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Arsinikk's Unity WAD Repo


Arsinikk

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Arsinikk's Unity WAD Repo

 

Even from my very first map posted on Doomworld (PurpleRain), I've always tried to support the Bethesda Unity Port with specific Unity WADs for my projects. I've often posted them as a download along side the main download for my WADs.

 

Since the Bethesda Unity Port WADs are a bit of niche, I've decided instead to make a thread dedicated to all of my Unity versions of WADs. This'll include my previously converted WADs in addition to any future converted Unity WADs.

 

All converted WADs include DMAPINFO map information lumps specifically for the Unity Port to read, as well as 16:9 widescreen graphics. Some WADs have had tweaks done to the DeHackEd in order to get them to run in the Unity Port.

 

To run these wads, place them in the Unity Port's wad folder, where all the official downloads go. They will then appear in the menu.

(In Windows, it's usually in C:\Users\[username]\Saved Games\id Software\DOOM 2\WADs).

 

You can take a look at all my Unity WADs in this GDrive folder, or download them individually below.

 

 

 

download.png

(S) - Singlemap
(M) - Megawad
(E) - Episode

 

Download Converted Arsinikk Unity WADs (my projects / CPs):

 

 

Download Other Converted Unity WADs (not mine):

  • (M) - Scythe II
  • (M) - Eternal Doom III
  • (M) - Doom 64 for Doom II
  • (M) - The Rebirth (with Midi Pack)
  • (M) - Epic 2
  • (E) - Equinox
  • (M) - The Talosian Incident

 

 

conclusion.png

 

Check out these threads for more Unity Compatible WADs:

 

Also check out my Unity Mapping Guide on converting/making WADs for the unity port:

 

  

Thanks for reading!

Arsinikk

 

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Edited by Arsinikk
Formatting got fucked :/ Fixed it :)

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  • 3 weeks later...

Shame people have to do this of all things just to get their WADS working. I honestly believe Bethesda should've forked GZDoom and been done with it LMAO.

But in all seriousness this is some good work you're doing here

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