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Missing Doom and Doom2 textures in Pwad


PeterMoro

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(GZDOOM DOOM2 UDMF)

I'm using the Doom2.wad textures and also the d1gfxd2.wad textures in a Pwad. All the textures are displaying in the editor (UltimateDoomBuilder) but when I compile everything into a pk3 and play my Pwad in GZDoom, four textures are missing. e.g. the "no-texture" checkered graphic.  I can't understand why. Also, when I try to find these textures in Slade (putting my pwad and Doom2.wad and d1gfxd2.wad in Slade), I can't seem to locate them. This is really weird, does anyone have a clue what is going on ? The missing textures are: compute2, sw2brn1, lite2, shawn11.

 

They are right there when i map in UDB and test in UDB (GZDoom). When i make a .pk3 and play through GZDoom, they are missing. WTF???

Edited by PeterMoro

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13 hours ago, PeterMoro said:

(GZDOOM DOOM2 UDMF)

I'm using the Doom2.wad textures and also the d1gfxd2.wad textures in a Pwad. All the textures are displaying in the editor (UltimateDoomBuilder) but when I compile everything into a pk3 and play my Pwad in GZDoom, four textures are missing. e.g. the "no-texture" checkered graphic.  I can't understand why. Also, when I try to find these textures in Slade (putting my pwad and Doom2.wad and d1gfxd2.wad in Slade), I can't seem to locate them. This is really weird, does anyone have a clue what is going on ? The missing textures are: compute2, sw2brn1, lite2, shawn11.

 

They are right there when i map in UDB and test in UDB (GZDoom). When i make a .pk3 and play through GZDoom, they are missing. WTF???

 

Those aren't in Doom2.wad, they are from the d1gfxd2.wad file. Loading it in the editor lets you see them when running Doom through the editor. But they're not actually part of your WAD yet, so you need to add them to it after you're done editing. When playing your map outside the editor, also include the texture pack wad as well and they'll show up.

 

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i'm pretty sure you need to either 1) load the map with the texture packs alongside it or 2) better, add the textures you're using into the wad file via slade
here's a helpful doomkid video

 

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Thanks for the replies guys. Helpful information. I left my PC at home today so I can't check on it today but I'll take a look tomorrow. Cheers.

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Ok, I found them! Took a while but I figured it out: The missing textures were indeed in d1gfxd2.wad but I couldn't see them in the normal list where you see all the other graphics. Rather, i double clicked on the Tx (texture1) icon (is this the texture 'lump'?) and they were listed there. I copy / pasted them to desktop and then pasted them into my Pwad. Probably not the correct way to do it, but it worked for me. I'm writing this in case any one else is a noob with the technicalities of wad creation and has a similar scenario. 

Thanks for your help @bsharp and @Stabbey   :)

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