alexsa2015sa Posted December 8, 2023 (edited) Download link: zaludtre.zip Idgames link: -, will be put up Been busy with anything but Doom, so a single map was released. It is somewhat decently sized with 8-15 minutes playthrough, so feel free to die to its increasingly hectic fights in somewhat restricted spaces. Secrets are not necessary, but can save you a whole lot of sweat. Have fun and tell me if that particularly obnoxious UV archvile is one archvile too many; I think in my last test series of testing I died to it and it alone in various configurations like ten times in a row because it dominates the entire room with safe zone having line of fire to practically every single other hellspawn involved, with precarious footing besides, and that seems like no fun for casual play at all. Everything else including the other archviles is fair by comparison, unless you count "ran out of non-secret ammo in the very end" a problem for a single map wad. Map is playable in Doom2.exe. There is an itty bitty bit of medusa going on with a first room switch, and a lot of drawseg overflows upstairs, especially at the west/east map edges, but it is just fine otherwise. (I had to simplify one of the rooms to get rid of visplane overflows and even then I had to wall off ledges you could archvile jump to, but... at least I *tried*, okay?) Also screenshots, I guess. Spoiler MIDI: iKcus Uoy, Mrud Edited December 8, 2023 by alexsa2015sa fix title 5 Quote Share this post Link to post
LadyMistDragon Posted December 8, 2023 I can imagine someone saying "those overhangs of yellow lava STINK!" but anyway... 0 Quote Share this post Link to post
FireWarden1000 Posted April 18, 2024 I completed Undeath Trenches zaludtre.wad with GZDoom with the Brutal Doom v22 Beta Test 3 brutalv22test3.pk3 DOOM mod on Ultra-Violence, impressive DOOM2 level, 90/100. Prepare to be on the edge of your seat, because the level difficulty will be placed at the maximum level, and expect to survive complete uncertainty in a barren wasteland. The main complaint I have about zaludtre.wad is the level length, because I had to attempt the level numerous times, which increases the gameplay length to over 1 hour. This level is not a short map on Ultra-Violence, because the level will be filled enemies, and the level will be very restrictive on resources, which means the level is survival based. The level is made to scale, and the environments feels believable as I progress through the level in the well detailed environments with dramatic lighting values present in the level. The crates in the level were well implemented, hiding enemies as the player progresses through the level, and will act as ambush locations to traumatize unsuspecting players. Prepare to be surprised in every location in the level, because the level is filled with enemies, and teleporting enemies which means enemies will appear from any area in the level. Archvile traps are well implemented, because the Archviles will be resurrecting the dead enemies, and firing fire blasts at the player, which means the Archviles are extra aggressive. The best part of the level was the Cyberdemon, who is present throughout the level, and after destroying the Cyberdemon, the level becomes much easier to complete. RECOMMENDATIONS The second main complaint I have about Undeath Trenches is the name of the level, because I only see 1 trench in the entire level, and the trenches were nothing more than trenches. How about Undeath Canyon or Undeath Fortress instead? I didn't know Undeath was even a word, and what does zaludtre mean? The theme of the level was very underwhelming, a Tech Base blended with Limbo themes, and the environments resembled natural environments over anything else. Build a theme to improve the presentation of the level, a cultist theme would transform the level into a cultist base, and a cyberpunk theme will transform the level into a futuristic level. Provide the player more resources to complete the level, because I would run out of health or ammo as I progress through the level, considering the number of enemies in each area. As you increase the enemy count in an area of the level, you will need to increase the amount of resources available to the player in the same areas of the level. Secret Areas in the level were very difficult to find even with the Computer Area Map, and include more noticeable Secret Areas in the level with a higher chance of being found. 0 Quote Share this post Link to post
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