Pistoolkip Posted November 24, 2023 (edited) Wood5 is the best texture. This is indisputable. Treat her well and she can be your wall. Your door. Your stairs. Your platform. Your girder. Your pillar. She is beautiful. She is versatile. She is my Waifu. To prove this, I made a map using only a single texture. A true lover-letter to a single texture, and perhaps a lesson in texture usage and alignment. Single Map for Doom II Format: Limit Removing Difficulty Levels: Yes Coop: Yes DM: No Playtime: about 10 minutes Tested in: Crispy, DSDA, GZDoom Midi by: @Doomkid Specials thanks to @Chookum for playtesting, @DoomGappy for inspiring me to finish this, and Adrian Carmack and Kevin Cloud for creating my muse.Download:https://www.moddb.com/mods/wood5-for-life Screenshots Spoiler Changelog V2 Spoiler Reduced amount of Cells Increased amount of rockets and bullets Removed redundant secret button Fixed some texture alignments Edited November 28, 2023 by Pistoolkip 65 Quote Share this post Link to post
Rudolph Posted November 24, 2023 I do not get it. If that map is supposed to only use a single wood texture, then why do I see non-wood textures on the screenshots? Am I missing something here? 3 Quote Share this post Link to post
Doomkid Posted November 24, 2023 I only see WOOD5.. looks really cool! 5 Quote Share this post Link to post
spwnSH4Rk Posted November 24, 2023 6 minutes ago, Rudolph said: I do not get it. If that map is supposed to only use a single wood texture, then why do I see non-wood textures on the screenshots? Am I missing something here? All of the wall textures appear to actually be WOOD5 aligned and used in different manners, but the flats do appear to vary of course. Other than that, not sure what's to miss. 5 Quote Share this post Link to post
Pistoolkip Posted November 24, 2023 8 minutes ago, Rudolph said: I do not get it. If that map is supposed to only use a single wood texture, then why do I see non-wood textures on the screenshots? Am I missing something here? You do not see any other textures Plenty of flats though 7 Quote Share this post Link to post
Roebloz Posted November 24, 2023 The sky isn't WOOD5. 0/10 Literally Unplayable Garbage Why Did You Make This 14 Quote Share this post Link to post
Pistoolkip Posted November 24, 2023 Just now, Roebloz said: The sky isn't WOOD5. 0/10 Literally Unplayable Garbage Why Did You Make This Sky isn't a texture, mate. It's a flat. 2 Quote Share this post Link to post
Rudolph Posted November 24, 2023 Oh, okay. So floor textures - or as you call it, "flats" - do not count? 1 Quote Share this post Link to post
Gravepicker Posted November 24, 2023 Yep, flats are separate from wall textures. The screenshots look really nice, I'll download it, but I'm pretty busy lately so I don't know if I'll have much time for playing it. Still, just from the screenies I'd say good job. 3 Quote Share this post Link to post
DoomGappy Posted November 24, 2023 The Wood5 fandom is dying... Share this if you're a real wood-fiver! 14 Quote Share this post Link to post
Rudolph Posted November 24, 2023 32 minutes ago, Gravepicker said: Yep, flats are separate from wall textures. What a weird distinction to make. Anyway, the screenshots remind me a lot of Ultimate Doom's E4M3, which is one of Thy Flesh Consumed's better maps, so I might check this one out. 2 Quote Share this post Link to post
Jayextee Posted November 24, 2023 3 minutes ago, Rudolph said: What a weird distinction to make. And yet the DOOM engine makes this distinction. It's a limit-removing map, so has to work this way really. 6 Quote Share this post Link to post
JadingTsunami Posted November 24, 2023 1 minute ago, Rudolph said: What a weird distinction to make. In Doom mapping, "texture" refers to wall graphics and "flat" refers to floor and ceiling graphics. They are separate concepts in the original Doom rendering engine which is why you will see them referred to as separate things. You're probably more familiar with modern ports like GZDoom or 3D model mapping techniques which don't distinguish surfaces as being walls or ceilings anymore. This is understandable as unless you're familiar with Doom's late-80's/early-90's texture mapping technology, the concepts would seem similar. But, in the original Doom space, they are different ideas and you will see them referred to that way. 12 Quote Share this post Link to post
Rudolph Posted November 24, 2023 Well, either way, I am always glad to learn something new about one of my favorite games ever. :P 4 Quote Share this post Link to post
DoomGappy Posted November 24, 2023 Forgot to comment earlier, but I'll record a playthrough of this soon. I'm happy that my almost nagging behaviour (commenting on your video, making a wood5 map too and going off about this great texture) contributed to you coming back to finish this. I really really like how the orange sky contrasts with the wood in the screenshots. Very inspiring. 2 Quote Share this post Link to post
