I made a DeHackED lump a few days back that worked great. In Ultimate Doom Builder, my custom monster and obstacle all showed up correctly and I also replaced the dead player sprite by redirecting it to somewhere else in the sprites. All these things I renamed which showed up nicely in the editor making them easy to find and place in the maps. Now I have a weird error. As I have added more things to the DeHackED lump, suddenly, in the editor they only show up under their original previous names from before I changed them. It's not a massive problem but why has this suddenly happened? For example, I changed "SS Nazi" to "Rotting Zombie". It showed up as such in editor but now it shows up as "SS NAZI" again. ?
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Cacodoomonic
I made a DeHackED lump a few days back that worked great. In Ultimate Doom Builder, my custom monster and obstacle all showed up correctly and I also replaced the dead player sprite by redirecting it to somewhere else in the sprites. All these things I renamed which showed up nicely in the editor making them easy to find and place in the maps. Now I have a weird error. As I have added more things to the DeHackED lump, suddenly, in the editor they only show up under their original previous names from before I changed them. It's not a massive problem but why has this suddenly happened? For example, I changed "SS Nazi" to "Rotting Zombie". It showed up as such in editor but now it shows up as "SS NAZI" again. ?
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