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UMAPINFO skytexture key causes chrashes


tewgytaylor

Question

I'm working on a MBF21 wad using 32-in-24 textures and wanted to use one of the sky textures available, so I made a UMAPINFO lump and put in the name of one of the sky texture lumps to test it out. When I attempted to run it I got an error that said "Texture not found: SKYSPACE! maptex.wad seems to be incompatible with DOOM 2: Hell on Earth. Are you using the right IWAD?" (the maptex.wad is referring to the wad created by DoomTools' DoomMake consisting of textures from the texture wad.)

 

Screenshot of error message:

Spoiler

maptex.png.fef18b518d554414967d931e6bc260cf.png

 

I even checked to make sure that the texture name was the same as the umapinfo lump and it seems like everything was in order there too

 

Screenshot here:

Spoiler

1429077157_Screenshot(6).png.9d91a9693c3e43a24e3467e3579f284e.png

 

I checked the created maptex.wad and it seems to me that it only imported one sky texture, but when I typed in the name of that lump I get the same error as before.

I don't receive this error when I remove the skytexture key or when I set it to SKY1 - SKY3, which actually sets the skies from the texture wad correctly. I have no idea why they aren't taking the names of other lumps aside from those.

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47 minutes ago, ViolentBeetle said:

Normally, wads don't support more than 8 symbols. How exactly did you manage to fit exclaimation point in is unclear to me. 

Beside that, the classic format requires PNAMES and TEXTURE1 (Sometimes TEXTURE2) definitions. If you copy them from the texture pack and then right-click and use "add to TEXTUREx" command you your picture, it should add successfully.

Okay so I looked into this and it turns out for some reason DoomTools only adds a very specific sky texture which it patches in, I don't know what determines which on it chooses since the texture was named 'SKYZ23', but that was being patched in as sky1 for some reason. So it seems that I'll have to add them into the maptex wad manually for the time being until I find out what's causing it to only import that one.

 

As a side note, the exclamation point was added by the error message, not by me

 

Edit: it seems that the reason why is because sky1 in 32-in-24 tex is actually SKYZ23, so it automatically imports that one as the sky texture of choice for sky 1. Just change the sky1 patch to whichever other sky you want and you're good

Edited by tewgytaylor

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Beside that, the classic format requires PNAMES and TEXTURE1 (Sometimes TEXTURE2) definitions. If you copy them from the texture pack and then right-click and use "add to TEXTUREx" command you your picture, it should add successfully.

 

Update: Removed irrelevant part, I should not write replies in the middle of the night.

Edited by ViolentBeetle

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