Is there any way in a Boom compatible map to make gunfire triggered linedefs triggerable by monster gunfire? I don't know if it's possible with a dehacked patch or if dehacked just doesn't have access to the flags that would make it possible, but if yes, would it also be possible to make projectile weapons trigger gunfire linedefs as well?
I'm trying to figure out if the breakable glass effect used in AUGER;ZENITH can be improved so monsters can shoot through the glass themselves, but I suppose the creators of it have probably gone through all of this already and a shootable invisible wall really is the best Boom can do.
And can self-referencing sectors definitely not be lowered or moved in any way, they're always completely static? Just checking haha
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Grimosaur
Is there any way in a Boom compatible map to make gunfire triggered linedefs triggerable by monster gunfire? I don't know if it's possible with a dehacked patch or if dehacked just doesn't have access to the flags that would make it possible, but if yes, would it also be possible to make projectile weapons trigger gunfire linedefs as well?
I'm trying to figure out if the breakable glass effect used in AUGER;ZENITH can be improved so monsters can shoot through the glass themselves, but I suppose the creators of it have probably gone through all of this already and a shootable invisible wall really is the best Boom can do.
And can self-referencing sectors definitely not be lowered or moved in any way, they're always completely static? Just checking haha
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