Veylinator Posted December 8, 2023 (edited) This is my second level called Chthonian Carnage. This level is designed for Doom 2, when playtesting I used GZDoom with compatibility set to strict. The map was created in the Boom format. Any feedback would be nice.Chthonian_Carnage.zip Edited December 8, 2023 by Veylinator Forgot to specify what format was used 8 Quote Share this post Link to post
Nikolanchik Posted December 8, 2023 What map format did you use to build it? 0 Quote Share this post Link to post
Veylinator Posted December 8, 2023 2 minutes ago, Nikolanchik said: What map format did you use to build it? I used the Boom Format 0 Quote Share this post Link to post
Nikolanchik Posted December 8, 2023 5 minutes ago, Veylinator said: I used the Boom Format Thanks, I'll write a review after I play it. But next time test the BOOM format map on the BOOM, they are completely different sourse ports 0 Quote Share this post Link to post
Track Federal Posted December 8, 2023 (edited) Looks great Edited December 8, 2023 by Track Federal 0 Quote Share this post Link to post
Zoti Posted December 8, 2023 A very solid map! Good progression with a well thought out level design for the tricky passages which are intense but not frustrating! My explorer side would have liked secrets that were a little more difficult to find but that doesn't affect the quality of the map! 0 Quote Share this post Link to post
LadyMistDragon Posted December 8, 2023 A couple of things. A critical door was kind of hard to spot in one room. The hallways seemed to have a bit too much filler combat. Last fight was kind of cool, but I wonder if you'd really need so many Supercharges if the room was made in a way that it was easier to hide for a few seconds. Moreover, it could use more rockets. 0 Quote Share this post Link to post
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