TheRandomDoomBoy Posted November 26, 2023 I have been encountering an issue where, whenever I attempt to use any weapon in any doom mods, I encounter an error message that reads 'VM Execution Aborted: self.' This error is particularly frustrating, and I would greatly appreciate any guidance on how to resolve it. 0 Quote Share this post Link to post
Murdoch Posted November 26, 2023 (edited) 8 minutes ago, TheRandomDoomBoy said: I have been encountering an issue where, whenever I attempt to use any weapon in any doom mods, I encounter an error message that reads 'VM Execution Aborted: self.' This error is particularly frustrating, and I would greatly appreciate any guidance on how to resolve it. Need a lot more information my dude. 1. Which Doom game are you running? 2. If one of the classic games, are you using a port, the DOS executable, or the Unity version? A quick Google suggests GZDoom? 3. Are you using any mods or add-ons, or just trying to play it clean? Sounds like a mod conflict of some kind at first glance. Edited November 26, 2023 by Murdoch 0 Quote Share this post Link to post
TheRandomDoomBoy Posted November 26, 2023 1. Doom 2 2. GZDOOM 3. Most of the time the aborts happen on brutal doom or it's other versions (that other people made) there's other mods that this has happened on like Metal Ops Premonitions and the only addons I add to it is MK-CRITS and HITMARKERS sorry if this isn't more specific 0 Quote Share this post Link to post
TheMagicMushroomMan Posted November 26, 2023 (edited) What version of GzDoom are you using? Based on my understanding this is a problem with one of the mods you are using. Edited November 26, 2023 by TheMagicMushroomMan 0 Quote Share this post Link to post
Murdoch Posted November 26, 2023 (edited) 4 minutes ago, TheRandomDoomBoy said: 1. Doom 2 2. GZDOOM 3. Most of the time the aborts happen on brutal doom or it's other versions (that other people made) there's other mods that this has happened on like Metal Ops Premonitions and the only addons I add to it is MK-CRITS and HITMARKERS sorry if this isn't more specific Mixing gameplay mods often doesn't end well. Unless they specifically say they are compatible, you're bound to run into problems because they often edit the same things and due to the nature of the way mods work, the changes do not necessarily "stack" in a "not going to cause weird crap" way. Edited November 26, 2023 by Murdoch 1 Quote Share this post Link to post
EraserheadBaby Posted November 26, 2023 My ex wife was the same way 5 Quote Share this post Link to post
TheRandomDoomBoy Posted November 26, 2023 1 minute ago, Murdoch said: Mixing gameplay mods often doesn't end well. Unless they specifically say they are compatible, you're bound to run into problems because they often edit the same things and due to the nature of the way mods work, the changes do not necessarily "stack" in a "not going to cause weird crap" way. odd cause it usually worked with them pretty well but now it just aborts each time I fire 0 Quote Share this post Link to post
TheRandomDoomBoy Posted November 26, 2023 Just now, EraserheadBaby said: My ex wife was the same way Lmfao 0 Quote Share this post Link to post
TheMagicMushroomMan Posted November 26, 2023 2 minutes ago, TheRandomDoomBoy said: 4.11.1 Can you tell me the exact list of mods that you're trying to run simultaneously? 0 Quote Share this post Link to post
TheRandomDoomBoy Posted November 26, 2023 2 minutes ago, TheMagicMushroomMan said: Can you tell me the exact list of mods that you're trying to run simultaneously? hitmarkers mk-crits metalopspremonitions 0 Quote Share this post Link to post
TheMagicMushroomMan Posted November 26, 2023 (edited) 2 minutes ago, TheRandomDoomBoy said: hitmarkers mk-crits metalopspremonitions Try running each mod individually and see what happens (mainly that last one) and see if it works on its own. If it does, the problem is that it's not compatible with either hitmarkers and/or mk-crits. Perhaps the mod itself has some kind of scripting issue. I'm not the smartest guy when it comes to this stuff but that's the best advice I can give. Edited November 26, 2023 by TheMagicMushroomMan 2 Quote Share this post Link to post
TheRandomDoomBoy Posted November 26, 2023 2 minutes ago, TheMagicMushroomMan said: Try running each mod individually and see what happens (mainly that last one) and see if it works on its own. If it does, the problem is that it's not compatible with hitmarkers or mk-crits. So I did it with brutal monsters just to check what it was (it aborted) So I took it out and just did each mod individually as you said and it worked without the brutal monsters And with the other mods I use (as said with Murdoch) which is brutal doom and it's other alternatives people made they also abort so I'm guessing it's just brutal dooms sprites being weird 0 Quote Share this post Link to post
Kinsie Posted November 27, 2023 It has nothing to do with sprites and everything to do with individual mod code. Without seeing your exact mod load order and/or a screenshot of the exact error message, nothing can be done. 0 Quote Share this post Link to post
DoomPlayer00 Posted November 27, 2023 That sounds like a problem related to the mods you're running. Your mod load order is either wrong or then you're loading mods that are incompatible with each other. 0 Quote Share this post Link to post
OniriA Posted November 27, 2023 4 hours ago, EraserheadBaby said: My ex wife was the same way *Badum tss!* 0 Quote Share this post Link to post
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