Yagacaw Posted December 10, 2023 (edited) Map Name: [Sleep Study Lab Z] Author: [ YagaCaw ] Music: [Passenger - Deftones] Build Time: [4 Hours] Co-op Starts: [Y] Difficulty Settings: [Y] Comments: [The TSA might have missed Rudy's starting gun, but they had to take his CPAP machine for the security of the Airport and the sky. but this Is not Die Rowdy 2 so no Airports here, just a quick stop to the "Z" Sleep Lab in Nakatomi Plaza to pick up a Red prescription card for a replacement medical device. Rudy needs his 7 hours of beauty sleep, and he was in the building anyway....] Download Link: PUSSXXXIIIYagaCawSleepStudyLabZV4.wad Screenshots: Spoiler According to that Christmas song, the most wonderful time of the year, 'scary ghost stories' were a Christmas tradition whenever that song was written, so here is a short horror level balanced for difficulty on the easier side. Previous versions and Change logs: Spoiler Edit 4/6/24: Update after Beta test feedback Previous version: PUSSXXXIIIYagaCawSleepStudyLabZV3.wad changelog for version release candidate 4 -changed elevator switch texture that was marked as yellow key in error -made berzerk secret more secretive to make the secret more exciting to find -moved green armor so its easier to see the switch for the elevator -Moved the X-Mas tree away from wall so it would not clip through the wall -added health drop to the tree now that its not crammed in the corner -Added a line walk action that will entice the players to the rocket launcher room at the end of the map -remove automap of outer skybox area -fixed a bug with placement of the blue card -added decorative crushers that were missing from the Immortality powerup area, intended to hide what the crushers are doing in the final area Edit 12/31/23: Updated version that was causing the Midi track to not play on DSDA source port, also removed a bunch of Midis I was testing out for the level that I left in the old version by mistake previous version: PUSSXXXIIIYagaCawSleepStudyLabZV2.wad Edit 12/13/23: Updated post with latest version to address some bugs Previous version: PUSSXXXIIIYagacawSleepLabZV1.wad Changelog for Version 2: -Fixed critical visual glitch bug related to how I incorrectly made the window to block sound and bullets' but still render on GZDoom software render mode -fixed height difference that was causing missing texture and made it more jagged and dream like -added full Brightness to some sectors based on suggestion to highlight the decorations -Added a sector trick based on user feedback to allow the user to collect the Rocket launcher and megasphere to make the map overall less disappointing around Christmas time -added Blue Armor (its essentially decretive unless the player plays the wad continuously, so wont change the difficulty setting of the map as is) -added partial invisibility in cave area based on playtesting -moved some decoration to prevent visual errors Edited April 6 by Yagacaw changed to version 4 from beta testing 4 Quote Share this post Link to post
PinkFlamingo Posted December 10, 2023 Map Name: Nakatomi Art Gallery Author: PinkFlamingo Music: Mysteries of Egypt by Jimmy Build Time: 4:00 (+-2 hours for layout and gameplay, +-2 hours for decorations) Co-op Starts: Y (+ some extra enemies and stuff) Difficulty Settings: Y Comments: This is where Nakatomi Corporation keeps their fine art: paintings, sculptures, artifacts. Mostly Egyptian and Meso-American. Screenshots: Download:PUSS33_NakatomiArtGallery_PinkFlamingo_V1.rar 3 Quote Share this post Link to post
Razza Posted December 13, 2023 (edited) Download (New version!): PUSSXXXIII - Razza - Now I Have A Chaingun....zip Map Name: "Now I Have A Chaingun..." Author: Razza Music: Itsy The Ice Demon from Croc: Legend of the Gobbos Build Time: Every precious minute of those 4 short hours Co-op Starts: Yes Difficulty Settings: Yes Comments: We all know that line from Die Hard. Ok well technically it's "Now i have a machine gun", buuut I wasn't gonna have people run around with just the starting weapon. This is my first time ever doing a speedmap, though I feel pretty happy with what I've managed here. Have fun holding down the trigger! Screenshots: Spoiler V2 Changelog: - Cleaned up some small texture issues - Glass windows in blue key path can no longer be shot through - Removed two skybox sectors within the build area Edited December 14, 2023 by Razza 5 Quote Share this post Link to post
