NeilForshaw Posted January 28, 2024 6 hours ago, BluePineapple72 said: pologies for the delay: here is a beta build of this project containing every submitted map. Over the next week I'm going to play through what I haven't so that I can determine a new and fun map order as well as finishing the intro and credits maps. Do not want this project lingering for long in February. Here is the maplist as-is in the order of submission. Will be changed for RC1 for difficulty reasons. Congrats on the beta build :) 1 Quote Share this post Link to post
Insaneprophet Posted January 29, 2024 (edited) More quick notes. Im mostly running through these looking for any problems that may have gone un-noticed, and finding very few, while trying to give an outsiders opinion on difficulty/placement. Map13- doesnt really feel like we are in the building anymore... unless maybe the basement is directly connected to hell... good tough map though with 2 exits Map43- anothe4 fun little lvl in hell. Oddly you can just press the pvl exit to get to map 44 right away without doing anything Map44- i dont know what hell we are in or how the last 3 maps fit the theme but they all play fast loose and hard, they fell like mid tier lvls. Exit takes you to map 16. Dont know what happened to 14 and 15 so I idclev to them and they lead back and forth between each other endlessly Map14- back to the building and one hot ass level, maybe a high middle map Map15- holy hard batman, i can confidently say that what i did to beat this qualifies as the word cheese by every definition of the term. This is a later map, like right before we hit the slaughter maps Map16- great floor of this building, super fun, another early map but not too early. Just noticed that maps 13, 43, 44 dont show in your little list a couple of posts ago Edited January 29, 2024 by Insaneprophet 1 Quote Share this post Link to post
NecrumWarrior Posted January 29, 2024 1 hour ago, Insaneprophet said: Map43- anothe4 fun little lvl in hell. Oddly you can just press the pvl exit to get to map 44 right away without doing anything Very odd indeed. I will have to check that out. 0 Quote Share this post Link to post
Insaneprophet Posted January 30, 2024 (edited) Map17- Solid level, prolly a later early lvl. Not really an issue but i didnt love how the bars that lock you in to the blue key area never open again if you wanted to come back for a missed secret, but who really cares here, what am i wasting my time for hunting secrets in a finished floor of an action movie Map18- I guess Im pretty useless when all I say is "that was fun" or "thats an early map" or "that level should go in the middle" every single time 😝 I did get caught up on alot of the decorations in the offices of this map, like actually stuck to them. It also woulda been alot easier if I had found any of the secrets as I went As a side note in case it helps, I am playing all of these Pistol Start on DSDA Map19- couldnt find the secret at all but that was like the definition of simple slaughter. I loved it Map20- i dont understand that map. Its not bad, it just wwnt over my head. Seems like it might make a good secret map Map21- That was GREAT! A work of art in its own right Edited January 30, 2024 by Insaneprophet 0 Quote Share this post Link to post
NightFright Posted January 30, 2024 (edited) "It's in a PWAD, Trapped in 4:3 dimensions, And 128 pixels missing on each side!" Neverfear, the solution is at hand! puss33_uwide.zip Edited January 30, 2024 by NightFright 2 Quote Share this post Link to post
Insaneprophet Posted January 30, 2024 (edited) Map22- mid tier lvl, maybe upper mid tier, tough fun map Map23- its so much fun to mow down terrorist demons, this should be early in the set Map24- definately a late level, i havnt made much headway yet Map25- another late set challange map 😀 Edited January 30, 2024 by Insaneprophet 1 Quote Share this post Link to post
