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Doom: Evil Unleashed -- Status Update Thread


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21 minutes ago, nue said:

I’ve been waiting a loooong time for this 

30 years in the making, am I right? lol.

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LETS GOOOO!!!!! I'm really happy to see this still kickin'! Those preview videos back in the day helped inspire me to get more into Doom modding. I look forward to seeing more 👀

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Woah, dude, thank you. Your stuff was one of the main motivators to kick development back into gear. Seeing your stuff made me go "wait, you can do that with ZScript now?" lol.

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  • 2 weeks later...

Ayyy, Great to finally see this return.
This was one of the mod that inspired me to start with Doom modding :D

 

I'm guessing the introduction of ZScript really pushed this forward, since you can now recreate many of the Doom Bible features.

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  • 2 weeks later...
  • 2 weeks later...
On 12/19/2023 at 9:06 AM, jazzmaster9 said:

I'm guessing the introduction of ZScript really pushed this forward, since you can now recreate many of the Doom Bible features.

Yeah. It pretty was going to be completely impossible to do with ACS and Decorate only. We're still relying a lot on ACS, but ZScript has made a bunch of work super straightforward.

 

Fun fact: I had been doing some preliminary work with Chocolate Doom to create a version of Doom EU that's more "true" to what it was originally supposed to be, but the amount of work required to do that is just absolutely massive. I may give it another go in the future, but only after we get this version finished.

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This is the kind of mod I've been looking for, and I'm gonna love it no matter what. Doom Delta was already on eof my favourites, and my obsession with alpha style Doom mods only grows each time I look more into it. Can't wait, but take as much time as you need and don't burn yourself out.

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  • 4 weeks later...

Wait a minute...

Are you... serious!?

That Evil Unleashed by hfc2x et al.!?

Awwww yiss!!!! *ahem* Pardon the overreaction.

 

Still, how can I ever forget my early days DOOMing while spending time checking this mod's development on ZDoom Forums and Wiki.

 

A very unexpected comeback, but a very pleasant one. Considering this is how KDiKDiZD finally materialized after a very long time, I have quite some expectation for this.

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  • 2 months later...
On 12/11/2023 at 3:58 AM, hfc2x said:

ETA: Early-to-mid 2024

Excuse me for bumping this thread, but I'd like to know how far the progress has been since this thread was posted. Hopefully not too far from release. ;)

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  • 1 month later...

Well, we're trying to get this ready for "release" ASAP, but certainly very soon. Fine-tuning certain maps so they actually work together (because a lot of connections are currently broken.. consider for example that Supply Depot 2 alone has exits to at least 4 other maps), adding or removing story elements, having a functional pause menu, and so on and so forth. The main problem is that we all are currently extremely busy to consistently grind away at the project. @⇛Marnetmar⇛ is starting a new job, and I have a ton of work IRL as of late, for reasons I can't really go into.

 

The reason "release" is in quotes is because this will be a mostly-completed, mostly-playable preview. Because we don't have an artist, things are gonna be a little bit rough-looking. Some maps will likely not be in their finished state either, but playable enough for everyone to see.

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8 minutes ago, hfc2x said:

Well, we're trying to get this ready for "release" ASAP, but certainly very soon. Fine-tuning certain maps so they actually work together (because a lot of connections are currently broken.. consider for example that Supply Depot 2 alone has exits to at least 4 other maps), adding or removing story elements, having a functional pause menu, and so on and so forth. The main problem is that we all are currently extremely busy to consistently grind away at the project. @⇛Marnetmar⇛ is starting a new job, and I have a ton of work IRL as of late, for reasons I can't really go into.

 

The reason "release" is in quotes is because this will be a mostly-completed, mostly-playable preview. Because we don't have an artist, things are gonna be a little bit rough-looking. Some maps will likely not be in their finished state either, but playable enough for everyone to see.

I wouldn't mind getting an early access version of this, as long as it's playable and looks passable enough. We all can wait much later for a more completed version, given the real-life business of the authors. After all, the likes of Supplice and Selaco have been released under the early access moniker, and even people have been wowed by them (I know the comparison is a bit steep, but you get what I mean).

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