Jump to content

[Early W.I.P] Enemy Subtype Upgrades


Recommended Posts

I'm working on enemy subtypes mod - nothing too fancy really, I'll probably add these as standard enemies mixed with some randomizer rather than trying to make sophisticated script. It's going to take quite some time so I'll be posting updates in this thread. I'll release first version when I'll work through every Doom 1 enemy. Right now I'm trying to think out variants and what they'll do.

 

Here is how I wanted general subtypes to look like at first:

1835279399_1(1).png.a1fc7442dc1bdaa1cc4d591ba22ec060.png

339680651_1(2).png.ffa9c2c83a7a831eeac78ced24f04766.png

 

 

I decided that tech and hell/organic upgrades weren't looking that well when mixed together so I split them into two categories. Now it looks like this:

hell.png.bc60484101438a748a4c50b28f06dfbc.pngtech.png.473e5c87be116b758b85ce78104ee267.png

485961022_4(6).png.9df872c85864238f5c3234432e51d242.png1929319035_4(7).png.986da9acd1334722d7b6e28d5db561a0.png

 

 

Here are zombies:

zombies.png.0b8546d75411e79be9857ff6e658c382.png

1446007745_4(3).png.ad2266ff405be35595ca6f742afa793f.png1026504104_4(2).png.076dd0d41f5eae8a2baea323d83b4d63.png

 

 

It's nice to think about subtypes having "levels" to them but due to primitive method of adding these that I'm using and general sprite workload this is most likely a pipe dream.

384463183_4(8).png.d08552ec14bdce7e88c2b1ab247113c4.png1385477404_4(9).png.a424c50592e3a88284d66a8af4960eb0.png

 

I'll stick with subtypes that I have shown for most monsters but there are things that don't mesh well with hell/organic subtypes (ravenant, mancubus, basically anything that has tech implants by default) and there are things that don't mesh well with tech subtypes (archville, lost soul, pain elemental) and I'll have to come up with something else for them.

 

I wouldn't mind if someone would brainstorm that with me and that is the main reason why I'm already posting without any download to show yet.

1 (1).png1 (2).png

Edited by LukeGaming

Share this post


Link to post

This looks cool, would be fun to throw into my next playthrough of Doom 2 

Share this post


Link to post

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...