BluePineapple72 Posted January 30, 2024 15 hours ago, Insaneprophet said: Just noticed that maps 13, 43, 44 dont show in your little list a couple of posts ago These are all the secret levels. Map12 exits to MAP14. Or it should at least. Map15 has a secret exit to map13 (which actually isn’t in this current version lol). 43 and 44 are both secret maps too. 43’s exit is in 13 0 Quote Share this post Link to post
Insaneprophet Posted January 30, 2024 (edited) 12 went to 13 for me then 13 went to 43 or 16 dwpending on the exit i took. There was no way to map 14 outside of idclev and like i said, 14 led to 15 which led to 14 which led to 15 Edited January 30, 2024 by Insaneprophet 1 Quote Share this post Link to post
BluePineapple72 Posted January 30, 2024 (edited) Here is Beta 1.5 Should contain some small fixes and changes here and there as well as a new titlemusic by @Peccatum Mihzamiz Here is the UMAPINFO. Map 12 *should* be exiting to Map14, so I'm unsure why it isn't. What port are you testing in? @Insaneprophet Edited January 30, 2024 by BluePineapple72 4 Quote Share this post Link to post
Insaneprophet Posted January 30, 2024 (edited) As stated in an earlier post im in dsda doom. Map26- good fun, right between an early map and a middle map Map27- lower middle tier map, didnt find any of the secrets on first run but they would have made it maybe super easy if i had Map28- straight forward slaughter that has a few good ways to scam it if youre afrqid to take it head on, some missalligned textures up by the blue key (on each side the red marble with sculls doesnt line up perfectly Map29- ROCKED MAP30- while not easy it is so short it feels like a great breather Map31- MIDTIER, this mapset is unrelenting! I dont know what I like most! Edited January 30, 2024 by Insaneprophet 1 Quote Share this post Link to post
Insaneprophet Posted January 30, 2024 (edited) Map32- I dont remember Santas village and getting my picture taken on his lap at the mall being this hard!! He didnt even ask what i wanted or if ive been good at all, he just said "Ho Ho Ho, climb on up here an let me spank that ass" Also, i dont know if its a WIP beta thing or not but finishing 32 takes me back to 31 Map33- thats a good map 1 or map 2 or so. Looks like the way the terrorists got in the building, or maybe how you sneak in once theyve taken it over Map34- that couldnt have been more fun of a level... i mean c'mon, they brought in a choppa! Map35- that one would make a good bridge between the earlier run n gun maps and the mid tier challange maps. I dont know, it feels like it tells a story Edited January 30, 2024 by Insaneprophet 2 Quote Share this post Link to post
BluePineapple72 Posted January 31, 2024 10 hours ago, Insaneprophet said: Also, i dont know if its a WIP beta thing or not but finishing 32 takes me back to 31 Naw. That’s just me being a fuck up 0 Quote Share this post Link to post
Insaneprophet Posted January 31, 2024 (edited) Map36- i barely made it out of that alive Map37- a good late early or early maddle lvl, cant figure out the secret for the life of me Map38- i guess someone will like that but sadly its not me Map39- these are great, same as 37, late early/early middle, map 39s exit takes you back to the start of 39 Map40- i would put this early in the set, maybe the 5 or 6 range. And on my initial trip outside only 5 of 7 secrets triggered, i could get 1 more to trigger going back out and around but on 2 more trips the last 1 never did. I would just tag both items and make a total of 2 secrets Map41- that was fun, i didnt expect an egypt floor of the building... maybe a special exhibit connecred to the art gallery?? 😀 Map42- credits map is still just an ealier lvl so nada to say Edited January 31, 2024 by Insaneprophet 2 Quote Share this post Link to post
