DoomGappy Posted November 27, 2023 (edited) Sorry to intrude, but I've been making some snow textures based on the original Doom ones, mostly snow borders in old textures with the occasional extra touch. Would this be something you might be interested in? I'd been doing it mostly for fun but with the clear goal of making snowy variants for most of the original Doom graphics and also some extra ones. Album with screenshots of the current version of graphics for now as to not clog up the thread. Edited November 27, 2023 by DoomGappy 3 Share this post Link to post
HiRon Posted November 27, 2023 I'll give this project a shot, count me in! 3 Share this post Link to post
Death Bear Posted November 27, 2023 3 hours ago, Smiling Imp said: I also played through this. good fun. I don't know if I was missing something but there did not seem to be an actual exit? just the sign. Spoiler Gotta drink the coffee. 1 Share this post Link to post
Misty Posted November 27, 2023 4 hours ago, DoomGappy said: Sorry to intrude, but I've been making some snow textures based on the original Doom ones, mostly snow borders in old textures with the occasional extra touch. Would this be something you might be interested in? I'd been doing it mostly for fun but with the clear goal of making snowy variants for most of the original Doom graphics and also some extra ones. Album with screenshots of the current version of graphics for now as to not clog up the thread. Yeah, it could be included as extra resource if people need it. 3 hours ago, HiRon said: I'll give this project a shot, count me in! Sure, let me update list real quick. 2 Share this post Link to post
DoomGappy Posted November 27, 2023 (edited) 12 hours ago, Misty said: Yeah, it could be included as extra resource if people need it. Sure, let me update list real quick. I'll make more of these, then. Here is the wad for these current textures. I'll be posting textures in this thread, and soon I'll have a new revision of it available for use. Edited November 27, 2023 by DoomGappy 4 Share this post Link to post
slayer's Posted November 27, 2023 Title: Ice Cavern Author: Slayer Music: Castlevania IV stage 3 cavern Link to level: https://mega.nz/file/rbJAjQwL#pVxrsp0zkaUL4wa8wWnalQwGzcl_Ilps8qE8oOkzEWI Difficulty settings: yes Comment: A dangerous ice cave Additional credits(if textures from other packs used): none Screenshots: 8 Share this post Link to post
NecrumWarrior Posted November 27, 2023 8 hours ago, DoomGappy said: I'll make more of these, then. Here is the wad for these current textures. I'll be posting textures in this thread, and soon I'll have a new revision of it available for use. Looking forward to some snow caked wood. 0 Share this post Link to post
Misty Posted November 27, 2023 @M4rsh and @slayer's I will give a run of your maps tomorrow, today I don't feel very well. 3 Share this post Link to post
M4rsh Posted November 27, 2023 Updated my link to v2 in my post, with some fixes and improvements to my map. 2 Share this post Link to post
Smiling Imp Posted November 27, 2023 16 hours ago, Death Bear said: Reveal hidden contents Gotta drink the coffee. ahhh i could have sworn i tried this! sorry, and thank you. 1 Share this post Link to post
slayer's Posted November 27, 2023 3 hours ago, Misty said: @M4rsh and @slayer's I will give a run of your maps tomorrow, today I don't feel very well. Okay good luck! 0 Share this post Link to post
Plerb Posted November 27, 2023 I got burnt out on this after the first couple days of working on it, so I'm gonna post a screenshot here so as to light a fire under my ass. 10 Share this post Link to post
HEXWALKER Posted November 28, 2023 Feel like I should add some screenshots as well. work has been kicking my ass, but mapping is coming along steadily. Trying to keep it moody, but also jovial and cozy. Will post more screenshots later down the line. Spoiler 8 Share this post Link to post
Misty Posted November 28, 2023 7 hours ago, Plerb said: I got burnt out on this after the first couple days of working on it, so I'm gonna post a screenshot here so as to light a fire under my ass. No rush, there's still plenty of time. If you lack inspiration, you could play something else and see if something clicks inside to keep working on level. Even taking small break helps to sort things out and see things in different eyes. It looks like promising start, if help needed I could try provide some guidance. 6 hours ago, HEXWALKER said: Feel like I should add some screenshots as well. work has been kicking my ass, but mapping is coming along steadily. Trying to keep it moody, but also jovial and cozy. Will post more screenshots later down the line. I love mood in this level already. Can't wait for finished map! 3 Share this post Link to post
Axuris Posted November 28, 2023 I'm pulling out of the project, since there's something I want to focus on more and also get a good chunk of it done by the end of the year. Good luck to the others. 0 Share this post Link to post
