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How was this texture made, and who made it?


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I have been trying to figure out how to make a good red stucco texture lately, but I feel like I can't figure out how I want to approach it, and the process I can do. For reference, I really like this texture, Ashwall3, from FreeDoom. How was it made and who made it? 

 

875660681_Screenshot2023-12-05220443.png.3a5d4c65200a63bc91a7dc5316fbe763.png

(I know it is supposed to be for outdoors but I really like the the contrast and color choice)

 

Here is some attempts I made and refrecnces: (I am using adobe photoshop)

image.png.cd0d25fc83c18ced9627bfb4a44d75bb.png

Thanks, - Weaseln

Edited by Weaseln_hecktor

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If I recall correctly, I made that texture by generating random noise, desaturating it, smoothing it, and finally colouring it.

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Thanks guys!

 

I know that there is a color remap tool on slade and I will most likely use it in the future.

 

I also had no idea that you could do that with the noise thing, and I thought you completely drew it by hand or used a photo reference.

What program did you use, and do you have any tips for me for texture making?

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