DoctorNuriel Posted December 10, 2023 (edited) |||| Hangul |||| MAP01 replacement for Doom 2 Author: DoctorNuriel Music: "Sulfur" - Katatonia (MIDI Arrangement) Tested in: GZDoom Multiplayer support: Co-op Only Jumping: No Crouching: No Freelook: Allowed Size: Medium Difficulty implemented: No Est. playtime: 10 minutes (including all secrets) //// Revisit the map that started it all in this reimagining of E1M1: Hangar, now christened Hangul and set in a demon-infested fortress built into the cliffs of a remote desert. Old secrets and new surprises abound in this tribute to 30 years of 둠. Slay on! //// [[[[ DOWNLOAD HERE ]]]] (Tested and recommended to play in GZ) Edited December 10, 2023 by DoctorNuriel 31 Quote Share this post Link to post
lokbustam257 Posted December 10, 2023 (edited) nice map! Played it on LZDoom with software mode and overall it's not too difficult. The visual looks quite nice, almost looks a bit too brown to me, but at least these brown textures I'm looking aren't freaking BROWN96 all the time. The map could be use a bit of lighting though, some areas looks a bit too dark for me. The map looks like it has a consistent HOMs across all the outdoor areas. Here are some showcasing it. Spoiler Also, is this map meant for ZDoom-family ports or just standard vanilla? Might want to make that a bit clearer. Edited December 10, 2023 by lokbustam257 grammar yea 1 Quote Share this post Link to post
DoctorNuriel Posted December 10, 2023 (edited) 12 minutes ago, lokbustam257 said: nice map! Played it on LZDoom with software mode and overall it's not too difficult. The visual looks quite nice, almost looks a bit too brown to me, but at least these brown textures I'm looking aren't freaking BROWN96 all the time. The map could be use a bit of lighting though, some areas looks a bit too dark for me. The map looks like it has a consistent HOMs across all the outdoor areas. Here are some showcasing it. Hide contents Also, is this map meant for ZDoom-family ports or just standard vanilla? Might want to make that a bit clearer. Thank you for playing! It's intended for GZDoom, the HOMs are because GZ draws untextured sides as sky when the ceiling flat is sky, and I wanted to give the player a good view of the sky texture beyond the landscape. I'm not 100% sure about the CL but cl9 should work properly! Edited December 10, 2023 by DoctorNuriel 1 Quote Share this post Link to post
lokbustam257 Posted December 10, 2023 (edited) You can avoid the HOM effects by making sectors on those sky walls and then lower the ceiling until it hit the ground, should be working on GZDoom also. Found out how this work while I was making my own modified entryway with like 500 barons and revenants. The music can also be renamed to D_RUNNIN to make it work on every source port, in case you haven't know that. Edited December 10, 2023 by lokbustam257 1 Quote Share this post Link to post
DoctorNuriel Posted December 10, 2023 5 minutes ago, lokbustam257 said: You can avoid the HOM effects by making sectors on those sky walls and then lower the ceiling until it hit the ground, should be working on GZDoom also. Found out how this work while I was making my own modified entryway with like 500 barons and revenants. The music can also be renamed to D_RUNNIN to make it work on every source port, in case you haven't know that. Thank you! I'll keep these things in mind going forward :D 1 Quote Share this post Link to post
Master O Posted December 10, 2023 Hangul? As in the Korean alphabet? 1 Quote Share this post Link to post
Walter confetti Posted December 10, 2023 (edited) Pretty cool remake, a pretty good classic theme as well, loved the new sky. Reminds me of Master Levels for some reason. Edited December 10, 2023 by Walter confetti 2 Quote Share this post Link to post
Rudolph Posted December 10, 2023 Sweet! I love these reimaginings of classic maps. 1 Quote Share this post Link to post
Zoti Posted December 11, 2023 A real pleasure! This new vision of Hangar is dynamic and contains secrets that are not all easy to find! And a big thank you to the Mancubus (ideally placed) for their help in the fights! ;) 1 Quote Share this post Link to post
rita remton Posted December 11, 2023 hi! just completed this in [uv]. the gameplay is not of the slaughtery or grindy kind, but still kept me on my toes due to the ammo starvation. and the vanilla aesthetics - chef's kiss. thanks for making and sharing this awesome map :) 1 Quote Share this post Link to post
DoctorNuriel Posted December 13, 2023 Thanks to all for playing and for your kind words! <3 0 Quote Share this post Link to post
TheCyberDruid Posted December 19, 2023 Really neat map :) I guess I missed a weapon (or two), so even on HNTR it was quite intense. 1 Quote Share this post Link to post
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