Jump to content

Are Doom graphics based on Projective geometry?


doomlayman

Recommended Posts

I never learned a lot of math in my youth so please don't make fun of me.

 

If I am not mistaken, Projective geometry is often used to make two dimensional graphics appear somewhat illusionary as three dimensional graphics, then termed as 2.5 dimensional graphics.

 

Given that all or most of the original Doom graphics are termed 2.5 dimensional as they somewhat give an illusion of three dimensional graphics, would it be then correct to say that Doom graphics are based solely or primarily upon Projective geometry?

Edited by doomlayman

Share this post


Link to post

This question seems to be based entirely on buzzwords. I don't know about anyone else but from my position I feel as though I don't even understand the question, and I know how the renderer works. I get the impression you are trying to come up with any reason to call Doom flat (which it isn't) and have picked a bunch of fancy words to try and reason that description.

If you want a technical insight as to what's going on, this pretty much covers it: https://fabiensanglard.net/doomIphone/doomClassicRenderer.php

Edited by Edward850

Share this post


Link to post

All 3D rendering involves projecting geometry onto a 2D surface (i.e. the screen); that has nothing to do with whether Doom is 3D or 2.5D or one-and-a-half-D or whatever. If you're asking whether studying the specific branch of mathematics branch of mathematics known as "projective geometry" would help you understand the Doom renderer, well, probably not. Better to just read the article that Edward850 linked.

Share this post


Link to post
46 minutes ago, Shepardus said:

All 3D rendering involves projecting geometry onto a 2D surface (i.e. the screen); that has nothing to do with whether Doom is 3D or 2.5D or one-and-a-half-D or whatever. If you're asking whether studying the specific branch of mathematics branch of mathematics known as "projective geometry" would help you understand the Doom renderer, well, probably not. Better to just read the article that Edward850 linked.

 

Nice explanation, thanks.

Share this post


Link to post
2 hours ago, doomlayman said:

I never learned a lot of math in my youth so please don't make fun of me.

 

If I am not mistaken, Projective geometry is often used to make two dimensional graphics appear somewhat illusionary as three dimensional graphics, then termed as 2.5 dimensional graphics.

 

Given that all or most of the original Doom graphics are termed 2.5 dimensional as they somewhat give an illusion of three dimensional graphics, would it be then correct to say that Doom graphics are based solely or primarily upon Projective geometry?

 

Share this post


Link to post

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...