apichatpong Posted December 10, 2023 (edited) Some people just finished the first, others praise a five-years-after surprise return, you can also very legitimatly think it's a great 30 years birthday present... I personally receive this as awesome coïncidence : I've played full Eviternity during last christmas holidays and, due to the unique spirit of this time of the year and the awesomeness of the wad, enjoyed it a lot ! And now I'm gonna do the same this year ! Christmas 2024, you better prepare yourself in order to reach the same level as 2022 and 2023 ;) Edited December 10, 2023 by apichatpong 1 Quote Share this post Link to post
Hyacsho Posted December 10, 2023 7 hours ago, Dragonfly said: Download Now YES! 1 Quote Share this post Link to post
Arch-Valentine Posted December 10, 2023 Wow, hell of a surprise! I know what I'm playing next. Stupid question, but is complevel 21 in gzdoom just default or one of the others under compability. I've embarrassingly never played a mbf21 wad yet 0 Quote Share this post Link to post
TJG1289 Posted December 10, 2023 So MAP32 might be the single best map I've played in years. The optional secret areas are incredibly, incredibly cool. 6 Quote Share this post Link to post
Garland Posted December 10, 2023 Oh sweet Jesus, a sequel to one of my favorite WADs. productive_days_lost++; 1 Quote Share this post Link to post
Walter confetti Posted December 10, 2023 I can't believe It! Is this a joke? 2 Quote Share this post Link to post
Tristan Posted December 10, 2023 59 minutes ago, TJG1289 said: So MAP32 might be the single best map I've played in years. The optional secret areas are incredibly, incredibly cool. Never expected praise like this for my maps, thank you so much! 4 Quote Share this post Link to post
apichatpong Posted December 10, 2023 (edited) Couldn't resist because its mirror in eviternity I is one of my favorite map but : Spoiler Ukiro + MBF21 wizardry = depressive sadistic time ! I might have been oppressed by so much vivid colors, new sprites, new technology etc in one map (my mistake, i suppose it go smoother if you really do the whole trip from map 01))... it's possible i've reached my limit in term of "limit removing"... nevertheless, it's awesome ! Not absolutly my cup of tea, but awesome ! Awesome skills, awesome job ! I think i never felt like this playing a map... not that it is a revolution in gameplay, no, but among the ways i've been through with doom, and especially the way doom maps dominate me, let say we have Insane Gazebo as grand architect, Ribbiks as math genius and master of puppets, Killer5 as idealist abstract philosopher, all these absurd but sometimes extraordinary imps and gremlins (hardfest, 1x1 to speak of the most recent)... and then, the invisible, fatalist, crushing (anti)god : Ukiro. Once again, this might be my limit but... Impressive ! (2h30 : 27% kills (I know, i might have missed 73% zombiemen but... you know what... i don't think so)) Edit : There is a problem (at least on gzdoom)(missing texture ?) on the island with the three archviles-elevators, when all switches are pressed, there is a small elevator in the northwest that, when lowered, reveal bugged landscape. Edited December 10, 2023 by apichatpong 1 Quote Share this post Link to post
ukiro Posted December 10, 2023 Thanks! I’ll look into that error today. 2 Quote Share this post Link to post
Heretic926 Posted December 10, 2023 No way. I didn't even finished completing the first one! 0 Quote Share this post Link to post
Steve D Posted December 10, 2023 Thank you so much for upending all my plans for today! ;D Currently on Map03, playing continuous using GZDoom 4.11.xx, but I ran into an issue on Map02. You've left the fence lines passable, presumably to facilitate Lost Soul movement, though the fences work as usual in Map01 and Map03. Anyway, at the exit of Map02, when I got jumped by the jade demons, I dodged left -- south -- and right over the fence and into the drink, where I obviously wasn't supposed to be. :D Thus, I was able to take this pic; If you're going to keep the fence lines passable in this map, you'll need to close off access to the area beyond and provide a way back up. All that said, what a fantastic map! Nice job making zombieboys scary. Beautiful architecture and flow, and I pride myself on getting the Soulsphere secret, given how cheeky the switch placement was. And now, back to my regularly scheduled enjoyment of Eviternity II. 5 Quote Share this post Link to post
DoomPlayer00 Posted December 10, 2023 Doom fans are eating good right now. What a way to end the year. 1 Quote Share this post Link to post
Helm Posted December 10, 2023 Congratulations on stealth release! Played the first ep first thing in the morning like a child on christmas, lol. As this rapidly growing thread is testament to, you've done good :) Massive appreciation for everyone involved 2 Quote Share this post Link to post
RDETalus Posted December 10, 2023 Congratulations, you're on my browser's front page: 11 Quote Share this post Link to post
