prfunky Posted December 12, 2023 (edited) So, this is not my first map. It is, however, my first map dedicated from the beginning to play in single-player. I've always just done deathmatch maps. As has been my practice going back to Chap DM 2, I'd added monsters to those maps. I figured any deathmatch server running the game/map would typically have default deathmatch settings which include the -nomonsters switch. Therefore, it was benign and harmless to put monsters in. If one was trying to figure out wtf they had in their Doom directory on their computer long after having joined a deathmatch server which auto-downloads wad files, at least there was something to play. Well, over the last two years, I'd gotten heavily into monster modifications using DECORATE and felt that the time was right to actually build something meant for the single-player realm of Doom mapping. In a way, I'm a new mapper then but not really because of all the previous deathmatch map work. What I've created, I think might be interesting and not boring for, I dunno, ten minutes to a half hour depending on the players' skills at Doom. My sense of balance *might* suck at this single-player stuff as I'm actually not a very good Doom (or any video game) player. However, I've implemented all three skill levels so, yah: -- Can I Play Daddy? = least amount of monsters -- Hurt Me Plenty = a moderate amount of monsters and, of course, -- Ultra-violence = enough monsters to satisfy the typical Doom-playing sadomasochist. I hope this helps! This map/wad is meant to be played with ZDoom-based ports. Jumping isn't required but disabling jumping isn't recommended; there are a few nasty pitfalls where jumping may come in handy... All development was tested using Zandronum. Due to its heavy use of DECORATE, it's just not going to be something you can load up in ZDaemon nor Odamex. On my end, it tests good with ZDoom 2.81 and LZDoom 3.88b. Anybody want to take a crack at it with their versions of GZDoom are welcome. Doom purists who concentrate their energies and efforts on vanilla play, MBFs, UDMFs and/or complevels™ are going to be disappointed; sorry! http://chapsoftware.com/Files/mnstabbq.zip Happy birthday DooM! And happy holidays to all you Doom-worlders! Edited December 13, 2023 by prfunky adding download link 3 Quote Share this post Link to post
FEDEX Posted December 13, 2023 Hi there! I think you forgot to add a download link, unless it's only a few screenshots from a WIP 0 Quote Share this post Link to post
prfunky Posted December 13, 2023 1 hour ago, FEDEX said: Hi there! I think you forgot to add a download link, unless it's only a few screenshots from a WIP Smart! Sorry, I'm sitting here with the worst abscessed tooth today; link now provided in edited post. 0 Quote Share this post Link to post
LadyMistDragon Posted December 14, 2023 There are far too many tank-y enemies, and at times, ones that require one to just peek around the corner and shoot. 0 Quote Share this post Link to post
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