I've been searching around a bit and it looks like no one has made a jump delay removal mod/patch for gzdoom yet.
To be super-doper clear, when I say "jump delay removal" I'm referring to being able to jump as soon as you land or even simply just one jumpTic after. which ever of the two is easier to program.
from what I can tell, it's a bit more complicated than just writing jumpTics 0; under the player definition block
Question
Jerem
I've been searching around a bit and it looks like no one has made a jump delay removal mod/patch for gzdoom yet.
To be super-doper clear, when I say "jump delay removal" I'm referring to being able to jump as soon as you land or even simply just one jumpTic after. which ever of the two is easier to program.
from what I can tell, it's a bit more complicated than just writing jumpTics 0; under the player definition block
can someone point me in the right direction?
there's reference to jumpTics here (where I got this idea from)
https://zdoom.org/wiki/Structs:PlayerInfo
and I'm not sure if this information is transferrable but I also found an old thread on a lateral subject here
https://forum.zdoom.org/viewtopic.php?t=25833
Share this post
Link to post
2 answers to this question
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.