NinjaDelphox Posted December 11, 2023 (edited) "Rifts in time have opened up across the worlds, allowing the demons to pour in droves and wreak havoc. With Space and Time tearing itself apart, the UAC have traced the of the time rifts to the skull arbiters that have finally come out of hiding. This paradox has also brought you back from the dead... with your flesh restored, there's only one thing on your mind: revenge against those fiends that stole your soul. What about saving the earth from total collapse of time and space itself? If it means you can crush more demon skulls under your boot. Sure, why not." 150 Line Massacre: The Golden Skulls is a 36 map megawad by @NinjaDelphox, featuring maps by @Arsinikk, @Cacodemon187, and @Large Cat, and is a non-canon sequel to 100 Line Massacre. Originally intended as remaster of Ninja’s 5 Maps with 100 Lines, it turned into a full blown sequel featuring “remasters” of these original 5 maps that led to the eventual creation of 100 Line Massacre, along with reimaginings of these maps and 27 entirely new maps, including a previously unreleased 100 Line Massacre map! Like the previous Massacre wads, each map was designed with pistol start in mind, and includes the new skill Vile Cruelty (UV+), which contains multiplayer only monsters for an extra challenge. 150 Line Massacre also features a new gameplay mechanic: The Golden Skulls! Each map contains a hidden Golden Skull, and is required for a 100% playthrough, displaying a “Skulls” count at the end of each map instead of an item count. Spoiler Map 01 - Hillside by NinjaDelphox - Chapel Hidden in Smoke - Castlevania: Order of Ecclesia Map 02 - Battlegrounds by NinjaDelphox - Nothing Beats - Mega Man Zero 4 Map 03 - Courtyard by NinjaDelphox - Clockwork - Castlevania: Circle of the Moon Map 04 - Cardinal architecture by NinjaDelphox - Norfair - Metroid: Zero Mission Map 05 - The Fissure by NinjaDelphox - The Final Battle - Final Fantasy IV DS Map 06 - Intermission I by NinjaDelphox - Out of Phase - Parasite Eve Map 07 - Hillside Lake by NinjaDelphox - Emerald Mist - Castlevania: Order of Ecclesia Map 08 - Warzone by NinjaDelphox - Into the Dark Night - Castlevania: Dawn of Sorrow Map 09 - Marble Garden by NinjaDelphox - Awake - Castlevania: Circle of the Moon Map 10 - Redzone by NinjaDelphox - Across the View - Parasite Eve Map 11 - Volcanic by NinjaDelphox - Volcano - Mega Man Zero 3 Map 12 - Intermission II by NinjaDelphox - Lunatic Pandora - Final Fantasy VIII Map 13 - Hell is What you Make it by Arsinikk - Enemy Encounter - Alone in the Dark Map 14 - Bloody Books by Arsinikk - The Everlasting Negative - Mark Klem Map 15 - Deep in the Abyss by NinjaDelphox - The Abyss - Castlevania: Dawn of Sorrow Map 16 - Headspace by Arsinikk - Succession of Witches - Final Fantasy VIII map 17 - Valhalla by NinjaDelphox - Inner Quarters - Castlevania: Aria of Sorrow Map 18 - El Carnaval de Rondizzoni by Cacodemon187 - Unbreakable Will - Mega Man Unlimited Map 19 - Lake of Rot by NinjaDelphox - Silent Madness - Castlevania 64 Map 20 - Citadel of Rot by NinjaDelphox - Wandering Flame - Final Fantasy X Map 21 - Intermission III by NinjaDelphox - Missing Perspective - Parasite Eve Map 22 - Cainhurst Rise by NinjaDelphox - Mini Boss - Super Metroid Map 23 - Valley of Flame by NinjaDelphox - Consensus - Parasite Eve Map 24 - Night of Black Knives by NinjaDelphox - War Agony - Darkstalkers 3 Map 25 - Rotting Garden by NinjaDelphox - Oriental Sentinels - Mega Man ZX Advent Map 26 - Clockwork Rabbit by Arsinikk - Music Box Suite - Fable II - Arsinikk edit Map 27 - The Spider Supplicant by Largecat - Preacher - Largecat Map 28 - Temple of Zharkan by NinjaDelphox - Forever Torment - Darkstalkers 3 Map 29 - Palace of Time by NinjaDelphox - Morrigan's Theme - Darkstalkers 2 Map 30 - Hearts of Chaos by