SirPootis Posted January 31, 2024 20 minutes ago, Insaneprophet said: Map37- a good late early or early maddle lvl, cant figure out the secret for the life of me glad you enjoyed it! the secret is admittedly a tiny bit mean, haha. Spoiler there is a hidden button in the computer panels on the western part of the office that opens a door nearby. 1 Quote Share this post Link to post
Grizzly Old B Posted January 31, 2024 22 minutes ago, Insaneprophet said: 40- i would put this early in the set, maybe the 5 or 6 range. And on my initial trip outside only 5 of 7 secrets triggered, i could get 1 more to trigger going back out and around but on 2 more trips the last 1 never did. I would just tag both items and make a total of 2 secrets I wanted the outside path to be just one secret. Probably split it into multiple ones by accident later in the process. Will take care of that while polishing, thanks for making me aware of it. 1 Quote Share this post Link to post
Insaneprophet Posted January 31, 2024 I get that I have no say so in this 😀 but I put together what I would have as a tentative order, use or do not use, the rest is up to you 1-8-33-3-4-7-40-9-6-16-17-12-18-19-23-34-37-39-35-26-27-21-41-30-10-11-13-31-14-15-43-44-22-29-32-28-24-25-5-2-42 with 20-36-38 as secret maps I get why 13, 43 an 44 are secrets, they leave the building, but my 3 pics felt like the truest outliers in design and gameplay to me, but by all means this is your bbq and it tastes good so you do you. I put 28, 24, 25, 5 and 2 at the very end because they are the most slaughter/hardest and would be the ones most likely to turn someone off, that and map 38, i myself have only been able to beat 28 but im about to retry the rest of them except the tyson map. 😀 if you have any questions you know where to find me, thanks for everything 2 Quote Share this post Link to post
Insaneprophet Posted February 1, 2024 Hopefully you are not sick of hearing from me yet. I just wanted to report that I have now beat the last 5 maps that I wasnt able to on my initial attempts. Legit beat lvl 2 on Hurt Me Plenty, UV is still too much for me Legit beat lvl 25 on Hurt Me Plenty, UV is something I think I can do with enough tries Legit beat lvl 24 on Not Too Rough, Hurt Me Plentt is close just a tad too much for me, UV feels beyond reach Legit beat lvl 5 on Not Too Rough, Hurt Me Plenty is just way too much and I cant even look at UV Legit beat lvl 38 on Not Too Rough, Hurt Me Plenty has a damn room with lava cielings that keep crushing me and is not worth my time, I dont even like tyson maps so no chance of a UV run Besides that this is one hell of a cool wad youve got here, I liked it so much that yesterday I did another pistol start UV run with my level order just to see how it felt... I liked it! 😀 1 Quote Share this post Link to post
BluePineapple72 Posted April 7, 2024 Here's a bit of an update. I've gone ahead and decided on a map order for the project. Please let me know what you think! Once the intro and credits map are finished (along with some other things) RC1 will be ready to post. I'm projecting and shooting for a early to mid May launch. I've got some videos on my youtube of my playtesting up. I will not be posting them here, but the general gist is that the majority of maps I am not going to require an update before RC1, which is good. 11 Quote Share this post Link to post
Insaneprophet Posted April 12, 2024 Honestly, without actually playing the new order yet, just comparing it to the one I came up with and using a few month old memory, you're order seems like it will not only work, but work well and be fun as fuck. 😀 1 Quote Share this post Link to post
BluePineapple72 Posted April 14, 2024 Beta 2! New Map Order! Yippee! Credits map is beatable but needs playtester and mapper texts as well as something else (I don't remember). map01 is not completed. Don't ask me why. Next post will be a new thread for RC1 9 Quote Share this post Link to post
