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Hands of Necromancy II - Trailer Announcement


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“Hands of Necromancy 2” is the follow-up to the original “Hands of Necromancy” game. It’s a dark fantasy first-person shooter that shares similarities with games such as “Heretic” and “Doom”. As a player, you’ll come across a variety of weapons and unique transformation abilities to fight the monsters you meet.

 

 

Trailer:

 

 

 

 

Here are some of the new features we’ve included:

 

- Interactive elements like flammable and destructible trees, hidden items in vases, explosive barrels of black powder, and breakable stained glass.
- Traps such as spikes that emerge from the ground, and boulders that roll towards you.
- A new character equipped with her own weapons and transformations, adding 7 new weapons and 4 new transformations with their own attacks.
- New items to assist the player, including a bag that doubles your maximum ammo, new potions like the stamina potion, and the Amulet of Death that kills all surrounding monsters.
- 10 new monsters, including 3 different bosses.
- Over 20 planned maps.
- Reworked Necromancy system: Revived enemies no longer cause friendly fire, and if you move too far away from them, they will teleport to your location. - You can also pass through them.
- Various changes and fixes.
- Linear map progression replacing the hub system, but the maps will still have a maze-like structure similar to classic FPS games.
- We’re aiming to launch the game towards the end of 2024 or early 2025.

 

 

Wishlist the game today!
https://store.steampowered.com/app/2706450/Hands_of_Necromancy_II/

 

Follow us on our other social media:
Twitter: https://twitter.com/frechou_games
Discord: https://discord.gg/qxHwTdDFdy
Facebook: https://www.facebook.com/frechougames/

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  • 3 weeks later...

4 screenshots of the maps:

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Hands of Necromancy 2 - Destructibles and Traps part 1:

 

 


Part 2:


Sound effects are placeholders.

Edited by Manhs

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  • 1 month later...

New minions system and HP bars:
The Big Hand of Necromancy allow you to revive all the monsters around you. Revived enemies no longer cause friendly fire, and if you move too far away from them, they will teleport to your location. You can also pass through them. HP bars added, they can be removed for the monsters in the options, same for the boss.

Video:

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We got a different hp bar for the normal enemies, still WIP, may resize it to make it less big.
The other hp bar is for mini boss and boss.
 

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More screenshots of the maps of Hands of Necromancy 2! The maps are made by talented mappers like Death Bear, Hambourgeois, Myolden, Lorenzo, Shadesmaster and others!
 

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Oscar Martin is our sound engineer but also our musician for Hands of Necromancy 2, he shared a teaser of one of the musics from the game, you can watch it here:
https://www.instagram.com/reel/C2MzDgriubh/?igsh=MXNqMjUxaW9zczdzNA%3D%3D

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  • 3 months later...

Some new stuff were posted on the twitter of the game:

More screenshots:
 

 


Some of the new items:


Some combo are possible:

 


Our musician, Oscar Martin is making great stuff for the game!

 

 

Edited by Manhs

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Big fan of the first game. Felt like a more navigable hexen with more heretic like gameplay plus some fun necromancy. Looking forward to this. 

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Thanks!
Next game wont have a hub system and no complicate puzzle/passages hard to find, the progression like be like in doom/heretic but the maps will be still mazed. :)

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