Scionox Posted December 14, 2023 Map Name: Bridge Beyond Author: Scionox Music: "Dance of the Reindeer" by Stuart Rynn Build Time: 4 hours + making sure its beatable + difficulty settings Co-op Starts: Y Difficulty Settings: Y Comments: Yes, its a bridge built through the skyscraper connecting to cloud cities with more skyscrapers. Slaughter-y combat puzzles with full slaughter towards the end. Screenshots: Spoiler Download: BridgeBeyond.zip Also update for Nowhere To Hide, fixes wrong textures and few things and makes few changes to HMP difficulty: NowhereToHideFixes.zip 1 Quote Share this post Link to post
BluePineapple72 Posted December 14, 2023 6 days left for submissions to Die Rowdy! I updated the resource pack to add some broken glass floors made by @Hambourgeois. Forgot to add it at the beginning of the month. Download Also! Maplist! Will mess with the order for difficulty reasons before RC1 2 Quote Share this post Link to post
Blexor Posted December 15, 2023 Map Name: Caustic ClashAuthor: BlexorMusic: "Suck This" by Lee JacksonBuild Time: 3:50 before final testing (and a whole lotta final testing that was)Co-op Starts: YesDifficulty Settings: Partial (Juts Normal and Hard atm. Will probably alter these at a later date, too)Comments: This is an homage to a map which I made for Doomkid's Jamal Jones trilogy back in early 2022 (called "Caustic Canyon", which is where this map gets its name). More specifically, it's an homage to one particular fight in that map, one which I happened to like. Since this is a Doomkid-inspired project, the time seemed right to make a callback, and I know this is Rudy we're playing as here and not Jamal, but I say close enough. The premise is pretty simple: Hit all five switches to open a path to the red key, but each switch pressed will spawn two separate waves of enemies. You can take on each of these encounters one by one, or overlay multiple switch presses to speed up the process. The complicating factor is that the entire arena is made of damaging floor, and your stock of rad-suits is limited. Each switch will also lower a different weapon, and since you can press them in any order, you're free to prioritize them however you feel is best. I was kind of haphazardous when placing enemies into the teleport traps, and I mirrored them between left and right to save time. The end result was way over the top and needed a ton of rebalancing to reel it back in. I added a Normal difficulty arrangement that I can reliably beat, and while I haven't cleared this map on UV without secrets it is theoretically possible. I wasn't really setting out to make a mean bastard of a map here, but something I would describe as 'frantic'. I think I wound up somewhere in the middle. For whatever reason, that ROTT midi was the first song to come to mind when I was trying to think of music that would fit the intended mood. The theming here is again not very holly or jolly, but I compensated for it by making the floor teleport pads green and the wall lights red. This is not a joke, that's really why they're like that (originally both were red).Screenshots: Spoiler Download: dierudy_caustic_v1.0.zip 3 Quote Share this post Link to post
JJBoren Posted December 15, 2023 (edited) I made another map for this project, this time a bit more involved combat wise.Christmas Smells Like Gunpowder Author: JJBoren Music: Jazz Jackrabbit 2: Bonus Stage Coop: Yes Difficulty levels: Implemented Build time: Around 3h 40min christmas_smells_like_gundpower.zip Spoiler Edited December 15, 2023 by JJBoren 2 Quote Share this post Link to post
