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Post clips of yourself BFG tracer stacking


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A cool tactic that is surprisingly common if you're on the lookout for it. 

 

 

Resurgence map32 has big open spaces that let you get 2-3 shots off before waking up any enemies in this last fight. Not at all necessary for this fight, but it looks cool so I do it.

 

 

Here's one in Speed of Doom map25 that is useful, though, because otherwise this cyb is a nuisance. This is safe as long as it kills the cyb; it will not fire for a short period after waking up, as long as you don't wake it up by damaging it (which is why rushing it with the BFG the more obvious way isn't safe).

 

 

Bonus old silly video of mine. :P

 

 

Probably a lot more on the way whenever I get around to playing maps that have these setups. 

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dogshit5 max (yt broke the video at the end thanks)

not sure where else did inferno publish this but i found it in brendondles discord server, very fun map

 

Edited by besus

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Starting at 15:11. There were probably better ways to handle this.

 

Spoiler

Worse than I remembered, I don't think it actually worked this time.

 

 

Edited by Pseudonaut

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nosp2 22 is one of my favourite encounters to exploit this mechanic directly (ignore how poorly it plays out here xdd).

 

Playing passively is absolutely not an option with nosp2's dehacked that allows viles to rez each other, so you have no other option but to stack as much as you can and hope you can pain-state/kill enough of them early to make it manageable.

 

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Tacking this on - this may not have been what you were getting at with this post, but I think almost every BFG spam map has mid-fight scenarios where stacking two shots' worth of tracers becomes the natural result of optimal play.

 

You will frequently run into situations where you're charging a shot up and something unexpected happens - a cyber walks into the path of your shot and you can't afford to distract them from infighting, a vile starts targeting you and you're forced to reposition, etc. In those scenarios I always try to fling my shot off to the left/right while repositioning so the tracers hit my desired target, which will just naturally result in tracer stacking provided m1 is being held down.

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1 hour ago, besus said:

where else did inferno publish this

 

here dogshit5.zip (I think this version is a bit different than the video, added more viles at the end because it looked too easy)

 

Also, another silly map:

 

 

 

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