Raith138 Posted November 22, 2023 Don't think I can make anything but I wish you luck on this! 0 Share this post Link to post
Misty Posted November 22, 2023 Thank you, feel free playtest once this project is done :) 0 Share this post Link to post
Arsinikk Posted November 22, 2023 1 hour ago, Misty said: Link to the Doom Christmas: Enhanced (Resource Pack) if anyone wants to check them out: 3 things I'd like to point out: I assume you probably don't want some of the dehacked in the "Doom Christmas: Enhanced". I assume you want the gnomes in your map, and not the replacement. There are more dehacked stuff in there besides simple animation stuff. the baron/hell knight sprites in the "Doom Christmas: Enhanced" shoot green baron projectiles instead of red. You added the red fireballs back, but that doesn't doesn't match the updated sprites. So I'd suggest removing the red baron projectile sprites, or pulling the og baron/hell knight sprites from the old Doom Christmas. Three chaingunners in an out-of-bounds monster closet (sector 206) in your "Struggle between ice and fire" map never wake up. I've made a light version of the dehacked that just includes the dehacked for the xmas sprites (like for bell decoration animations to work for example): xmas doom sprites v1.2 - arsinikk edit 3 Share this post Link to post
Misty Posted November 22, 2023 (edited) Alright, going to resolve it. Thank you for suggestions, didn't think deeply about it before doing update. Edited November 22, 2023 by Misty 0 Share this post Link to post
Death Bear Posted November 23, 2023 (edited) Title: Doommas Blend Author: Death Bear Music: The Joy of Winter by Tristan Clark Link to level: Google Drive (v2) Difficulty settings: Y Comment: Downstream of a coffee treatment plant, the ice has begun to melt and demons have set up shop...all buzzed on caffeine and ready to take you down. About 5 minutes playtime on UV (107 monsters). I released my first map for Christmas in 2020. I haven't missed one yet. Hope you like it. Additional credits (if textures from other packs used): No additional credits. Screenshots: Spoiler Edited November 24, 2023 by Death Bear 7 Share this post Link to post
Misty Posted November 23, 2023 Good morning! There's another update: Sprites now updated to version 1.3, all thanks to @Arsinikk , who was kind enough to provide special edition of his enchanted Christmas sprites, now they are boom compatible. Bunny replaces brains. Gnomes reverted to use Wolfenstein soldier sprites. Bells use Keen sprites. There was some code fixes too. If there are any problems, let me know, download links remain the same. @Death Bear I will playtest your level in few hours, glad you submitted map :) 3 Share this post Link to post
Misty Posted November 23, 2023 @Death Bear I playtested your map as I promised. I really liked settings and music. I didn't find any possible softlocks so far, it plays quite smoothly. I'd say placing slightly more rockets, ammo clips and few shells on hmp difficulty would make slight difference for survival, but maybe it's just my skills. I really loved how level ended too, gave me warm feelings inside. I plan playtest map again tomorrow or on Saturday. Good job with level! 1 Share this post Link to post
Death Bear Posted November 24, 2023 Added the link to v2 in my submission post. Added some more ammo for E/M. Fixed a few difficulty flags for items and ammo on easy. 1 Share this post Link to post
Misty Posted November 24, 2023 18 minutes ago, M4rsh said: Can I join in? Yes, I'll include you in the list. @Death Bear I will test map tomorrow see how it plays. 0 Share this post Link to post
Misty Posted November 24, 2023 I updated my example level to 1.1 version, link is the same in op. Changes: Removed accidental hurting effect from plasma gun area. Did some difficulty changes for easy skill. Chaingunners should now teleport in area. If there any things I overlooked again, please let me know. 0 Share this post Link to post
Smiling Imp Posted November 25, 2023 Hello, I would like to submit something to this project please :) 1 Share this post Link to post
NecrumWarrior Posted November 25, 2023 For anyone who is looking for a midi for this project, there's a lot of good Christmas and winter midis among James Paddock's speed midis. 3 Share this post Link to post
slayer's Posted November 25, 2023 Hi can I participate or is it complete? 0 Share this post Link to post
Misty Posted November 25, 2023 Deadline: December 21th, 12 am(midnight) GMT 0. Yes, I can add you on the list. 1 Share this post Link to post
