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200 Line Christmas (MBF21 Community Project) [Dev Thread]


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  • 2 weeks later...

Close to only a week away til the deadline!

Figured I'd show off some screenshots from some of the maps we've gotten so far.

 

We're still accepting submissions, you if you're interested you can join our discord server :)

 

Festive Surge - Craneo:

promo-screen1.jpg

 

Jingle All the Way Up - Dreadopp:

promo-screen2.jpg

 

Calm Before the Winter Storm - Arsinikk:

promo-screen3.jpg

 

Feliz Navigation - ThatKidBobo:

promo-screen4.jpg

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1 hour ago, ThatKidBobo said:

Will you release the resource again like you did last time?

Uh, particularly what would you want to be released?

 

Regarding textures, flats, and sprite refreshes, any new stuff added to this project will eventually be incorporated into the Doom Christmas Enhanced Resource. I plan on keeping that resource up-to-date as we improve assets.

 

There are some stuff like the new MBF21 custom enemies and graphics (HUD, titlepic, palette) specific for this project, that I'm unsure if it should be included in the main resource.

Edited by Arsinikk

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I'll see if I can crank something out over the weekend, though admittedly it doesn't help the deadline is just before my vacation would begin. :P

 

I already got a name in mind, at least.

Edited by Dark Pulse

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Pushing the due date for the project a tiny bit to allow mappers a bit more time:

 

December 24th, 2023 (12am midnight CST on 12/24/23).

 

Just a little reminder that even though "slaughter" is in the project name, you don't necessarily have to make a slaughtermap. It seems this caused a bit of confusion for some. :)

 

The project has some slaughtery maps, but we also currently have maps that are NOT slaughter.

Edited by Arsinikk

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On 12/18/2023 at 9:15 AM, Arsinikk said:

Pushing the due date for the project a tiny bit to allow mappers a bit more time:

 

December 24th, 2023 (12am midnight CST on 12/24/23).

 

Just a little reminder that even though "slaughter" is in the project name, you don't necessarily have to make a slaughtermap. It seems this caused a bit of confusion for some. :)

 

The project has some slaughtery maps, but we also currently have maps that are NOT slaughter.

Those extra two days help me like you wouldn't believe, since I've been fighting what might well be a case of post-COVID messing with my guts and it's been having me be wiped out much of the week so far. At least I've got an easy and breezy workday Friday, but I gotta get through a long workday tomorrow first...

 

Just to clarify: Is that deadline Saturday-into-Sunday midnight, or Sunday-into-Monday midnight?

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4 hours ago, Dark Pulse said:

Those extra two days help me like you wouldn't believe, since I've been fighting what might well be a case of post-COVID messing with my guts and it's been having me be wiped out much of the week so far. At least I've got an easy and breezy workday Friday, but I gotta get through a long workday tomorrow first...

Sorry to hear that... Sounds quite annoying. Hopefully you'll get to feeling better :)

 

4 hours ago, Dark Pulse said:

Just to clarify: Is that deadline Saturday-into-Sunday midnight, or Sunday-into-Monday midnight?

Right now it's set as Saturday-into-Sunday midnight, but tbh I'm a bit flexible. If you still need some extra time to complete it, I can allow that. The goal is to put out the project Christmas morning-ish CST-time, so just keep that mind as I still need to compile everything before then. (Though putting in one map shouldn't be a huge hassle)

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