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Snow Wave (Christmas Community Project)


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1 hour ago, Misty said:

 Link to the Doom Christmas: Enhanced (Resource Pack) if anyone wants to check them out:

3 things I'd like to point out:

  1. I assume you probably don't want some of the dehacked in the "Doom Christmas: Enhanced". I assume you want the gnomes in your map, and not the replacement. There are more dehacked stuff in there besides simple animation stuff.
  2. the baron/hell knight sprites in the "Doom Christmas: Enhanced" shoot green baron projectiles instead of red. You added the red fireballs back, but that doesn't doesn't match the updated sprites. So I'd suggest removing the red baron projectile sprites, or pulling the og baron/hell knight sprites from the old Doom Christmas.
  3. Three chaingunners in an out-of-bounds monster closet (sector 206) in your "Struggle between ice and fire" map never wake up.

I've made a light version of the dehacked that just includes the dehacked for the xmas sprites (like for bell decoration animations to work for example):

xmas doom sprites v1.2 - arsinikk edit

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Alright, going to resolve it. Thank you for suggestions, didn't think deeply about it before doing update. 

Edited by Misty

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Title: Doommas Blend
Author: Death Bear
Music: The Joy of Winter by Tristan Clark
Link to level: Google Drive (v2)
Difficulty settings: Y
Comment: Downstream of a coffee treatment plant, the ice has begun to melt and demons have set up shop...all buzzed on caffeine and ready to take you down. About 5 minutes playtime on UV (107 monsters). I released my first map for Christmas in 2020. I haven't missed one yet. Hope you like it.
Additional credits (if textures from other packs used): No additional credits.
Screenshots:
 

Spoiler

Screenshot_2023-11-22_180159.png?ex=6571

Screenshot_2023-11-22_180248.png?ex=6571

Screenshot_2023-11-22_180305.png?ex=6571

 

Edited by Death Bear

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Good morning! There's another update:

 

  • Sprites now updated to version 1.3, all thanks to @Arsinikk , who was kind enough to provide special edition of his enchanted Christmas sprites, now they are boom compatible. 
Bunny replaces brains.
Gnomes reverted to use Wolfenstein soldier sprites.
Bells use Keen sprites.

There was some code fixes too. 

 

If there are any problems, let me know, download links remain the same.

 

 

@Death Bear I will playtest your level in few hours, glad you submitted map :)

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@Death Bear I playtested your map as I promised. I really liked settings and music. I didn't find any possible softlocks so far, it plays quite smoothly. I'd say placing slightly more rockets, ammo clips and few shells on hmp difficulty would make slight difference for survival, but maybe it's just my skills. I really loved how level ended too, gave me warm feelings inside. I plan playtest map again tomorrow or on Saturday. Good job with level! 

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18 minutes ago, M4rsh said:

Can I join in?

Yes, I'll include you in the list. 

 

@Death Bear I will test map tomorrow see how it plays. 

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I updated my example level to 1.1 version, link is the same in op. Changes:
 

  • Removed accidental hurting effect from plasma gun area. 
  • Did some difficulty changes for easy skill.
  • Chaingunners should now teleport in area. 

If there any things I overlooked again, please let me know. 

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Deadline: December 21th, 12 am(midnight) GMT 0. Yes, I can add you on the list. 

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2 minutes ago, Misty said:

Deadline: December 21th, 12 am(midnight) GMT 0. Yes, I can add you on the list. 

thanks you!

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Title: Hot Start in a Cold Place
Author: Smiling Imp
Music: Gley Lancer - Stage 1 by Noriyuki Iwadare, sequenced by "Shiru"
Link to level: https://doomshack.org/uploads/HotstartColdplace_v2.wad
Difficulty settings: yes
Comment: Somehow, hell has actually frozen over.
Additional credits(if textures from other packs used): none
Screenshots: 

Spoiler

1212686524_Screenshot2023-11-26032003.png.c2f09d08db533e443b2c36484686d7b5.png2071380470_Screenshot2023-11-26032741.png.57f8641a4db2a2d59037df6d21df99a7.png659909974_Screenshot2023-11-26031837.png.73fdabf863f847566f49ef6a5018c834.png

 

Edited by Smiling Imp

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8 hours ago, JaySmithen said:

Hi there 👋 May I have a spot please?