slayer's Posted November 25, 2023 2 minutes ago, Misty said: Deadline: December 21th, 12 am(midnight) GMT 0. Yes, I can add you on the list. thanks you! 1 Share this post Link to post
JaySmithen Posted November 26, 2023 Hi there 👋 May I have a spot please? 1 Share this post Link to post
Smiling Imp Posted November 26, 2023 (edited) Title: Hot Start in a Cold Place Author: Smiling Imp Music: Gley Lancer - Stage 1 by Noriyuki Iwadare, sequenced by "Shiru" Link to level: https://doomshack.org/uploads/HotstartColdplace_v2.wad Difficulty settings: yes Comment: Somehow, hell has actually frozen over. Additional credits(if textures from other packs used): none Screenshots: Spoiler Edited November 26, 2023 by Smiling Imp 6 Share this post Link to post
Misty Posted November 26, 2023 8 hours ago, JaySmithen said: Hi there 👋 May I have a spot please? Yes, will add you on the list shortly. @Smiling Imp I will give your level run on evening. 1 Share this post Link to post
Beubeu Posted November 26, 2023 Just checking the resource pack and sounds like a lot of fun. I’m in. Would be my first contribution to a community project :) 4 Share this post Link to post
Misty Posted November 26, 2023 Sure, welcome o/ Adding on the list after this reply. 2 Share this post Link to post
Misty Posted November 26, 2023 Hey, @Smiling Imp I enjoyed your map so far. Looked at softlocks and didn't found any, but I found some places that need alignments improved, it's not world end, but there: I plan playtest it again in upcoming days. Spoiler 3 Share this post Link to post
M4rsh Posted November 26, 2023 (edited) Title: Cold Front Author: M4rsh Music: Rise of the Triad: "God Rest Ye, Deadly Gentlemen" by Lee Jackson Link to level: Google Drive (v3) Difficulty settings: Yes Comment: A cold front is coming, and the demons are starting to arrive. You need to kill them all and find the source of the invasion! Additional credits(if textures from other packs used): None Screenshots: Spoiler Edited December 23, 2023 by M4rsh 2 Share this post Link to post
FEDEX Posted November 26, 2023 25 minutes ago, M4rsh said: Link to level: Google Drive Restricted.. 3 Share this post Link to post
M4rsh Posted November 26, 2023 24 minutes ago, FEDEX said: Restricted.. Fixed 1 Share this post Link to post
Smiling Imp Posted November 26, 2023 4 hours ago, Misty said: Hey, @Smiling Imp I enjoyed your map so far. Looked at softlocks and didn't found any, but I found some places that need alignments improved, it's not world end, but there: I plan playtest it again in upcoming days. Reveal hidden contents Thank you for bringing the misaligned textures to my attention. I have fixed them and also removed an accidental double tagged secret. Updated version here: https://doomshack.org/uploads/HotstartColdplace_v2.wad 1 hour ago, M4rsh said: Title: Cold Front Author: M4rsh Music: Rise of the Triad: "God Rest Ye, Deadly Gentlemen" by Lee Jackson Link to level: Google Drive Difficulty settings: Yes Comment: A cold front is coming, and the demons are starting to arrive. You need to kill them all and find the source of the invasion! Additional credits(if textures from other packs used): None Screenshots: Reveal hidden contents I played through this. end fight was mean lol. There is 1 caco that does not wake up and teleport in for some reason, otherwise no bugs that i can see. On 11/23/2023 at 12:21 AM, Death Bear said: Title: Doommas Blend Author: Death Bear Music: The Joy of Winter by Tristan Clark Link to level: Google Drive (v2) Difficulty settings: Y Comment: Downstream of a coffee treatment plant, the ice has begun to melt and demons have set up shop...all buzzed on caffeine and ready to take you down. About 5 minutes playtime on UV (107 monsters). I released my first map for Christmas in 2020. I haven't missed one yet. Hope you like it. Additional credits (if textures from other packs used): No additional credits. Screenshots: Reveal hidden contents I also played through this. good fun. I don't know if I was missing something but there did not seem to be an actual exit? just the sign. 1 Share this post Link to post
M4rsh Posted November 27, 2023 16 minutes ago, Smiling Imp said: I played through this. end fight was mean lol. There is 1 caco that does not wake up and teleport in for some reason, otherwise no bugs that i can see. Thank you for playing and reporting this issue, I will fix it soon. 0 Share this post Link to post
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