insanoflex312 Posted December 12, 2023 (edited) I seriously cannot believe it was almost 10 years ago since I released not the first Hell Awakened megawad, but the first episode of Hell Awakened 2. Wowee! But, fans of the first episode will be very pleased to know that episode 2's new beta release will be tomorrow sometime around 3pm Pacific Time(UTC -8). BETA NOW AVAILABLE, see below! I'm currently looking for play testers for anyone interested, though I'll be contacting some directly who are in the play tester list here on Doom World. But, once released tomorrow, it'll be an open beta for all. I ask that you give feedback in DM ONLY(and please give feedback! Improving this map-set in its final stages is imperative) so as to not spoil anyone waiting for a final release to play. That kind of only goes for specifics, though, so if you really want to hype the wad because you enjoy it, go for it! Or the opposite as well. Current Features: Brutal combat on the level of Altars of Madness on HMP, so pretty hard but not far too hard. Difficulty settings have been implemented and are undergoing thorough testing now. The combat is BRUTAL on UV, so don't be afraid to lower the difficulty if it becomes too much. Requires GZDoom. Not currently tested with any additional ports, though cross-porting would be really great to do. Nine total maps. You no longer need the console to switch maps. Map 9 is a secret level, 8 is a boss, speaking of ... A new, yet familiar(if you've played the first Hell Awakened that is) Boss to end the episode THAT IS NOW BALANCED One extra new enemy compared the first episode, making four in total compared to Doom 2, not including the boss. All levels are completed, minus thorough playtesting. If you played the first beta release, play this one too, as many of the levels have been overhauled to some degree. Doom 64 and PSX music tracks Until I figure out how to fix it, recoil from the weapons keeps mouse look aiming off. The map-set is designed without mouse look, but I really want to fix this as I know many people play with it on. Fixed. I'm dumb Link to the old beta thread for additional screenies and additional info is here Any additional questions can be asked here or in DM if you'd like to know more. Hopefully the full release will in February or sooner based on how much feedback I'm able to get. Thanks so much to everyone who has played and enjoyed any of my wads. Fixed known bug: Ending of E2M3 is marked as End Game instead of End Normal, so if you've already downloaded the beta, use the console (~) and type "map e2m4" to proceed Fixed: Errors switches for secrets in map 04, balancing in the final map, balancing and errors in the secret level, added text to ending and other things. Tons of stuff fixed, so thanks everyone for the feedback! VERSION 0.1.2b out! (Updated 12/25/23) D64 style recoil: https://drive.google.com/file/d/1EIOUZWd24hm10bxdGi1OGgpSjpvsBpgE/view?usp=sharing No recoil: https://drive.google.com/file/d/1ASEXZt8e036FkgSWAVv6SAWJvA5L5oYa/view?usp=sharing I'd like to credit: Spoiler Makers of the editors used, PSXDoom for some sounds and textures, the many people who made the CC4 textures I used. Scallano, for ToP.wad giving me much inspiration. The many authors of PL2.wad, for inspiration. Midway for creating the masterpiece that is Doom 64 My brothers for beta-testing and balance suggestions Everyone who comments and plays my work. It really means a lot. Hopefully I'm not missing anything at the moment, but if I am please let me know! Resources: UTNT - Smoke clouds Doom64 - many textures, sprites, difficulty names, sounds PSXDoomTC - Fire skys, some textures, difficulty name CC4_tex - tons of textures Aubrey Hodges - music Immopher - music currently not used, but may be Realm 667 - Soul Harvester Enemy Scallano - Fade spawning/out script, though I'm phasing it out for the final version. Spoiler Edited December 26, 2023 by insanoflex312 Beta now available 6 Quote Share this post Link to post
insanoflex312 Posted December 13, 2023 Updated the file, removing the recoil from weapons, in case anyone didn't like that feature. I'll be adding an option to turn it off for the final release. Just download this version and play it instead. 2 Quote Share this post Link to post
Dexiaz Posted December 15, 2023 Oh, this is great! Glad to see PS1-Styled projects! Keep it up! I'm gonna test it as far as possible, but I have a little free time for anything, so I don't know exactly when I came up with review of this beta. But I love so far what I see on your screenshots! 2 Quote Share this post Link to post
insanoflex312 Posted December 26, 2023 Thanks to the playtesters giving valuable feedback, and @Mr. Meanor for his playthrough, many errors were found and corrected along with balancing(see top post) for the final version, which will come before February. I encourage everyone who has played the beta to check out the released version when it comes out. Thanks everyone! 0 Quote Share this post Link to post
Rudolph Posted December 26, 2023 (edited) Oh, so this has nothing to do with Hell Revealed. I got confused by the title for a moment... XD Anyway, subscribing to the thread. I will check the mapset out as soon as I get the chance! Edited December 26, 2023 by Rudolph 1 Quote Share this post Link to post
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