I exported the STBAR and STARMS graphics as palleted PNGs and edited them in Aseprite (the color pallet imported into the program correctly) and edited them. After importing them into a PWAD, I tried to convert the graphics to DOOMgfx (palleted) but the colors added the weren't originally in the sprite appeared in grayscale. I don't understand why this happened, but my best guess is that the image exported with a slightly incorrect color pallet due to compression. I could also be entirely wrong and the solution could've been dead simple the whole time.
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BrutalBlam
I exported the STBAR and STARMS graphics as palleted PNGs and edited them in Aseprite (the color pallet imported into the program correctly) and edited them. After importing them into a PWAD, I tried to convert the graphics to DOOMgfx (palleted) but the colors added the weren't originally in the sprite appeared in grayscale. I don't understand why this happened, but my best guess is that the image exported with a slightly incorrect color pallet due to compression. I could also be entirely wrong and the solution could've been dead simple the whole time.
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