DynamiteKaitorn Posted December 16, 2023 Map Name: Surprise!Author: Heich AKA DynamiteKaitornMusic: Run Like Smeg! - Rise Of The TriadBuild Time: 2H 50M - ishCo-op Starts: YesDifficulty Settings: Yes - slightly basic for now but yes, different enemy amounts are on each difficulty.Comments: You may wanna save often and be careful not to lose too much HP. :^) Also, thank GOD I finally had time to finish this map... =_=Screenshots: Spoiler An ominous start... A shotgun! :O Well noodles... >_> BLIMEY that's a lotta enemies! D: Barrels of fun! :3 https://www.mediafire.com/file/u7ws3ldbxc13htd/Surprise-V1.zip/file 2 Quote Share this post Link to post
BluePineapple72 Posted December 16, 2023 Maps Featured: 0:00 Intro and project ketchup 6:00 MAP06 Hot Lead for Naughty Demons - @JJBoren 15:05 MAP07 Ho-Ho-Holy-Shit - theBMFG 24:55 MAP08 The Office - @Pistoolkip 28:56 MAP09 Call Center Hell - @senpaigru 33:05 HUZZAH! 33:40 MAP10 Speeddemon Seasonal Storage - @Death Bear 42:00 MAP11 The Corner Offices by the Atrium - @Yagacaw 55:50 MAP12 Hit the Showers - @Blexor 1:05:25 MAP14 Executive Disfunction - @Weird Sandwich 2 Quote Share this post Link to post
PinkFlamingo Posted December 17, 2023 Updated versions of my maps: PUSS33_PinkFlamingoMaps.zip Changes: Icy Manipulator: - fixed a slimetrail on a roof light - manipulated icy ledge to make grabbing the secret plasmagun easier Nakatomi Art Gallery - fixed blocking Christmas balls - fixed bleeding window midtextures - added a few extra cells for more bfg action 1 Quote Share this post Link to post
BluePineapple72 Posted December 18, 2023 Map Name: MURDER! DEATH! KILL! Author: BluePineapple72 Music: Set it Ablaze - Jimmy Build Time: 4 hours and 30 minutes or so of balancing and difficulty setting Co-op/Difficulty: Yes Comments: Loosely inspired by Demolition Man. Has some cool stuff if you catch my drift. Photographs: Spoiler 6 Quote Share this post Link to post
senpaigru Posted December 19, 2023 I fixed the stuck enemies at the end of the map, fixed some textures that were misaligned, and just tried to clean it up a bit in general. I updated the original link so the same link still works. :) 1 Quote Share this post Link to post
horselessheadsman Posted December 19, 2023 office-drama1.rar Map Name: Office Drama Author: Horselessheadsman Music: Cybernator - Asteroid Run by Masanao Akahori (midi sequenced by Sean Bee) Build Time: 4 hours, 15 minutes for sectors and enemies; another few hours for minor texture-work, item arranging, difficulty settings, etc. Co-op Starts: Yes Difficulty Settings: Yes Comments: If in need of cover, the christmas trees on this level are the Deluxe Armored versions. Screenshots: Spoiler 4 Quote Share this post Link to post
NeilForshaw Posted December 20, 2023 (edited) Neil Forshaw - tfwdnta.wad UPDATE! 2023-12-22 Changes: Given it a custom sky using sky transfer (See picture below. Old screenshots show old sky) UPDATED! 2023-12-20: Fixes: Can't hear monsters in closets before you encounter them Can't soft lock in Co-op Fixed missing textures Fixed being able to open certain doors when you shouldn't Map Name: The Floor We Do Not Talk About Author: Neil Forshaw Music: "You're Not Welcome (short version)" By Neil Forshaw Build Time: 4 hours + fixing breakages ... Co-op Starts: Y* (might not really be co-opable but added in anyway) Difficulty Settings: Y Comments: Every floor in the tower is a busy lively place... except for the floor we do not talk about. I ran out of time to do the Christmassy part.... we'll... you'll see Screenshots: Old screenshot: Spoiler Extra screenshot Spoiler Edited December 22, 2023 by NeilForshaw Updated WAD Again + new screenshot 4 Quote Share this post Link to post
BluePineapple72 Posted December 20, 2023 Last day of submissions!! 3 Quote Share this post Link to post