Async Unicorn Posted April 15, 2024 (edited) 22 hours ago, BluePineapple72 said: Beta 2! New Map Order! Yippee! Credits map is beatable but needs playtester and mapper texts as well as something else (I don't remember). map01 is not completed. Don't ask me why. Next post will be a new thread for RC1 There will be another PUSS this year, right? I would like to join, I guess! :) Edited April 15, 2024 by Vanilla+Unicorn 1 Quote Share this post Link to post
NeilForshaw Posted April 15, 2024 2 hours ago, Vanilla+Unicorn said: There will be another PUSS this year, right? I would like to join, I guess! :) Was usually one a month. I think it's slowing down a little but there should still be several this year. 2 Quote Share this post Link to post
BluePineapple72 Posted April 16, 2024 4 hours ago, Vanilla+Unicorn said: There will be another PUSS this year, right? I would like to join, I guess! :) 1 hour ago, NeilForshaw said: Was usually one a month. I think it's slowing down a little but there should still be several this year. We'll hopefully be resuming sometime this year! The monthly PUSS thing got a little too intense for me to keep on top of. As a result I have these projects that need to be finished: Anniversary Under the Sea Revenge of the Speeddemons Mysterious Mayan Madness Dead Mappers Tell no Tales (not my project but I need to finish my map :P) Trick and Tear 3 The Chilling Winds of Dis Clandestine Castle Crashing 2 Perpetual Torment Hot Soapy Water Trick and Tear 4 Die Rowdy < --- I'm actively working on this. Just need to finish the intro map and a few other super minor things. Will likely be out before mid-May. The majority of these only have some small things that need to be finished, but a lot of small things is a big thing. Regardless of whether or not this whole backlog is cleared this year, we will be having our annual September event. But regadless, I'm confident that I'll be able to churn most of these well before then. The next event I'm planning on running is super cool so I can't wait to launch it, but I'm being responsible-this-time-you guys-I-promise so I'm holding off. 5 Quote Share this post Link to post
Broadsword Jim Posted April 16, 2024 6 hours ago, BluePineapple72 said: We'll hopefully be resuming sometime this year! The monthly PUSS thing got a little too intense for me to keep on top of. As a result I have these projects that need to be finished: Anniversary Under the Sea Revenge of the Speeddemons Mysterious Mayan Madness Dead Mappers Tell no Tales (not my project but I need to finish my map :P) Trick and Tear 3 The Chilling Winds of Dis Clandestine Castle Crashing 2 Perpetual Torment Hot Soapy Water Trick and Tear 4 Die Rowdy < --- I'm actively working on this. Just need to finish the intro map and a few other super minor things. Will likely be out before mid-May. The majority of these only have some small things that need to be finished, but a lot of small things is a big thing. Regardless of whether or not this whole backlog is cleared this year, we will be having our annual September event. But regadless, I'm confident that I'll be able to churn most of these well before then. The next event I'm planning on running is super cool so I can't wait to launch it, but I'm being responsible-this-time-you guys-I-promise so I'm holding off. I'm still waiting for Perpetual Torment.. I'd like to see something new too, but I'd appreciate it more if everything that isn't finished is finished first. 2 Quote Share this post Link to post
