Maximum Matt Posted November 24, 2023 Now do the inevitable FIREBLU sequel. 3 Quote Share this post Link to post
Laughados Posted November 25, 2023 Very fun map, I love the texture gimmick. It really is surprising just how far one texture can go! Looking forward to more :) 1 Quote Share this post Link to post
schiz0id Posted November 25, 2023 How much wood can a wood-wad wad if a wood-wad could wad wood? 2 Quote Share this post Link to post
rita remton Posted November 25, 2023 hi! i just finished playing this wad in uv. wow! did not know the wood5 texture could be used in such creative manner. a real eye-opener, for me at least. the battles were challenging too, and i liked the "golden bridge" strategies implemented in the map (not locked-in, "golden bridge" is an actual real life military strategy) making the map feel much more open. i particularly liked the monster placement in the screenshot below - the centerpiece a faux cover for the mancubus' attacks with an awaiting chaingunner at the backside. simply brilliant :) thanks for making + sharing this gem of a wad :) 3 Quote Share this post Link to post
Li'l devil Posted November 25, 2023 Would love to see a sequel to this map, but instead of WOOD5 it's DOORTRAK 4 Quote Share this post Link to post
Clippy Posted November 26, 2023 Your love for Wood5 is endless haha - it's honestly a texture I never find myself using and it's so cool to see the creative things you can do with it - you were so happy making it this map feels less brutal than usual - somehow I stumbled through it you may enjoy that haha - good times buddy 5 Quote Share this post Link to post
DuckyCart Posted November 26, 2023 I have played your map. very cool, and very fun map. 1 Quote Share this post Link to post
DuckyCart Posted November 26, 2023 I also really like how you got the buttons for Doomguy to step on to activate stuff in the level, as well as the fact that the level is textured with only one wall texture. Fantastic job @Pistoolkip. 1 Quote Share this post Link to post
epg Posted November 27, 2023 This is great! WOOD5 was always my favorite, but I never dreamed of a map with no other texture. The buttons were clever. Nice work! Here's an FDA from an old, rusty player, played awkwardly on a laptop and without my trusty trackball :) Recorded with dsda-doom v0.27.4 Wood5forLife.lmp.7z 4 Quote Share this post Link to post
EduardoAndFriends Posted November 27, 2023 Dude, this is such a beautifully clean and sharp map. Brilliant detailing, and the subdued nature of the oatmeal floors matches the wood masterfully. Adding in that orange sky for extra pop is the cherry on top. Wood love to play a mini wad of this sort of concept. Single texture maps with very creative details.. that “sun room” with the wheel ceiling has really got me inspired! :) great work! 4 Quote Share this post Link to post
Rex705 Posted November 28, 2023 Maybe someone should start a Wood5 Community Project 5 Quote Share this post Link to post
DoctorNuriel Posted November 28, 2023 12 minutes ago, Rex705 said: Maybe someone should start a Wood5 Community Project Seconded! 1 Quote Share this post Link to post
Pistoolkip Posted November 28, 2023 On 11/25/2023 at 9:15 AM, rita remton said: hi! i just finished playing this wad in uv. wow! did not know the wood5 texture could be used in such creative manner. a real eye-opener, for me at least. the battles were challenging too, and i liked the "golden bridge" strategies implemented in the map (not locked-in, "golden bridge" is an actual real life military strategy) making the map feel much more open. i particularly liked the monster placement in the screenshot below - the centerpiece a faux cover for the mancubus' attacks with an awaiting chaingunner at the backside. simply brilliant :) thanks for making + sharing this gem of a wad :) Thanks! I use a bunch of Wood5 in the upcoming vanilla megawad Slith II, and that really inspired me to make this stand-alone. It is an extremely versatile texture and goes great with the orange sky. On 11/25/2023 at 5:02 PM, Rex705 said: This was a fun little map. Thanks for playing and sharing! On 11/26/2023 at 9:29 PM, Clippy said: Your love for Wood5 is endless haha - it's honestly a texture I never find myself using and it's so cool to see the creative things you can do with it - you were so happy making it this map feels less brutal than usual - somehow I stumbled through it you may enjoy that haha - good times buddy That was a wild ride. How you stumbled through that in one piece will never know. Maybe you're secretly a really good Doom player? On 11/26/2023 at 11:35 PM, DuckyCart said: I also really like how you got the buttons for Doomguy to step on to activate stuff in the level, as well as the fact that the level is textured with only one wall texture. Fantastic job @Pistoolkip. Thanks! The floor-buttons are a great find to get around having to use switches and doors, and became a integral part of the design. On 11/27/2023 at 9:01 AM, EduardoAndFriends said: Dude, this is such a beautifully clean and sharp map. Brilliant detailing, and the subdued nature of the oatmeal floors matches the wood masterfully. Adding in that orange sky for extra pop is the cherry on top. Wood love to play a mini wad of this sort of concept. Single texture maps with very creative details.. that “sun room” with the wheel ceiling has really got me inspired! :) great work! Thanks buddy, I'm really at home in this style of mapping 13 hours ago, Rex705 said: Maybe someone should start a Wood5 Community Project nah 11 hours ago, pcorf said: I love WOOD5 Me too, buddy 4 Quote Share this post Link to post
