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[DOOM2] Hangul, a celebration of 30 years of Doom


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nice map! Played it on LZDoom with software mode and overall it's not too difficult. The visual looks quite nice, almost looks a bit too brown to me, but at least these brown textures I'm looking aren't freaking BROWN96 all the time. The map could be use a bit of lighting though, some areas looks a bit too dark for me.

 

The map looks like it has a consistent HOMs across all the outdoor areas. Here are some showcasing it. 

Spoiler

 

Screenshot_Doom_20231210_213838.png?ex=6

Screenshot_Doom_20231210_213909.png?ex=6

Screenshot_Doom_20231210_214458.png?ex=6

Screenshot_Doom_20231210_214102.png?ex=6

 

Also, is this map meant for ZDoom-family ports or just standard vanilla? Might want to make that a bit clearer.

Edited by lokbustam257
grammar yea

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12 minutes ago, lokbustam257 said:

nice map! Played it on LZDoom with software mode and overall it's not too difficult. The visual looks quite nice, almost looks a bit too brown to me, but at least these brown textures I'm looking aren't freaking BROWN96 all the time. The map could be use a bit of lighting though, some areas looks a bit too dark for me.

 

The map looks like it has a consistent HOMs across all the outdoor areas. Here are some showcasing it. 

  Hide contents

 

Screenshot_Doom_20231210_213838.png?ex=6

Screenshot_Doom_20231210_213909.png?ex=6

Screenshot_Doom_20231210_214458.png?ex=6

Screenshot_Doom_20231210_214102.png?ex=6

 

Also, is this map meant for ZDoom-family ports or just standard vanilla? Might want to make that a bit clearer.

Thank you for playing! It's intended for GZDoom, the HOMs are because GZ draws untextured sides as sky when the ceiling flat is sky, and I wanted to give the player a good view of the sky texture beyond the landscape. I'm not 100% sure about the CL but cl9 should work properly!

Edited by DoctorNuriel

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You can avoid the HOM effects by making sectors on those sky walls and then lower the ceiling until it hit the ground, should be working on GZDoom also. Found out how this work while I was making my own modified entryway with like 500 barons and revenants. The music can also be renamed to D_RUNNIN to make it work on every source port, in case you haven't know that.

Edited by lokbustam257

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5 minutes ago, lokbustam257 said:

You can avoid the HOM effects by making sectors on those sky walls and then lower the ceiling until it hit the ground, should be working on GZDoom also. Found out how this work while I was making my own modified entryway with like 500 barons and revenants. The music can also be renamed to D_RUNNIN to make it work on every source port, in case you haven't know that.

Thank you! I'll keep these things in mind going forward :D

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Pretty cool remake, a pretty good classic theme as well, loved the new sky. Reminds me of Master Levels for some reason.

Edited by Walter confetti

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A real pleasure! This new vision of Hangar is dynamic and contains secrets that are not all easy to find!

And a big thank you to the Mancubus (ideally placed) for their help in the fights! ;)

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hi! just completed this in [uv]. the gameplay is not of the slaughtery or grindy kind, but still kept me on my toes due to the ammo starvation. and the vanilla aesthetics - chef's kiss. thanks for making and sharing this awesome map :)

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