S3M_XM Posted April 27, 2024 I've just finished it today, the wad reminds me of Going Down and Hellevator where you need to get a specific key and elevator shifts at beginning and ending of the level. Reported numerous things during my playthrough in Helion 0.9.2.9 in skill level 3 and other source ports afterwards for some comparisons from these spoilers below. Spoiler In DSDA-Doom, the command prompt shows numerous unknown texture errors. P_InitSwitchList: unknown texture SW1MEGA P_InitSwitchList: unknown texture SW2MEGA P_InitSwitchList: unknown texture SW1GSTBL P_InitSwitchList: unknown texture SW2GSTBL P_InitSwitchList: unknown texture SW1ICK1 P_InitSwitchList: unknown texture SW2ICK1 P_InitSwitchList: unknown texture SW1HOTBL P_InitSwitchList: unknown texture SW2HOTBL P_InitSwitchList: unknown texture SW1EXTST P_InitSwitchList: unknown texture SW2EXTST P_InitSwitchList: unknown texture SW1MTSKL P_InitSwitchList: unknown texture SW2MTSKL P_InitSwitchList: unknown texture SW1MTFAC P_InitSwitchList: unknown texture SW2MTFAC P_InitSwitchList: unknown texture SW1BLUE2 P_InitSwitchList: unknown texture SW2BLUE2 P_InitSwitchList: unknown texture SW1GSTN2 P_InitSwitchList: unknown texture SW2GSTN2 P_InitSwitchList: unknown texture SW1HOT2 P_InitSwitchList: unknown texture SW2HOT2 P_InitSwitchList: unknown texture SW1WOOD2 P_InitSwitchList: unknown texture SW2WOOD2 P_InitSwitchList: unknown texture SW1MARB2 P_InitSwitchList: unknown texture SW2MARB2 P_InitSwitchList: unknown texture SW1PANL2 P_InitSwitchList: unknown texture SW2PANL2 P_InitSwitchList: unknown texture SW1ROCK2 P_InitSwitchList: unknown texture SW2ROCK2 P_InitSwitchList: unknown texture SW1ZIM2 P_InitSwitchList: unknown texture SW2ZIM2 P_InitSwitchList: unknown texture SW1GSTB2 The exploding barrel sprite lumps is inconsistent with the holiday barrel; uses a black barrel with a nuclear symbol on it as the exploding frames. The Psycho Imp's gib sprites are just the normal imp with a santa hat gib sprite. The texture lumps BIGBRIK2 & BIGDOOR2 act like a slideshow in Helion, where as other source ports don't do that. MAP05 After getting the blue key, the door way out is indicated as a red door, but uses a blue key to open the door instead. (LInedefs 2593 & 2597) MAP06 The blue key door surrounding the walls uses DOORYEL (Linedefs 301 & 489), where it should be DOORBLU instead. MAP15 After pressing the secret switch, the secret exit takes you to MAP13 instead of MAP31. But if MAP30 intentionally takes you to MAP31, does it become redundant to take the secret exit? MAP16 The cola dispensers (RRTX0063) (Linedefs 372 & 438) are repeating a texture. MAP20 The switch uses a yellow key texture as it would cause confusion to others if that switch needs a yellow key, but it doesn't require one to activate it. (Linedefs 363, 368, & 537-539) The Invulnerability isn't necessary in skill level 3. MAP21 You can't get back to the remaining enemies (if you haven't got them all earlier) after dropping down on timed crusher fight. MAP27 Needs a little more ammo in order to get 100% kills. MAP28 Linedef 2499 is impassable. MAP29 The Megasphere isn't tagged as a secret. MAP36 One of the Flameguys (Thing 164) is stuck in the monster closet. MAP42 I know it's still unfinished, but does suppose to end after that? In DSDA-Doom & Doom Retro, it takes you to MAP43 whereas GZDoom & Helion (stays stuck at the exit in MAP42) ends there. 1 Quote Share this post Link to post
BluePineapple72 Posted April 27, 2024 21 hours ago, S3M_XM said: I've just finished it today, the wad reminds me of Going Down and Hellevator where you need to get a specific key and elevator shifts at beginning and ending of the level. Reported numerous things during my playthrough in Helion 0.9.2.9 in skill level 3 and other source ports afterwards for some comparisons from these spoilers below. Hide contents In DSDA-Doom, the command prompt shows numerous unknown texture errors. P_InitSwitchList: unknown texture SW1MEGA P_InitSwitchList: unknown texture SW2MEGA P_InitSwitchList: unknown texture SW1GSTBL P_InitSwitchList: unknown texture SW2GSTBL P_InitSwitchList: unknown texture SW1ICK1 P_InitSwitchList: unknown texture SW2ICK1 P_InitSwitchList: unknown texture SW1HOTBL P_InitSwitchList: unknown texture SW2HOTBL P_InitSwitchList: unknown texture SW1EXTST P_InitSwitchList: unknown texture SW2EXTST P_InitSwitchList: unknown texture SW1MTSKL P_InitSwitchList: unknown texture SW2MTSKL P_InitSwitchList: unknown texture SW1MTFAC P_InitSwitchList: unknown