BCHQ Posted December 10, 2023 (edited) Man, THIS is the way to release stuff. Not a hint, just dropping the whole thing on our heads out of nowhere. This is how legends are made (c) some Youtuber, probably Congratulations, @Dragonfly and everybody involved! Screenshots look jaw dropping as always. Also, a nice way to derail the Sigil II hype a little bit :D Edited December 10, 2023 by BCHQ 1 Quote Share this post Link to post
Kwisior Posted December 10, 2023 Uhh, I think you ought to read this bro. 15 Quote Share this post Link to post
Biodegradable Posted December 10, 2023 Here's a link to the PC Gamer article RDETalus hinted at in their post. 3 Quote Share this post Link to post
Rus Posted December 10, 2023 (edited) Edited December 10, 2023 by Rus 8 Quote Share this post Link to post
marina2 Posted December 10, 2023 (edited) Question.....I am playing it with Gzdoom. In Compatibility options, can I leave it as 'default' or I have to choose "MBF" (I am new to MBF21, sorry) One difference I noticed is I can walk through the fence in MAP02 on "MBF" and not on "Default". Edited December 10, 2023 by marina2 0 Quote Share this post Link to post
Tristan Posted December 10, 2023 Yeah the MBF compat setting in GZDoom seems to ignore the MBF21 linedef flags like block players and block land monsters, which we tended to use a lot on fences and stuff so flying monsters can still pass over them but everything else is blocked. Personally all the GZDoom testing I did for this was just on default compatability 4 Quote Share this post Link to post
Dragonfly Posted December 10, 2023 I've run out of likes to give today, uh oh. 😅 I'd like to say a huge thank you to the overwhelming response thus far!! I hope you are all enjoying the WAD! If you do find bugs etc, please report them so that we can fix them for RC2. :) --- 4 hours ago, Captain Keen said: I've downloaded the latest DSDA just for this since it was built for it. Quick question, are we good to use either OpenGL or Software or is one preferred? I'm using OpenGL. You're able to use either, though I've observed notably higher frame rates when running with OpenGL, so would recommend that personally. :) --- 1 hour ago, Steve D said: I ran into an issue on Map02. You've left the fence lines passable This is interesting - what compatability options are you playing with? If playing in GZDoom, I think you'll need to play with "default" in the compatability mode. As described in Tristan's above post, it seems GZDoom's MBF21 compat ignores new flags such as "Block Player" and "Block Land Monster". 😅 15 Quote Share this post Link to post
Steve D Posted December 10, 2023 @Tristan @Dragonfly Switching to Default did the trick. Thanks! 2 Quote Share this post Link to post
slowfade Posted December 10, 2023 What a surprise! Totally out of nowhere! Screens look amazing. I guess it's time for me to finally try updating my ports and see if DSDA runs on my old rig. 1 Quote Share this post Link to post
MFG38 Posted December 10, 2023 Well, butter my biscuit. I thought all that talk about a sequel to Eviternity was just jokes - evidently I was wrong. This one's going on the stream candidate list for sure. 2 Quote Share this post Link to post
Dragonfly Posted December 10, 2023 Just now, MFG38 said: I thought all that talk about a sequel to Eviternity was just jokes - evidently I was wrong. It's been hard saying there will be no Eviternity II for five years. I've even had to try saying it with a straight face on podcasts! 12 Quote Share this post Link to post
Laocoön Posted December 10, 2023 It crashes for me on the newest version of GZDoom. I get as far as the title screen. All other wads work fine. Crash report here: CrashReport.zip 0 Quote Share this post Link to post
Cammy Posted December 10, 2023 (edited) Incredible news! Congratulations to the whole team - I've already made it about a third of the way through. I couldn't wait for Zandronum to add MBF21 support - not for Eviternity 2. Thank goodness DSDA runs well on the oversized Nintendo DS I call my laptop. @Bri map08 was magical. An issue I encountered in map32 (no spoilers): At linedef 5597 there's a noticeable gap in the rock wall, and I eagerly jumped down expecting a secret, only to get softlocked. Hard to be upset when the map is this fun. :) Edited December 10, 2023 by Cammy 4 Quote Share this post Link to post
MFG38 Posted December 10, 2023 1 minute ago, Dragonfly said: It's been hard saying there will be no Eviternity II for five years. I've even had to try saying it with a straight face on podcasts! I can only imagine that. Either way, I'm happy for you - I'm frankly surprised you managed to keep the project this well under wraps for this long. Hope you enjoy the catharsis. c: 1 Quote Share this post Link to post
antares031 Posted December 10, 2023 2 minutes ago, Laocoön said: It crashes for me on the newest version of GZDoom. I get as far as the title screen. All other wads work fine. Crash report here: CrashReport.zip You're using GZDoom version 4.10.0. I suggest you to update your GZDoom to 4.11.3. If the issue still exists, try to load the wad without any external resources, such as game_widescreen_gfx.pk3, just in case. 2 Quote Share this post Link to post
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