Ar_e_en Posted December 22, 2023 12 minutes ago, Misty said: Those bars at the start of the map with egypt motives? Wait, does that mean that player start placement is depending on skill you pick up? There are no special difficulty based player starts, the only thing that affects the map layout is the switch that you press at the start (difficulty only affects monsters and items). As for the bars in the Egypt section, maybe I could quickly change the texture of the bars to indicate that you need a blue key for it. 0 Share this post Link to post
Misty Posted December 22, 2023 I went with Egypt section then... I should give more playtest in later time. 0 Share this post Link to post
DJVCardMaster Posted December 22, 2023 Title: But It's Summer in my HemisphereAuthor: DJV (Please credit me as such and not after the DW's tag)Music: The Cranberries - The Icicle MeltsDifficulty settings: All difficulties implemented with strong emphasis on UV Comment: It's a key hunt with 3 main fights/arenas. It is a quite packed map, I don't think it is that difficult but I've found the end result to be a little bit annoying with monster barriersVERSION 1: DIFFICULTY SETTINGS AND ITEM PLACEMENTS MAY NOT BE FINAL, also there is final detailing to be done yetDownload V1 Screenshots: 4 Share this post Link to post
Misty Posted December 23, 2023 @M4rsh I can't download your 3rd version of map update(it doesn't open up link), could you provide alt link for it? I'm compiling first alpha version of project. Otherwise, if anyone wants include different sky, just let me know, with mapinfo variations it won't be problem. 1 Share this post Link to post
Ar_e_en Posted December 23, 2023 Here's a small update: ChooseYourOwnTheme_Version_nr2.zip Minor changes, mostly texture changes. 0 Share this post Link to post
M4rsh Posted December 23, 2023 2 hours ago, Misty said: @M4rsh I can't download your 3rd version of map update(it doesn't open up link), could you provide alt link for it? I'm compiling first alpha version of project. Sorry for the late reply, it should work fine now. Google Drive 1 Share this post Link to post
Misty Posted December 23, 2023 (edited) We have 19 maps submitted for this project so far(includes couple submissions in discord server)! It's more than I ever could hope for when I was thinking to host this project. I'll wait rest of submissions until Sunday evening from those who asked for extension. Playable public release will come out soon as possible. Edited December 23, 2023 by Misty 7 Share this post Link to post
Beubeu Posted December 23, 2023 On 12/16/2023 at 1:32 AM, Beubeu said: Title: Who wants some hot chocolate ? Author: Beubeu Music: "Featherfall," composed by Stuart Rynn (stewboy) Link to level: https://drive.google.com/drive/folders/1DnmWaSJyPl_bSlybxNOhCeuLQykQlIgX?usp=sharing Difficulty settings: yes Comment: This is the second map i have ever completed Additional credits(if textures from other packs used): Texture from @DoomGappy and Auger Zenith. So use the texture pack from the link to have the extra texture Screenshots: Reveal hidden contents I fixe a missing texture. I'm done for good now 1 Share this post Link to post
DJVCardMaster Posted December 23, 2023 (edited) UPDATE:VERSION 2: Fixed the size of the red key arena, as fighting there was awkward and way too unbalanced. Some other rebalances to the rest of the map to make sure resources are enough. I've also added the UMAPINFO lump to the file.Download V2 Edited December 23, 2023 by DJVCardMaster 1 Share this post Link to post
HEXWALKER Posted December 24, 2023 I will be coming in clutch, but I should be done by tonight or tomorrow morning. 1 Share this post Link to post
HiRon Posted December 24, 2023 Finally finished my map! Title: Santa's Coal Mine Author: HiRon Music: "Sanctified" by James Paddock Difficulty settings: Implemeted, though UV can be difficult Comments: Might be the hardest in the set, though I am not sure. Has some slaughter elements and may get somewhat tight on ammo if you don't infight. Map Link: HiRon_Santas_Coal_Mine.zip Screenshots: 3 Share this post Link to post
Silhouette 03 Posted December 24, 2023 New version. A big thank you to @Biodegradable for playtesting. Download -fixed caco monster closet not opening -Set cybers to ambush - Made texturing more consistent 2 Share this post Link to post
russin Posted December 24, 2023 I forgot to publish a new version of my map lol, I hope it’s not too late https://www.mediafire.com/file/8fc071359j0fi1n/WW_rn_v2.wad/file 0 Share this post Link to post
HEXWALKER Posted December 25, 2023 Running a very short bit late! Map is done, just placing some extra ammo, and making sure everything is working okay! File will be up soon! 4 Share this post Link to post