Yagacaw Posted December 20, 2023 (edited) Take 1: The Kaiju War Version Map Name: [Kaiju Exterminators: Your one of them] Author: [ YagaCaw ] Music: [My War - Black Flag] Build Time: [4 hours Build plus minimal playtesting to verify can finish the map on all difficulties ] Co-op Starts: [Y] Difficulty Settings: [Y] Comments: [Genre: Action. Backstory: Oh you want to use the red elevator to go up? me too buddy,,, me too,,, but those rascals, the Kaiju, stole my only key this morning, and took it back to their sky lazer. I think they are trying to melt it, they are such rascals! Our Giant-Robot-Pilot Henry quit this morning to join a punk band, so nothing I can do here,,, but,,,, if you help me out by taking over his Shift,,, put in an honest days work for an honest-day's-pay-experience, then you can have the red Key after you pry it out of the cold dead claws of those jerks who stole my Stuff, Plus, you will have a good chance of surviving this with the satisfaction of protecting this Building from an annoying Kaiju infestation. So,,, what do you say there stranger-covered-in-Blood who walked off the elevator holding a large gun? You seem like a man who says yes to life's exciting and unexpected opportunities! Just sign this boilerplate legal waiver and Jump into that big robot round back, you hold them off for a bit while i stretch out my Hammies and do a shift on the Power generating Treadmill. Also,,, if you could kill any BroodSpawn they sneezed into our hanger this morning that would be Ideal as you are 4 hours late for your first shift, and they are starting to hatch,These things grow to the size of Buildings if they find a food source like a populated office building, or any City, So we better Hurry up then, chop chop!] Download Link: PUSSXXXIIIYagacawKaijuWarV3.wad Screenshot: Spoiler This was a very silly idea I hoped would be a speedmap that would not take the full 4 hours with mapping and leaving more time for playtesting and decoration. I spent a lot of time coming up with goofy Game Lore to explain my various music choices, and some time doing a quick sketch on paper beforehand, but used a stopwatch for any actual mapping in UDB. Turns out most of the time was underestimated so ideas for adding a Radar function or weapons power up sequence were scrapped for time. Bonus Alternative Music/Backstory Versions And just for Fun- here are 2 Alternate versions of this Map. These Wads have the same exact Level Data between them, the only thing different is the Music track played, the name of the level in mapinfo, and of course, the Levels backstory I make up for the Comments section to be a silly goose. Cuz life is all about writing and cashing happy checks, and I had so much fun imagining ridiculous backstories to fit in with my top 3 choices of Songs to score this Map to, that I Included them here as alternative options to be used in the MegaWad based on the project leads / curators preference. So please Use any Map that feels like it fits the narrative / tonal through-line of whichever level this level comes before or after in the WAD. But if this creates unnecessary decision paralysis - my first choice is KaijuWar.wad with 'Black Flag' music Cuz speed-punk fits really well with Rudys double punch animation all Berserked out. Take 2: The Love conquers all Version Spoiler Map Name: [Kaiju Exterminators: I want power if i cant have love] Author: [ YagaCaw ] Music: [Bad Romance - Lady Gaga] Build Time: [4 hours Build plus minimal playtesting to verify beatability] Co-op Starts: [Y] Difficulty Settings: [Y] Comments: [Genre: Romance. Backstory: Welcome there Stranger who I hired for an hours worth of labor from an app on my phone, am i glad to see you! I need you to help me out with a bit of a delicate situation i found myself in with a girl i work with. I work as a Giant-robot-pilot slash exterminator specializing in Kaiju level Monsters. In my last thrilling adventure, I crossed a warp gate to confront the Kaiju's Queen-Mother-Brain in her home Dimension, to try and stop her incursions into ours. I battled her legions of Minions with ease, but found myself to evenly matched to land the killing blow on their leader. With our Ammunition depleted, we were at a stalemate. Then the battle took an interesting turn, and it got a little weird. Yes I admit it,,, some physical stuff happened between the queen and myself while I was wearing the giant robot suit. In my defense, it did stop her from sending Incursions into our universe for a while. But the situation has taken an unfortunate turn. She wanted me to be linked with her Hive mind forever so we could rule her Dimension as an unstoppable power couple,,, where as I wanted to explore some other romantic options