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I was wondering if it was possible to make interacting with a specific linedef executor in one map influence something in another map, such as unlocking a door for a secret, or something like that. And if it was possible, how I would do that.

 

I'm new here, so I'm just a bit curious

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The answer is technically yes as that is a common trope within Hexen itself of switches opening doors in other maps. As for how its done, I don't have a clue. 

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11 hours ago, kalensar said:

The answer is technically yes as that is a common trope within Hexen itself of switches opening doors in other maps. As for how its done, I don't have a clue. 

Well, Thank you for pointing me in the right direction for where to look, at least.

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See this tutorial by Rex

also HUB and MAPINFO/Cluster definition

 

and some examples

The Phobos Directive

Paranoid

 

if you are realy ambitious Blade of Agony

 

To define an action in one map to affect an outcome in another map you have to set up your maps as a hub and give it the same cluster id. The action can then be accomplished with a script, see scope.

 

Edited by Kappes Buur

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