I'm working on a MBF21 wad using 32-in-24 textures and wanted to use one of the sky textures available, so I made a UMAPINFO lump and put in the name of one of the sky texture lumps to test it out. When I attempted to run it I got an error that said "Texture not found: SKYSPACE! maptex.wad seems to be incompatible with DOOM 2: Hell on Earth. Are you using the right IWAD?" (the maptex.wad is referring to the wad created by DoomTools' DoomMake consisting of textures from the texture wad.)
Screenshot of error message:
Spoiler
I even checked to make sure that the texture name was the same as the umapinfo lump and it seems like everything was in order there too
Screenshot here:
Spoiler
I checked the created maptex.wad and it seems to me that it only imported one sky texture, but when I typed in the name of that lump I get the same error as before.
I don't receive this error when I remove the skytexture key or when I set it to SKY1 - SKY3, which actually sets the skies from the texture wad correctly. I have no idea why they aren't taking the names of other lumps aside from those.
Question
tewgytaylor
I'm working on a MBF21 wad using 32-in-24 textures and wanted to use one of the sky textures available, so I made a UMAPINFO lump and put in the name of one of the sky texture lumps to test it out. When I attempted to run it I got an error that said "Texture not found: SKYSPACE! maptex.wad seems to be incompatible with DOOM 2: Hell on Earth. Are you using the right IWAD?" (the maptex.wad is referring to the wad created by DoomTools' DoomMake consisting of textures from the texture wad.)
Screenshot of error message:
I even checked to make sure that the texture name was the same as the umapinfo lump and it seems like everything was in order there too
Screenshot here:
I checked the created maptex.wad and it seems to me that it only imported one sky texture, but when I typed in the name of that lump I get the same error as before.
I don't receive this error when I remove the skytexture key or when I set it to SKY1 - SKY3, which actually sets the skies from the texture wad correctly. I have no idea why they aren't taking the names of other lumps aside from those.
Share this post
Link to post
2 answers to this question
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.