that i have on the back burner, like, there's this girl at the Nakatomi Plaza Lobby coffee shop, but that's a whole nother thing. As you can see it's a bit awkward now,,,, and i could really use your help. could you please jump in that big Robot suit, venture off towards that Sky lazer she just opened up. and meet the Kaiju queen mother in my place? Once there All you have to do is use the loudspeaker function of the giant robot to explain that you are not me in the suit, that i got called away on important business last minute, but that you still need her to give you back the red Key she promised she would be mature about and return, also if you could explain all the stuff i said about us being on different paths, and not working out in the long run, that would be great as well. But don't mention that part about the girl at the coffee shop I'm also seeing, you know how girls are! so dramatic! Speaking of Dramatic, My Long range dimensional-incursion sensors shows she is coming here with a whole gaggle of her friends for moral Support, So I will try and give you a heads up with the Radar display, and over the fight I will power up your weapons, just in case this turns out like the time I forgot her Birthday. Who even knew Giant brains had birthdays anyway! So sensitive! and sorry for asking you to do this on Christmas eve,,, She said this was the only time she could open the Sky lazer, even though i thought we had a mutual understanding that Christmas is a time to be with our own families and/or hive-minds,,,, anyway,,, Good luck and be careful out there! cuz when she's pissed off, she breaks out her Spider Tank. I know this is a dangerous mission, and i know this is a lot to ask, but if you could also mention how ripped and shredded i looked running on the Power treadmill with my shirt off, i would appreciate it. ] Download Link: PUSSXXXIIIYagacawKaijuRomanceV3.wad Take 3: The Pacific Rim Version Spoiler Map Name: [Kaiju Exterminators: When Angels deserve to Die] Author: [ YagaCaw ] Music: [A Cruel Angel's Thesis - Yoko Takahashi] Build Time: [4 hours Build plus minimal playtesting to verify beatability] Co-op Starts: [Y] Difficulty Settings: [Y] Comments: [Genre: Anime. Backstory: Hello Rudy, It is I, your Father. Thank you for coming to my Lab where I have been building a giant robot for the past 30 years instead of raising you. This Robot can only be used by You because you are my Son and I built it that way. I need you to strap yourself into it and then slaughter a bunch of building sized monsters. If you refuse this insane demand from your estranged father, I will force Someone you don't know who works for me to do it instead. It's either gonna be a small mousey girl with blue hair, or a small mean girl with red Hair that will be forced to take your place due to your inaction. Cuz I lied about you being the only one who could use the giant robot just now, as I am an exceptionally bad father, but i didn't lie about making those two poor girls flip a coin if you refuse, cuz i'm also an exceptionally bad Boss. So get to it then, While you are fighting giant monsters, I will be in the Lab, dramatically watching a timer go down. Also The Giant monsters attacking the city are like the reborn-as-Kaiju Apostles of Jesus Christ or something like that, Merry Christmas Everyone! well,,,, maybe not Apostles,,,, but something religious,,,, Not sure,,, It has been a while since I had Evengalion's plot explained to me by a friend in college when we were both stoned. ] Download Link: PUSSXXXIIIYagacawKaijuPacificRimV3.wad Old Versions and Change logs: Spoiler Edit 12/30/23: new version based on player feedback Old Files: PUSSXXXIIIYagacawKaijuWar2.wad PUSSXXXIIIYagacawKaijuRomanceV2.wad PUSSXXXIIIYagacawKaijuPacificRimV2.wad Changelog for Version 3 -changed Midi file so it plays on DSDA ports on all music versions -Fixed bug where Mancubus would get stuck in wall and block teleporter by making them spawn in elsewhere -Made the Red Skull key outside the building to be decorative -Made the teleport from the virtual city battle area 2 way to allow optional 100% kills not being softlocked -fixed bug where monsters were using a teleporter meant for players -Based on player feedback added a secret machine gun to also encourage the player to use all their bullets in the first lab before they teleport -Based on player feedback added rotating cages to show that powerups in the lab are decorative -added joined sector so player will wake up all the monsters waiting to teleport in to force combat in the virtual city Edit 12/20/23: Uploaded a newer version to address a critical bug that made it so 100% of kills should now be possible as monsters were stuck in the closets old files: PUSSXXXIIIYagacawKaijuWarV1.wad PUSSXXXIIIYagacawKaijuRomanceV1.wad PUSSXXXIIIYagacawKaijuPacificRimV1.wad Edited December 31, 2023 by Yagacaw formatting 1 Quote Share this post Link to post
SirPootis Posted December 20, 2023 (edited) Name: Unsatisfactory Performance Review Author: SirPootis MIDI: "The Anthrax Solution" - Varis Alpha (from AV midipack) Build Time: ~3 hours, 45 minutes (including difficulty balancing and testing) Co-op Starts: Yes Difficulty Settings: Yes Story/Notes: While Rudy was cleaning the supertower of those damn demons, he remembered that there's a UAC corporate office in the same tower. What luck! Rudy has been meaning to pay them a visit to resolve a clerical issue he noticed in their paperwork some time ago. Rudy reaches their floor, and SLAM! The office doors slam shut just as Rudy gets off the elevator. Did they just close? Couldn't be, there's still plenty of time left in the workday! Rudy figures he's had enough and proceeds to get into that office any way he can to give them a performance review of his own. Just try not to let the soul-sucking aesthetic distract you from your rampage. notes from author: well, i originally had an idea to make a bank-heist type of map but after an unsavory experience trying to deliver to an office last weekend, i decided to take that and use that as inspiration for this map. the flat and boring layout is by design, i wanted to make a somewhat realistic office setting that you rampage through. some of the fights sting a bit on hard skill, lemme know if they need adjusting. i did manage to clear the map with one save and without using the one secret, so i figure the difficulty should be fine. screenshots: Spoiler Download: PUSS33_SrPs_UnsatisfactoryPerformanceReview.wad Edited December 20, 2023 by SirPootis 1 Quote Share this post Link to post
Scionox Posted December 20, 2023 Map Name: Elevator Floor Author: Scionox Music: "duckmusic.mid" by Ribbicks Build Time: 4 hours + Difficulty Implementation Co-op Starts: Y Difficulty Settings: Y Comments: This is where all elevators go when they aren't in use to be cleaned up(with lava, obviously) and maintained.(And why you were returning to suspiciously squeaky clean elevator all the time!). Tyson gameplay. Screenshots: Spoiler Download: ElevatorFloor.zip 1 Quote Share this post Link to post
myolden Posted December 20, 2023 Map Name: Hot Head Author: myolden Music: Heated Battle from Maximum Carnage Build Time: 3 Hours Co-op Starts: N Difficulty Settings: N Comments: Will add difficulties and co-op stuff in v2 Hot Head.zip 1 Quote Share this post Link to post
Grizzly Old B Posted December 21, 2023 (edited) Map Name: A Regular, Normal Christmas Author: Grizzly Old B Music: “Central Park Loader” from Last Ninja 2 by Matt Gray (sequenced by christer) Build Time: 4 hours Co-op Starts: Y Difficulty Settings: N (not yet) Comments: You were on your way to your Christmas holiday suite, but somehow the elevator stopped on the wrong floor. Seems that life says nope to having a regular, normal Christmas just once. Screenshots: see below Spoiler Download: PUSS_33_ARNC.zip Will spend some more time tomorrow to add difficulty settings and to do some balancing and polishing. Edited December 21, 2023 by Grizzly Old B 4 Quote Share this post Link to post
BluePineapple72 Posted December 21, 2023 (edited) Submissions are closed! I’ll have a beta out later tonight. RC1 will see the map order scrambled about. I have released a pre release on my discord that has up to MAP38. edit: This list is slightly inaccurate as I kissed a submission from NiGHTS108 that’ll be in map41’s slot Edited December 21, 2023 by BluePineapple72 7 Quote Share this post Link to post