Misty Posted November 28, 2023 @M4rsh I playtested your level as promised yesterday. I enjoyed it pretty much, but there are some things I'd like to suggest: I feel HMP skill could use slightly more ammo. Placing some ammo and shell boxes around first couple areas could reduce ammo starvation and make playthrough more enjoyable. This sprite won't be much of trouble in hardware, but in software mode it bleeds into upper area. I'd say slightly expanding area or readjusting sprite could do the trick. Spoiler I also think, that some sort of indication that switch area is revealed could be nice and it would help with navigation. You could employ that with light tricks, spawned in health or armor bonuses or texture changes. Spoiler 2 Share this post Link to post
Misty Posted November 28, 2023 @slayer's I also played your map. It was really easy and fun, but I also would like to suggest some things around. Placing some obstacles around the sides would give clear clue that they are not supposed go further. You could also place rocks or boxes and lights on it. Other suggestion would be lower floor and reveal some small rock cave with goodies inside. Possibilities are endless. Spoiler I also want touch starter area again - you could spruce it up with some rock stuff around, that would reduce some emptiness around. Is level not having key is intended? Just curious, because it's quite rare to see level without any locks around. 1 Share this post Link to post
slayer's Posted November 28, 2023 (edited) 18 minutes ago, Misty said: @slayer's I also played your map. It was really easy and fun, but I also would like to suggest some things around. Placing some obstacles around the sides would give clear clue that they are not supposed go further. You could also place rocks or boxes and lights on it. Other suggestion would be lower floor and reveal some small rock cave with goodies inside. Possibilities are endless. Hide contents I also want touch starter area again - you could spruce it up with some rock stuff around, that would reduce some emptiness around. Is level not having key is intended? Just curious, because it's quite rare to see level without any locks around. Thanks for the feedback, I now have my own idea for the start of the level and for the key but first I have to upload my video to a wad Edited November 28, 2023 by slayer's 1 Share this post Link to post
slayer's Posted November 28, 2023 A new update of my level for the projectSlayerIceCavernV1.zip 3 Share this post Link to post
Misty Posted November 30, 2023 November is almost over, how's progress with mapping those who joined? As for myself, I'm still collecting energy to create gothic snowy level, I plan start soon. If any help needed and playtest, please hit me up. 0 Share this post Link to post
NecrumWarrior Posted November 30, 2023 I made an opening area for my map. Might turn it into a hub or put a hub past the first door. Not sure yet. 1 Share this post Link to post
nightly Posted November 30, 2023 1 hour ago, Misty said: November is almost over, how's progress with mapping those who joined? As for myself, I'm still collecting energy to create gothic snowy level, I plan start soon. If any help needed and playtest, please hit me up. Im in a graduation trip rn so i can't work on doom 0 Share this post Link to post
Beubeu Posted November 30, 2023 Things are going well ! Almost half the way done. I will share some screenshots very soon, the map take place in a some sort chocolate factory, with doomguy who have to come home for the christmas night ! If I have managed my time well, I would like to make a second submission, a map that would be some sort of homage to The land of the damned from serious sam the second encounter. 2 Share this post Link to post
M4rsh Posted December 1, 2023 On 11/28/2023 at 2:21 PM, Misty said: @M4rsh I playtested your level as promised yesterday. I enjoyed it pretty much, but there are some things I'd like to suggest: I feel HMP skill could use slightly more ammo. Placing some ammo and shell boxes around first couple areas could reduce ammo starvation and make playthrough more enjoyable. This sprite won't be much of trouble in hardware, but in software mode it bleeds into upper area. I'd say slightly expanding area or readjusting sprite could do the trick. I also think, that some sort of indication that switch area is revealed could be nice and it would help with navigation. You could employ that with light tricks, spawned in health or armor bonuses or texture changes. I have updated my map according to your suggestions. Spoiler 1 Share this post Link to post
Beubeu Posted December 1, 2023 (edited) Some screenshots of my work so far Work in progress :) Spoiler Edited December 1, 2023 by Beubeu 6 Share this post Link to post
Misty Posted December 1, 2023 Damn, I love snowy city vibes. Keep it up! 3 Share this post Link to post
Beubeu Posted December 1, 2023 9 minutes ago, Misty said: Damn, I love snowy city vibes. Keep it up! Thanks 1 Share this post Link to post
Red Recluse Posted December 2, 2023 Christmas surprise under desember.Wait new year. 1 Share this post Link to post
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