plums Posted November 24, 2023 Neat. FDA with -dsdadoom 0.27.4: https://user.fm/files/v2-052e11c36cadfeaa8c7ecc8ff1271c49/w5fl_plums-fda.lmp That BFG was totally unnecessary for UV but oh well :) I have a tiling version of the E4 orange sky in this if you want it. The seam isn't super visible in this map so not a big deal really. I like the distant architecture, it looks good. As far as flats vs. textures go, I guess someone now has to make a GZDoom map that only uses WOOD5 on all surfaces. 4 Quote Share this post Link to post
Pistoolkip Posted November 24, 2023 14 minutes ago, plums said: Neat. FDA with -dsdadoom 0.27.4: https://user.fm/files/v2-052e11c36cadfeaa8c7ecc8ff1271c49/w5fl_plums-fda.lmp That BFG was totally unnecessary for UV but oh well :) I have a tiling version of the E4 orange sky in this if you want it. The seam isn't super visible in this map so not a big deal really. I like the distant architecture, it looks good. As far as flats vs. textures go, I guess someone now has to make a GZDoom map that only uses WOOD5 on all surfaces. Thanks for the sky! I'll check it out and might throw it into Slith II as well. Yeah the BFG is kinda unnecessary but the map isn't meant to be too challenging anyway 1 Quote Share this post Link to post
DankMetal Posted November 24, 2023 If you like WOOD5 so much, why don't you marry it? Gottem 5 Quote Share this post Link to post
Obsidian Posted November 24, 2023 Hats off to you for making this, you did an excellent job at using every scrap of potential WOOD5 has to offer. :D The map looks really good and the alignment work and sky usage go a long way towards banishing the potential for monotony. I'm reminded of Eternal's 2x2 maps and how they operated on a similar wavelength to what you have here: I'd highly encourage you (and other mappers as well) to try that restriction out, it's heaps of fun. 5 Quote Share this post Link to post
Oxyde Posted November 24, 2023 Here's my FDA ! oxydefda.zip What a cool and unique looking level. Very well done! 3 Quote Share this post Link to post
ChaseC7527 Posted November 24, 2023 3 hours ago, Pistoolkip said: Sky isn't a texture, mate. It's a flat. sky is drawn as a texture 2 Quote Share this post Link to post
SleepyVelvet Posted November 24, 2023 Here's an FDA (died around 100 kills). Good clean map. It has a comfy difficulty balance throughout for ammo/health/armor. The menu screen made me smile after dying. noisy_Wood54Life.zip 2 Quote Share this post Link to post
Zahid Posted November 24, 2023 for some reason this map feels super pleasing to my eyes.....design is classic and linear..gameplay is rather too easy even on UV...secrets are bit too obvious too,found all there should be some megawad with every map using single texture like this,for each map...good experiment btw finish it on first attempt prboom demo cl2 popi9.zip 3 Quote Share this post Link to post
prfunky Posted November 24, 2023 4 hours ago, Pistoolkip said: Sky isn't a texture, mate. It's a flat. B.S. Sky IS a texture. F_SKY is a mapping placeholder for the special treatment that this texture gets treated to. 3 hours ago, Rudolph said: What a weird distinction to make. Not totally weird. The ZDoom-based ports shattered the limitations on using one kind of pattern on floors n ceilings and a different one for walls. Originally, it had to do with how the raycaster worked in the original Doom engine. Next time you're looking at the graphics, notice that ALL flats are 64x64 pixels, whereas textures can vary in size, e.g., 64x128, 128x128, 256x128, 64x64, 32x128, 16x128 and so on. As an old school student of this game, I'm totally conscious of every time I use a texture on a floor or ceiling when I deliberately choose to violate the old limitation of vanilla Doom while authoring a map. 1 hour ago, Oxyde said: Here's my FDA ! oxydefda.zip What a cool and unique looking level. Very well done! Curious => are you this Oxyde ? 2 Quote Share this post Link to post
Oxyde Posted November 24, 2023 6 minutes ago, prfunky said: Curious => are you this Oxyde ? Yes. :) 0 Quote Share this post Link to post
prfunky Posted November 24, 2023 Just now, Oxyde said: Yes. :) I'm a fan of your work. I will now follow you on Doomworld. 1 Quote Share this post Link to post
Chookum Posted November 24, 2023 This was a fun little level to test. I give it a WOOD5/10. 3 Quote Share this post Link to post
Pistoolkip Posted November 24, 2023 1 hour ago, Zahid said: for some reason this map feels super pleasing to my eyes.....design is classic and linear..gameplay is rather too easy even on UV...secrets are bit too obvious too,found all there should be some megawad with every map using single texture like this,for each map...good experiment btw finish it on first attempt prboom demo cl2 popi9.zip The reason is the best texture, mate ;) But thanks for the compliments and the demo. Unfortunate accidental early exit, but there is no proper way to mark the exit, and I think it's pretty obvious where it is. 0 Quote Share this post Link to post
DoomGappy Posted November 24, 2023 Video is loading. Had a lot of fun but the final area got me begging for health and armor like crazy. Very cool usage of textures and lighting to create a very nice atmosphere! 1 Quote Share this post Link to post
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