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[RC5] EVITERNITY II - RC5 Released!


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1 minute ago, NuMetalManiak said:
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How does the sliding puzzle on MAP14 work? I think I actually solved it but nothing is happening.

 

 

Spoiler

There's a switch off to the side by the angel mural, if you have it correct, pressing this switch will "complete" the puzzle by filling in the final cell and granting access to the area behind the mural. :)

 

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6 minutes ago, Dragonfly said:

 

No surprises there, since PrBoom isn't a target port. ;)

As per the website, this has been tested / designed for the latest version of DSDA-Doom or GZDoom only.

I figured.

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Well I'm dumb, I ACTUALLY THOUGHT THAT WAS DECORATION. It really is so hard to tell.

 

Spoiler

no more puzzels be kind to us normie norms

 

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29 minutes ago, NuMetalManiak said:
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How does the sliding puzzle on MAP14 work? I think I actually solved it but nothing is happening.

 

Spoiler

Did you hit the yellow switch by the wall after completing it? If it's correct, it will lower.

 

Speaking of map14, it's jaw-droppingly gorgeous. 

 

Edit: didn't see you figured it out! My bad.

Edited by TJG1289

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Congrats on RC1 release.

 

How does one get to the secret on map02 sector 730 ?

On a lesser note, many of the fence texture OFENCB01 are not aligned.

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10 minutes ago, hawkwind said:

Congrats on RC1 release.

 

How does one get to the secret on map02 sector 730 ?

On a lesser note, many of the fence texture OFENCB01 are not aligned.

 

I jumped there. I think that's the way to do it.

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1 minute ago, hawkwind said:

@taviow

ZMAPINFO states NoJump. So can you please be more specific.

Spoiler

Do a strafe run from the top of the stairs over to the secret. Doom pseudo style jump.

 

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here's a handful of things i've found while playing through:
 

Spoiler

ignore the weird cropping, new dsda doesn't like me

you can softlock map07 by lowering the lift when it's supposed to raise:


you can jump around the pink bars on map09 for an early bfg (doesn't let you exit early though):


on map15, you can reach the west secret fight way earlier than normal with this sr50:


also on map15, you can cheese the balls off of this fight with a glide:


map34, there's this jump to get the bfg without going through the secret:


not a bug, but are these iddqd rocket jumps on map17 intended? if so, liberation has my respect:


this damaging floor that raises into a bridge on map18 behaves strangely:


you can skip the entirety of map21 with this key grab (also works on red key):


wouldn't mind a good handful of these staying in, namely on 15 and 21, since casual players aren't likely to find them and they're cool to pull off
i'm also aware most of these are kind of bullshit (especially 07 and 34), but i'm just dumping all my clips


oh, edit because i forgot: there's a handful of these midtex bleeds (pictured:map02) all over the wad that i don't feel like tracking down again
image.png.64fee91cf51bdd908b435ea5f39c2f04.png 

 

Edited by akolai

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28 minutes ago, Bri said:
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Do a strafe run from the top of the stairs over to the secret. Doom pseudo style jump.

 

I did try that but failed. Need to persist I guess ...

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I got to MAP06. Very solid megawad so far, as expected. Will there be a high-quality music pack being released for this megawad in the future similar to the one Ozonia released?

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After comparing text colors between DSDA-Doom 0.25.6 and 0.26+, I made up this DSDACR lump which corrects both the green and light blue ranges to more accurately reflect the palette.

 

DSDACR.zip

 

Here are some screenshots to show the comparisons:

 

0.25.6

doom17.png.42aed8f4f3e38d14d9fb768b6b5ae096.png

 

0.27.4 without custom DSDACR lump

doom18.png.139bc18b38f5616740d3360b1e7dfeea.png

 

0.27.4 with custom DSDACR lump

doom19.png.eab0c1c02aee432368ec2fe88645e368.png

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2 hours ago, Lizardcommando said:

I got to MAP06. Very solid megawad so far, as expected. Will there be a high-quality music pack being released for this megawad in the future similar to the one Ozonia released?

At least partially; I'll be doing an album of this for all of my tracks.

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24 minutes ago, NutSydBrods said:

Can't manage to get it worked on Woof (latest build).

 

Woof wasn't a target port (as has been stated earlier) so the newest build not accounting for zero length sound files wasn't considered for the project. You can either use an older build (11.3.0 was what I was using at first) or use a replacement for that sound that rfomin posted until Woof updates to fix the issue.

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On 12/9/2023 at 6:57 PM, CherubCorps said:

Crazy! I was seriously just playing Eviternity 1 multiplayer when I was told Eviternity 2 was out. Looks amazing.

I think you might have an angel on your side lol, so much has happened lately.

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On 12/10/2023 at 6:58 AM, apichatpong said:

Christmas 2024, you better prepare yourself in order to reach the same level as 2022 and 2023

You better prepare yourself for disappointment, I'm taking a much needed break :p

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couple extras to round the above off:
 

Spoiler

more bad cropping, blah blah, deal with it

you can skip a fight and some (much easier) platforming in map21:


in map35's yellow key fight, you can just... leave... and nothing can stop you:


and a handful of glides that probably don't need fixing
and midtex bleeds, but the super secret in 26 is the only one i can remember off the top of my head


anyway, send my regards to ukiro, 36 is probably one of my favourite maps of all time

Edited by akolai

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42 minutes ago, Dragonfly said:

I've run out of likes to give you all again, oops!

 

Anywho, here's the amended final key art for Eviternity II at 1080p - the colours have been improved upon. :)

 

Eviternity-II-Key-Art-1080p.jpg

Well, this is becoming my Desktop Background for the rest of my life 😂

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4 minutes ago, mancubian_candidate said:

Well, this is becoming my Desktop Background for the rest of my life 😂

Same hereeeee! 😅🤣

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