Yes, will add you on the list shortly.

 

@Smiling Imp I will give your level run on evening. 

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Just checking the resource pack and sounds like a lot of fun. I’m in. 

 

Would be my first contribution to a community project :)

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Hey, @Smiling Imp I enjoyed your map so far. Looked at softlocks and didn't found any, but I found some places that need alignments improved, it's not world end, but there:

I plan playtest it again in upcoming days. 

Spoiler

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etrn794.png?ex=657608c8&is=656393c8&hm=4
etrn795.png?ex=657608c9&is=656393c9&hm=5

 

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Title: Cold Front
Author: M4rsh
Music: Rise of the Triad: "God Rest Ye, Deadly Gentlemen" by Lee Jackson
Link to level: Google Drive (v3)
Difficulty settings: Yes
Comment: A cold front is coming, and the demons are starting to arrive. You need to kill them all and find the source of the invasion!
Additional credits(if textures from other packs used): None
Screenshots:

Spoiler

Screenshot_Doom_20231127_161623.png.0a71d802bde09700a566005258c972e3.pngScreenshot_Doom_20231127_161656.png.b90fb261de18231880645279c28d8f32.pngScreenshot_Doom_20231127_161720.png.5d26c2148acf8a3adcce20eb311a1e66.png

Edited by M4rsh

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4 hours ago, Misty said:

Hey, @Smiling Imp I enjoyed your map so far. Looked at softlocks and didn't found any, but I found some places that need alignments improved, it's not world end, but there:

I plan playtest it again in upcoming days. 

  Reveal hidden contents

etrn796.png?ex=657608c8&is=656393c8&hm=5
etrn791.png?ex=657608c8&is=656393c8&hm=2
etrn792.png?ex=657608c8&is=656393c8&hm=4
etrn793.png?ex=657608c8&is=656393c8&hm=d
etrn794.png?ex=657608c8&is=656393c8&hm=4
etrn795.png?ex=657608c9&is=656393c9&hm=5

 

Thank you for bringing the misaligned textures to my attention. I have fixed them and also removed an accidental double tagged secret. Updated version here: https://doomshack.org/uploads/HotstartColdplace_v2.wad

 

1 hour ago, M4rsh said:

Title: Cold Front
Author: M4rsh
Music: Rise of the Triad: "God Rest Ye, Deadly Gentlemen" by Lee Jackson
Link to level: Google Drive
Difficulty settings: Yes
Comment: A cold front is coming, and the demons are starting to arrive. You need to kill them all and find the source of the invasion!
Additional credits(if textures from other packs used): None
Screenshots:

  Reveal hidden contents

image.png.d5c71d4bf21a2a3b69a8cd4074b9ebc9.pngimage.png.d8446f771b48ac03fd67e2ed139f003c.pngimage.png.2b8d165e707d296dbf93e93a29948cc2.png

I played through this. end fight was mean lol. There is 1 caco that does not wake up and teleport in for some reason, otherwise no bugs that i can see.

 

On 11/23/2023 at 12:21 AM, Death Bear said:

Title: Doommas Blend
Author: Death Bear
Music: The Joy of Winter by Tristan Clark
Link to level: Google Drive (v2)
Difficulty settings: Y
Comment: Downstream of a coffee treatment plant, the ice has begun to melt and demons have set up shop...all buzzed on caffeine and ready to take you down. About 5 minutes playtime on UV (107 monsters). I released my first map for Christmas in 2020. I haven't missed one yet. Hope you like it.
Additional credits (if textures from other packs used): No additional credits.
Screenshots:
 

  Reveal hidden contents

Screenshot_2023-11-22_180159.png?ex=6571

Screenshot_2023-11-22_180248.png?ex=6571

Screenshot_2023-11-22_180305.png?ex=6571

 

I also played through this. good fun. I don't know if I was missing something but there did not seem to be an actual exit? just the sign.

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16 minutes ago, Smiling Imp said:

 

I played through this. end fight was mean lol. There is 1 caco that does not wake up and teleport in for some reason, otherwise no bugs that i can see.

 

Thank you for playing and reporting this issue, I will fix it soon.

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