Astro X Posted December 11, 2023 (edited) It was a rainy day the other day, so it got me thinking, what if we built maps based on the amount of health your enemies were going to have? In that case, instead of limiting the player to have 1% health to work with throughout an entire map, what if we limited the health the monsters had to work with to beat you? For example, for a specific slot, the mapper would have to place monsters that - combined - accounted for a total of 10000 health. In a way that, for another slot, the limit would change based on the higher the slot, the more health the monsters had in total. I'd name the project 'How much health?' (kind of the sequel to 'What is health?') What you guys think? Edited December 11, 2023 by Astro X 10 Quote Share this post Link to post
Walter confetti Posted December 13, 2023 (edited) So, like that map (MAP05) from Limit Buffet? Interesting idea.... Edited December 13, 2023 by Walter confetti 3 Quote Share this post Link to post
DankMetal Posted December 13, 2023 Not a bad idea tbh, it's like those tactical card games or something. 2 Quote Share this post Link to post
Astro X Posted December 13, 2023 2 hours ago, Walter confetti said: So, like that map from Limit Buffet? Interesting idea.... I didn't know about that one. I've been absent from the community for a while. I posted the idea I had here to check whether people would find it interesting as well! I really think it would be cool. 1 Quote Share this post Link to post
Walter confetti Posted December 13, 2023 However, it's a pretty neat idea! I was thinking about barrels... They aren't monsters but they use a health meter (20 hit points like zombiemen), are they part of the total health count or it be used freely? 1 Quote Share this post Link to post
Astro X Posted December 13, 2023 Yea, sure! I like barrels but I find difficult to use them in a fun/useful way. I really think the monster health restriction leads to a variety of mapping possibilities. You could have a level full of hitscanners and the following map you'd be thrown to a cyberden. 1 Quote Share this post Link to post
MFG38 Posted December 13, 2023 Sounds like a fun idea in theory, but the concern I have is how high the barrier of entry might be for a project that's so reliant on knowing the monster stats. Then again, one could look up the info on the Doom wiki. 2 Quote Share this post Link to post
DankMetal Posted December 13, 2023 22 minutes ago, MFG38 said: Sounds like a fun idea in theory, but the concern I have is how high the barrier of entry might be for a project that's so reliant on knowing the monster stats. Then again, one could look up the info on the Doom wiki. I think that's easy as just placing this video on the (hypothetical) OP 1 Quote Share this post Link to post
Astro X Posted December 13, 2023 22 minutes ago, MFG38 said: Sounds like a fun idea in theory, but the concern I have is how high the barrier of entry might be for a project that's so reliant on knowing the monster stats. Then again, one could look up the info on the Doom wiki. We could display a list in the OP with the corresponding health for each of the monsters. I could double-check the health count for each map, if anything. 0 Quote Share this post Link to post
Geodesic Dome Enthusiast Posted December 13, 2023 sounds like a good idea 1 Quote Share this post Link to post
maxmanium Posted December 13, 2023 Yeah, that doesn't sound like a bad idea. Seems simple enough to implement a proper difficulty curve within those limitations. 1 Quote Share this post Link to post
AD_79 Posted December 14, 2023 If you're using a 32-bit version of Doom Builder, there's a plugin that keeps track of various map statistics, with total monster health being among those. This would help to keep oneself within the limit, which I do think has potential. That being said, it feels as if there is an overwhelming number of ongoing community projects at the moment. Take a moment to consider if your idea is good enough to gather enough interest, as well as if you are properly committed and capable of running a larger project like this. It's not easy. Additionally, if you decide to push forward with this, have at least a few maps done before you think about posting a project thread. 2 Quote Share this post Link to post
Geodesic Dome Enthusiast Posted December 15, 2023 On 12/13/2023 at 5:42 PM, Geodesic Dome Enthusiast said: sounds like a good idea whether or not this is a thing im doing my own map with this as a proof of concept Spoiler 2 Quote Share this post Link to post
Andromeda Posted December 15, 2023 On 12/14/2023 at 2:16 PM, AD_79 said: If you're using a 32-bit version of Doom Builder, there's a plugin that keeps track of various map statistics, with total monster health being among those. There's also this plugin, but you have to compile it yourself. 0 Quote Share this post Link to post
Naarok0fkor Posted December 15, 2023 Lots and lots of Lost souls with 5-10HP... 0 Quote Share this post Link to post
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