LukeGaming Posted December 5, 2023 (edited) I'm working on enemy subtypes mod - nothing too fancy really, I'll probably add these as standard enemies mixed with some randomizer rather than trying to make sophisticated script. It's going to take quite some time so I'll be posting updates in this thread. I'll release first version when I'll work through every Doom 1 enemy. Right now I'm trying to think out variants and what they'll do. Here is how I wanted general subtypes to look like at first: I decided that tech and hell/organic upgrades weren't looking that well when mixed together so I split them into two categories. Now it looks like this: Here are zombies: It's nice to think about subtypes having "levels" to them but due to primitive method of adding these that I'm using and general sprite workload this is most likely a pipe dream. I'll stick with subtypes that I have shown for most monsters but there are things that don't mesh well with hell/organic subtypes (ravenant, mancubus, basically anything that has tech implants by default) and there are things that don't mesh well with tech subtypes (archville, lost soul, pain elemental) and I'll have to come up with something else for them. I wouldn't mind if someone would brainstorm that with me and that is the main reason why I'm already posting without any download to show yet. Edited December 5, 2023 by LukeGaming 2 Quote Share this post Link to post
Hebonky Posted December 5, 2023 This looks cool, would be fun to throw into my next playthrough of Doom 2 1 Quote Share this post Link to post
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