BeetBeardTheBrave Posted January 2 Maybe I'm blind, but has the RC1 released yet? I'm so jazzed to play this. 1 Quote Share this post Link to post
BluePineapple72 Posted January 3 5 hours ago, BeetBeardTheBrave said: Maybe I'm blind, but has the RC1 released yet? I'm so jazzed to play this. Not yet, I haven’t been at my computer since before the holidays; I also got covid during said holidays so I’m trying to relax a bit before sitting down to finish this. I have the intro map/credits map to finish. 2 secret levels have been finished. I’ll also want to reorder the maplist. My plans are to have RC1 out before mid January. 4 Quote Share this post Link to post
BluePineapple72 Posted January 28 (edited) Apologies for the delay: here is a beta build of this project containing every submitted map. Over the next week I'm going to play through what I haven't so that I can determine a new and fun map order as well as finishing the intro and credits maps. Do not want this project lingering for long in February. Here is the maplist as-is in the order of submission. Will be changed for RC1 for difficulty reasons. Edited January 28 by BluePineapple72 7 Quote Share this post Link to post
Grizzly Old B Posted January 28 Oh shoot, I totally forgot about this! I wanted to add some finishing touches to my map since Christmas or so. Guess I gotta hurry up ... 2 Quote Share this post Link to post
Insaneprophet Posted January 28 I thinl im going to have to take a break from anything else i might be doing an give this beta a run 😀 1 Quote Share this post Link to post
BluePineapple72 Posted January 28 (edited) 1 hour ago, Grizzly Old B said: Oh shoot, I totally forgot about this! I wanted to add some finishing touches to my map since Christmas or so. Guess I gotta hurry up ... You'll have time. The due date for final touches before RC1 will be 1 week after I finish playing the final level. Also, I had to update the download link because I forgot to update Map15 Edited January 28 by BluePineapple72 4 Quote Share this post Link to post
Insaneprophet Posted January 28 (edited) Real quick notes, prolly not very helpful but... Map1- nothing here Map2- this one is beyond me at the moment. I went god mode on it and couldnt find anything but the blue key.... would seem like a late late lvl Map3- no glaring problems that ive found, fun little map, prolly an early lvl Map4- loved this lvl, another early map that nails the action movie/ mow down terrorists dressed as santa theme Map5- another slaughtery late lvl map. I will work on it later Map6- JJBoren makes fun maps, felt like an early map Map7- fairly straight forward early map, still seeing no issues since map2 Map8- very short, almost map 1 short, couldnt find 2 of 4 secrets Map9- would be a fine little lvl but those DAMN STARS hanging from the ceiling get me constantly hung up. Also I dont mind the odd texturing and design but there are missallignments EVERYWHERE. and i cant find the 1 secret Map10- Bad Ass Fun As Hell Map Map11- that floor is a battle floor. Solid solid mid card fight Map12- I love Blexor maps and this one doesnt disappoint despite that I found four of four toilets and zero of four secrets, another non stop action filled mid wad map Edited January 28 by Insaneprophet 1 Quote Share this post Link to post
senpaigru Posted January 28 2 hours ago, Insaneprophet said: Map9- would be a fine little lvl but those DAMN STARS hanging from the ceiling get me constantly hung up. Also I dont mind the odd texturing and design but there are missallignments EVERYWHERE. and i cant find the 1 secret thanks for the feedback- the textures and stars have been fixed and will be on the next update as far as the secret Spoiler theres a soda machine in the second room next to the switch that opens the third room. when you hit the soda machine if you turn around you'll see another wall lower near where you entered the second room 2 Quote Share this post Link to post
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