NinjaDelphox - Lichdragon Fortissax - Elden Ring Map 31 - The Void Beyond by NinjaDelphox - Premonition - Final Fantasy VIII Map 32 - Home of the Gods by NinjaDelphox - Fetus of God - Darkstalkers 3 Map 33 - Stop Burning by NinjaDelphox - Mattrex Stage - Mega Man X5 Map 34 - Paradigm Shift 150 by NinjaDelphox - Paradigm Shift - Final Fantasy XIII-2 Map 35 - Don't Die Lmao by NinjaDelphox - Man with the Machinegun - Final Fantasy VIII Map 36 - Eye of the Beerholder by Arsinikk - Fuck Everything - Andrik Arkane - Arsinikk Cover Google drive: https://drive.google.com/file/d/1zWbdYmlAhk_AtOxCIwYdRord1mJRnPwP/view?usp=sharing 150 Line Massacre: The Golden Skulls is a vanilla compatible megawad (Complevel 2), and features many compatibility settings automatically applied to source ports for a proper and smooth experience. Spoiler Mapping: NinjaDelphox - Map 01 - 12, 15, 17, 19 - 25, 28 - 35 Arsinikk - Map 13, 14, 16, 26. 36 Cacodemon187 - Map 18 Largecat - Map 27 Graphics (Titlepic, Interpic, etc.) by Arsinikk All Mapinfo, Dehacked, Decorate, etc. by NinjaDelphox * Additional Credits * Animated exit switches and teleports by Arsinikk Skies and OFALLB from OTEX by Ola Björling (ukiro) Portal texture from MuumiPack by Muumi Vanilla patch fixes from CC4-tex God Cyberdemon sprites from Realm667 as Dark Cardinal - id software, Jimmy, zrrion the insect, Espi, Ebola God Cyberdemon SFX From Metroid Prime Heart sprites by Konami from Contra III Heart death sound from Metroid Prime Super Zombie sprites from Realm667 as Former Ranger - id software, MagicWazard Arsinikk for making the Map 08 Golden Skull area work properly with monsters Almost every map will suffer from the sprite limit in chocolate Doom and DOS, and many will be unplayable, so it is recommended to use a sourceport. Map 31 will savegame buffer overflow in Chocolate Doom and DOS. While not common, intercept overflows may occur in more densely populated maps. Edited May 21 by NinjaDelphox Fixed embedded images 13 Quote Share this post Link to post
Cacodemon187 Posted December 11, 2023 Hell yeah! It was fun to make a map for this :) The Line Massacre wads are always a joy to map for and blast through, and this one is no exception. 2 Quote Share this post Link to post
Arsinikk Posted December 11, 2023 (edited) Stoked to see this finally release. This has actually been in development for a while as I remember making the animated exit flats and textures all the way back in April. This release has some of my most experimental maps, including a MAP26 that doesn't even render correctly in DSDA Doom's opengl renderer (and to some extent, not exactly right in DSDA software either). There's some tough maps in this set even for me, but I still hope y'all enjoy it :) Edited December 11, 2023 by Arsinikk 1 Quote Share this post Link to post
Large Cat Posted December 12, 2023 If you blazed through 100 and 200 line massacre and thought it was for babies, 150 lines will give you something to sink your teeth into. 3 Quote Share this post Link to post
NecrumWarrior Posted December 12, 2023 This looks rad! Putting it on my list. I love the golden skull premise. 2 Quote Share this post Link to post
NinjaDelphox Posted December 17, 2023 Just posted a new update, same link as the OP.Fixed an OpenGL HOM in Map 08 Fixed an enemy in Map 16 Added some ammo to Map 19 Fixed a secret in Map 20 Updated Map 33 to allow the golden skull to be obtained with no monsters. 2 Quote Share this post Link to post
NinjaDelphox Posted January 4 Made one last change to the wad, and I will consider this final and send it out to idgames by the end of the week so long as no issues pop up. Change: (Spoiler for Map 27) Spoiler The Special Arachnotron got a health boost from 1000 to 1500. 2 Quote Share this post Link to post
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