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Chthonian Carnage


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This is my second level called Chthonian Carnage. 

This level is designed for Doom 2, when playtesting I used GZDoom with compatibility set to strict. The map was created in the Boom format. Any feedback would be nice.

Chthonian_Carnage.zip
        579725578_GZDoomg4.7.164-bit(2021-10-2008_18_370200)12_7_20234_06_09PM.png.a8553290cb7b2b697e7f3308a35fcc59.png564514052_GZDoomg4.7.164-bit(2021-10-2008_18_370200)12_7_20234_05_39PM.png.fdc10a467ca15293f44dbb225aefbdfe.png1138761555_GZDoomg4.7.164-bit(2021-10-2008_18_370200)12_7_20234_07_14PM.png.1c0de849c5ef4978faae4b4fd058a410.png

Edited by Veylinator
Forgot to specify what format was used

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5 minutes ago, Veylinator said:

I used the Boom Format

 

Thanks, I'll write a review after I play it. But next time test the BOOM format map on the BOOM, they are completely different sourse ports

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A very solid map! Good progression with a well thought out level design for the tricky passages which are intense but not frustrating!

My explorer side would have liked secrets that were a little more difficult to find but that doesn't affect the quality of the map!

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A couple of things.

 

A critical door was kind of hard to spot in one room.

 

The hallways seemed to have a bit too much filler combat.

 

Last fight was kind of cool, but I wonder if you'd really need so many Supercharges if the room was made in a way that it was easier to hide for a few seconds. Moreover, it could use more rockets.

 

 

 

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