Glass Teeth Posted December 2, 2023 I was wondering if it was possible to make interacting with a specific linedef executor in one map influence something in another map, such as unlocking a door for a secret, or something like that. And if it was possible, how I would do that. I'm new here, so I'm just a bit curious 0 Quote Share this post Link to post
kalensar Posted December 6, 2023 The answer is technically yes as that is a common trope within Hexen itself of switches opening doors in other maps. As for how its done, I don't have a clue. 1 Quote Share this post Link to post
Glass Teeth Posted December 6, 2023 11 hours ago, kalensar said: The answer is technically yes as that is a common trope within Hexen itself of switches opening doors in other maps. As for how its done, I don't have a clue. Well, Thank you for pointing me in the right direction for where to look, at least. 0 Quote Share this post Link to post
Rifleman Posted December 6, 2023 The Example section here seems like what you're looking for. 1 Quote Share this post Link to post
Kappes Buur Posted December 7, 2023 (edited) See this tutorial by Rex also HUB and MAPINFO/Cluster definition and some examples The Phobos Directive Paranoid if you are realy ambitious Blade of Agony To define an action in one map to affect an outcome in another map you have to set up your maps as a hub and give it the same cluster id. The action can then be accomplished with a script, see scope. Edited December 8, 2023 by Kappes Buur 1 Quote Share this post Link to post
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