Nootrac4571 Posted November 28, 2023 Gorgeous level! I am a WOOD5 convert. 1 Quote Share this post Link to post
Roebloz Posted November 30, 2023 (edited) Okay, all things seriously, good job on this wad honestly. I wasn't really able to show it off in full because of how hard it was on Nightmare, (With me doing my Nightmare November challenge and all) but I really enjoyed it anyway. The texture work and alignment is masterful, and @Doomkid's music is masterful. The only part I feel like even on Ultra-Violence it would be a little extreme is the very end with those Revenants and Barons, it's a little too much. Anyway, here is my review, I'll post my full playthrough footage later in the evening. Enjoy! edit: I may have accidentally forgotten to put my usual Lancer theme at the beginning of the video. Here is a reupload with everyone's favorite Lancer theme. Edited November 30, 2023 by Roebloz 0 Quote Share this post Link to post
Custom Longplay Posted December 8, 2023 Project Brutality 3.0 - Doom 2 - Map: #349 - Wood 5 for Life - [4K60ᶠᵖˢ] 2 Quote Share this post Link to post
Rudolph Posted December 9, 2023 (edited) Alright, I finally got to play this one. I guess the best way to describe the map is if The Ultimate Doom's E4M3: Sever The Wicked had been designed by the Casali brothers. But I must ask: how do I reach the large cell pack on top of the pillar with the Arch-Vile?Nevermind, that one was fairly easy to figure out. Edited December 9, 2023 by Rudolph 1 Quote Share this post Link to post
pcorf Posted December 9, 2023 On 11/25/2023 at 10:55 AM, Maximum Matt said: Now do the inevitable FIREBLU sequel. Or perhaps CRATINY? 1 Quote Share this post Link to post
Rudolph Posted December 9, 2023 (edited) @Pistoolkip Just to be clear, I did enjoy the map overall. Some bits were a little frustrating, but since you were probably going for a Thy Flesh Consumed/Plutonia-style difficulty, I cannot really complain. All things considered, it might even be more forgiving than the standard Plutonia map. Like others stated before me, a community project in that style could be fun. "Knee-Deep In The Wood5"? :P Edited December 9, 2023 by Rudolph 1 Quote Share this post Link to post
Pistoolkip Posted December 9, 2023 1 hour ago, Rudolph said: @Pistoolkip Just to be clear, I did enjoy the map overall. Some bits were a little frustrating, but since you were probably going for a Thy Flesh Consumed/Plutonia-style difficulty, I cannot really complain. All things considered, it might even be more forgiving than the standard Plutonia map. Like others stated before me, a community project in that style could be fun. "Knee-Deep In The Wood5"? :P Some people find it too hard, some people find it too easy. To be honest, if you do find it too difficult, you can always play it at a lower difficulty. But the final room has some nasty tricks, I'll give you that. Thanks for playing. 1 Quote Share this post Link to post
Rudolph Posted December 9, 2023 1 hour ago, Pistoolkip said: Some people find it too hard, some people find it too easy. To be honest, if you do find it too difficult, you can always play it at a lower difficulty. But the final room has some nasty tricks, I'll give you that. Coincidentally enough, I replayed it this morning and it went pretty smoothly. Like with Plutonia, the first playthrough is usually the most frustrating one, since you are most unprepared for whatever ambush and trap waiting for you. However, I do appreciate that it is still forgiving enough to leave me plenty of room to manoeuver and especially to retreat back to safety. I have also never really felt the urge to use the BFG, although in hindsight, I reckon it would have definitely made my life easier against the final Arch-Vile. 1 Quote Share this post Link to post
Maribo Posted December 15, 2023 On 11/28/2023 at 7:54 AM, Pistoolkip said: Thanks! I use a bunch of Wood5 in the upcoming vanilla megawad Slith II, and that really inspired me to make this stand-alone. It is an extremely versatile texture and goes great with the orange sky. Ha, the composition of the map + the sky and choice of Wood5 made me open this thread with the intention of jokingly asking if this map was a cheeky preview for a Slith sequel. Cool to know that it's in the works. Very pleasing to the eye. I like the BFG trap quite a bit, it's a pretty mean pincer. Casual playthrough of v3, -dsdademo and plays back on v0.27.5 - w54l-maribo.zip 1 Quote Share this post Link to post
Red Recluse Posted December 21, 2023 Not only one texture and two pictures on walls and ceiling present Doom 1 episode 4. 0 Quote Share this post Link to post
Pistoolkip Posted December 21, 2023 1 hour ago, Red Recluse said: Not only one texture and two pictures on walls and ceiling present Doom 1 episode 4. What are you trying to say? 0 Quote Share this post Link to post
Red Recluse Posted December 22, 2023 On 12/21/2023 at 5:50 PM, Pistoolkip said: What are you trying to say? There are such textures FLAT5_1 Flat5_2 Floor0_1 Fllor4_6 Rrock04 Ceil5_2. 0 Quote Share this post Link to post
The BMFG Posted December 22, 2023 I love the Thy flesh consumed vibe this map gives off, its my favorite episode of Ultimate Doom. Great job with this map 1 Quote Share this post Link to post
Pistoolkip Posted December 22, 2023 3 hours ago, Red Recluse said: There are such textures FLAT5_1 Flat5_2 Floor0_1 Fllor4_6 Rrock04 Ceil5_2. Those are not textures, those are flats. 2 hours ago, The BMFG said: I love the Thy flesh consumed vibe this map gives off, its my favorite episode of Ultimate Doom. Great job with this map Thanks! I love the TFC aesthetic, too 1 Quote Share this post Link to post
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