texture SW2MTFAC P_InitSwitchList: unknown texture SW1BLUE2 P_InitSwitchList: unknown texture SW2BLUE2 P_InitSwitchList: unknown texture SW1GSTN2 P_InitSwitchList: unknown texture SW2GSTN2 P_InitSwitchList: unknown texture SW1HOT2 P_InitSwitchList: unknown texture SW2HOT2 P_InitSwitchList: unknown texture SW1WOOD2 P_InitSwitchList: unknown texture SW2WOOD2 P_InitSwitchList: unknown texture SW1MARB2 P_InitSwitchList: unknown texture SW2MARB2 P_InitSwitchList: unknown texture SW1PANL2 P_InitSwitchList: unknown texture SW2PANL2 P_InitSwitchList: unknown texture SW1ROCK2 P_InitSwitchList: unknown texture SW2ROCK2 P_InitSwitchList: unknown texture SW1ZIM2 P_InitSwitchList: unknown texture SW2ZIM2 P_InitSwitchList: unknown texture SW1GSTB2 The exploding barrel sprite lumps is inconsistent with the holiday barrel; uses a black barrel with a nuclear symbol on it as the exploding frames. The Psycho Imp's gib sprites are just the normal imp with a santa hat gib sprite. The texture lumps BIGBRIK2 & BIGDOOR2 act like a slideshow in Helion, where as other source ports don't do that. MAP05 After getting the blue key, the door way out is indicated as a red door, but uses a blue key to open the door instead. (LInedefs 2593 & 2597) MAP06 The blue key door surrounding the walls uses DOORYEL (Linedefs 301 & 489), where it should be DOORBLU instead. MAP15 After pressing the secret switch, the secret exit takes you to MAP13 instead of MAP31. But if MAP30 intentionally takes you to MAP31, does it become redundant to take the secret exit? MAP16 The cola dispensers (RRTX0063) (Linedefs 372 & 438) are repeating a texture. MAP20 The switch uses a yellow key texture as it would cause confusion to others if that switch needs a yellow key, but it doesn't require one to activate it. (Linedefs 363, 368, & 537-539) The Invulnerability isn't necessary in skill level 3. MAP21 You can't get back to the remaining enemies (if you haven't got them all earlier) after dropping down on timed crusher fight. MAP27 Needs a little more ammo in order to get 100% kills. MAP28 Linedef 2499 is impassable. MAP29 The Megasphere isn't tagged as a secret. MAP36 One of the Flameguys (Thing 164) is stuck in the monster closet. MAP42 I know it's still unfinished, but does suppose to end after that? In DSDA-Doom & Doom Retro, it takes you to MAP43 whereas GZDoom & Helion (stays stuck at the exit in MAP42) ends there. Heyo! Thank you for the testing! The secret exit going to 13 is intentional. Map12 skips to Map14. It’s a reference to many skyscrapers not having a 13th floor due to superstitions. In RC1 I should hopefully have some of these bugs squashed (like the end cast being missing from M42. That’s been fixed on my end on the most recent local version on my end) 2 Quote Share this post Link to post
DeetOpianSky Posted May 2, 2024 Watching this on @TheShep's Twitch stream rn. 1 Quote Share this post Link to post
NiGHTS108 Posted May 9, 2024 Oh yeah I forgot to mention, here's a challenge for someone, in MAP40, see if you can use the Arch-Vile ambush behind the yellow bars to AVJ back to the elevator skipping the northern half of the map, it's a cheese too cool to be fixed imo so tell me if you somehow figure out a way to do that. 2 Quote Share this post Link to post
Peccatum Mihzamiz Posted May 12, 2024 Vortexx_slapzz96 is starting a playtest of the set now on their Twitch channel over here. I assume he'll touch upon your maps soon @BluePineapple72 @JJBoren @horselessheadsman @Egregor @Pistoolkip @Death Bear @PinkFlamingo @MoiraHeart @Yagacaw @Blexor 3 Quote Share this post Link to post
LadyMistDragon Posted June 16, 2024 (edited) I liked 35 better. Although I still didn't have the time for it, it was pretty cute and anyway more my speed than health starvation and fairly chaingun centered action of this. Edited June 16, 2024 by LadyMistDragon 2 Quote Share this post Link to post
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