I'm using the Doom2.wad textures and also the d1gfxd2.wad textures in a Pwad. All the textures are displaying in the editor (UltimateDoomBuilder) but when I compile everything into a pk3 and play my Pwad in GZDoom, four textures are missing. e.g. the "no-texture" checkered graphic. I can't understand why. Also, when I try to find these textures in Slade (putting my pwad and Doom2.wad and d1gfxd2.wad in Slade), I can't seem to locate them. This is really weird, does anyone have a clue what is going on ? The missing textures are: compute2, sw2brn1, lite2, shawn11.
They are right there when i map in UDB and test in UDB (GZDoom). When i make a .pk3 and play through GZDoom, they are missing. WTF???
Question
PeterMoro
(GZDOOM DOOM2 UDMF)
I'm using the Doom2.wad textures and also the d1gfxd2.wad textures in a Pwad. All the textures are displaying in the editor (UltimateDoomBuilder) but when I compile everything into a pk3 and play my Pwad in GZDoom, four textures are missing. e.g. the "no-texture" checkered graphic. I can't understand why. Also, when I try to find these textures in Slade (putting my pwad and Doom2.wad and d1gfxd2.wad in Slade), I can't seem to locate them. This is really weird, does anyone have a clue what is going on ? The missing textures are: compute2, sw2brn1, lite2, shawn11.
They are right there when i map in UDB and test in UDB (GZDoom). When i make a .pk3 and play through GZDoom, they are missing. WTF???
Edited by PeterMoroShare this post
Link to post
4 answers to this question
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.