feels like there could have been a few more enemies (UV) earlier on in the map, and maybe I just missed it, but the exit didn't seem to be signposted in any way.

 

Minor details though, and overall it felt like I could have been playing an early map of a well designed MegaWAD.

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Lacks a lot of excitement but I like some of the visual touches tucked away in a few places. UV could use a few more meaty opponents. Adding a few stronger foes might be something you could try and play around with as a mapping exercise of sorts.

 

ZDoom 2.8.1 demo (-skill 4):

thecircle.zipFetching info...

 

 

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I tried to play this on Chocolate Doom because it was vanilla and I wanted to see it was compatible. Starting off that I see HOMs top of the castle walls, including the castles that you travel to hell, there's a slime trail on the wall.
 

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But when I press the blue skull switch and look to the left, a visplane overflow occurs.

So therefore, I played this on Woof (-complevel 2) instead, and none of these issues occur stated above. However you stated this is vanilla, but it only works on limit-removing wads instead.

It would be a little more interesting if the bookcase that leads to a secret if was the bookcase itself instead of a switch on a wall. And the hell version of the starting area had more a variety on the mapping.

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  • 2 weeks later...

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