JacaCaca Posted December 25, 2023 (edited) On 12/21/2023 at 12:25 PM, Misty said: I played your level. Not going to lie - it was quite hard, there's list of things I think you should note: +I slid so fast and smashed my player avatar into wall and died at the start. I feel you should readjust speed of this and maybe give player alt way to get into main area at their own pace. + I feel giving player invulnerability in lower skill settings would make fights more manageable. +I'd give ssg earlier, but that's just me. More ammo also would appreciated on lower skills. +I feel you should give some visual clues how to get yellow key, because at first I've got confused about it. It's easy to miss locations. + Music was good choice - felt like hero taking down hordes. I’d like to keep the map mostly the way it is, but if you want you have my permission to put one invulnerability on easy, and some more ammo as well (not too much tho). Can’t do it myself as I’m away for the time being. (Sorry about the wait I’ve been busy this week, and merry Christmas!) Edited December 25, 2023 by JacaCaca 0 Share this post Link to post
Misty Posted December 25, 2023 13 minutes ago, JacaCaca said: I’d like to keep the map mostly the way it is, but if you want you have my permission to put one invulnerability on easy, and some more ammo as well (not too much tho). Can’t do it myself as I’m away for the time being. (Sorry about the wait I’ve been busy this week, and merry Christmas!) It's okay, there will be opportunity to improve map in public release! Just waiting for Hexwalker's submission. 0 Share this post Link to post
HEXWALKER Posted December 26, 2023 3 hours ago, Misty said: Just waiting for Hexwalker's submission. Sorry about that! I fell asleep at my desk last night and I found a bunch of busted stuff, shouldn't be too long now. Apologies for the delay! 2 Share this post Link to post
Major Arlene Posted December 26, 2023 Hi mappers! I'm currently working on the snow system for the GZDoom features for this project (just as a nice touch) - if you need to update your map please refrain from doing so until I've posted the next compilation (the snow system relies on a placed thing system). If you need assistance extracting your map from the compilation please let me know as I'll have all your maps saved individually. Have a merry Christmas all! 6 Share this post Link to post
Misty Posted December 26, 2023 Hey @HEXWALKER be sure to submit map today, you're only one who we are waiting for. As long as it has exit and triggers work as intended it will be good, you will have opportunity to improve map in public beta release too. 1 Share this post Link to post
HEXWALKER Posted December 26, 2023 1 hour ago, Misty said: Hey @HEXWALKER be sure to submit map today Will do. Apologies again, Christmas has been hellish and I did not intend/expect it to take this long. 0 Share this post Link to post
Major Arlene Posted December 27, 2023 Hi all, I've done a couple of compiles, this is the latest one with the changelog between 0.3 & 0.4: Changelog: -New Intermissions added -all fonts/graphics patches added -intermission music added PER GZDOOM's CONSOLE: MAP01 - Doommas Blend by @Death Bear -several lines w/ no first side and unconnected right edges, do error check MAP07 - Frostbite by CblBOPOTKA -Line 423, 897, 1171, 1171, 1178, 5601 no first side -Line 423, 897, 5601 right edges unconnected 2 Share this post Link to post
Death Bear Posted December 27, 2023 24 minutes ago, Major Arlene said: MAP01 - Doommas Blend by @Death Bear -several lines w/ no first side and unconnected right edges, do error check Good looking out. I’ll look into it but it’s probably just my holiday message in the void of the map. 1 Share this post Link to post
Major Arlene Posted December 27, 2023 12 minutes ago, Death Bear said: Good looking out. I’ll look into it but it’s probably just my holiday message in the void of the map. Ah true that, just double check but if that's all it is then all good :D 0 Share this post Link to post
HEXWALKER Posted December 27, 2023 (edited) It's here! It's Here! Only after way too long because I just got home a bit ago! (Late nights suck!) Expect some areas to not be as polished as I'd like. REALLY want to revisit this one later. Title: Frostbitten Romance Author: HEXWALKER Music: Crimbo Crisis by LunarCryptik Linky: HEXWALKER_SnowWave_FrostbittenRomance.zip Difficulty Settings: Yes Comment: You've been teleported into some strange, ancient ruins! Some of these seem like they're still being used regularly... Despite the moody atmosphere, and snarling Demons, something feels..... jolly? Somewhere between about 8-15 minutes to complete, might be longer to 100% idk i didnt have time to check lol Additional Credits: LunarCryptik who made the MIDI for this in about an hour, incredible work, man! Screenshots: Spoiler And now! I pass out. Goodnight all! Hope you had a good Christmas! Edited December 27, 2023 by HEXWALKER 5 Share this post Link to post
MFG38 Posted December 27, 2023 Version 2 of my map as per the feedback. Changelog: Added some more ammo and health. Fixed two monsters being stuck together on ITYTD/HNTR. Things that shouldn't appear in deathmatch no longer do. mfg_snowwave_v2.zip 1 Share this post Link to post
Death Bear Posted December 27, 2023 261 "line errors", all are from my secret message, which doesn't seem to hurt anything. @Misty lmk if that is a concern of yours or not. 2 Share this post Link to post
Misty Posted December 27, 2023 It's okay, they can stay, unless you want turn them in sectors. It doesn't cause problems on my end. 0 Share this post Link to post
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