Tactical Burger Posted December 13, 2023 (edited) INFO: GRAVED is a 32 map large limit-removing community project which has been in development since ~2021, which targets Doom II. The target for the maps are a limit-removing source port, so if it can run in something like Crispy Doom (excluding extra features it adds, like sky transfers,) then it should be fine. You're encouraged to test your maps in Software and OpenGL in something, like DSDA-Doom for example, to make sure the map renders fine in both renderers. Here is an invite to the discord server https://discord.gg/V3C3nawgf8 Anyone can join, but try your best to flesh out maps well. Basically, the barrier for maps is something above a startan-only maze or a scribble in a map editor. Anything above that should be fine. Make sure your map runs in something limit removing compatible, like DSDA-Doom on compatibility level 2 or Crispy Doom. Collaboration maps are welcome too. If you participate in GRAVED, you'll have a guaranteed slot in the sequel when it's started, if it comes around. Screenshots of existing maps: Spoiler RESOURCES: There's not many custom resources, but one or two extra custom resources are fine. Just don't try to import 35 custom textures and the entirety of OTEX and Doom64 Textures along with plenty of texture errors, and you'll be fine. MAP THEMING: Maps follow the same normal Doom 2 structure, so the map theming goes as: MAP01 - MAP20 are all mostly Earth and Mars themed, but try to stick closer to the assigned themes. MAP21 - MAP30 are mostly hell themed, but overrun or hell-infested cities are fine too. Just think something mostly akin to something in hell, or something hellish. Theme mix-ups are fine too, like for example, a somewhat overrun city around the end of Episode 2, or a Power Plant in a small city or industrial area in the middle of E1. Episode 1: MAP01 - 10 is Tech-base or UAC base or something similar Episode 2: MAP11 - 20 is City and/or industrial Episode 3: MAP21 - 30 is Hell themed. Secret maps: MAP31 and MAP32 are secret maps, so they can be whatever. MAP LISTING: Spoiler Map01 - UAC Entrance: Tactical Burger Map02 - Untitled: dmh094 (unfinished) Map03 - Nukage Processing: Tactical Burger Map04 - Rocky Terminal: Worriedidiot Map05 - Industrial District: Tactical Burger (unfinished) Map06 - Zone 8: Tactical Burger Map07 - Untitled: Heich (unfinished) Map08 - lift-off Site: Tactical Burger (unfinished) Map09 - UAC Minerals Facility: Paf Map10 - Untitled: Pomerathon Map11 - Untitled: Doctor nuriel (unfinished) Map12 - Downtown: Tactical Burger (unfinished) Map13 - Main Faculty: Paf Map14 - dyshoriaroc Map15 - The Sewers: Tactical Burger Map16 - Take No Prisoners: Tactical Burger Map17 - Untitled: Paf (unfinished) Map18 - Water Processor: Paf Map19 - Quarry: Tactical Burger Map20 - Town Demise: Tactical Burger Map21 - Sacrificial Grounds: Anonymous Map22 - Untitled: VICE Map23 - Untitled: Friezus Christ Map24 - Untitled: Worriedidiot Map25 - Stronghold Of The Damned: Tactical Burger Map26 - Untitled: Tactical Burger Map27 - Untitled: Breezy (unfinished) Map28 - Dirt: Paf Map29 - Untitled: Paf Map30 - Untitled: Collab (unfinished) Map31 - ???: Worriedidiot Map32 - Amogus: Tactical Burger (unfinished) Map listing may be updated in the future. Edited May 10 by Tactical Burger 2 Quote Share this post Link to post
Paf Posted December 13, 2023 BTW, this is exactly what I was talking about here, if anyone wants to know. 1 Quote Share this post Link to post
stridertech Posted December 14, 2023 what's the theme for the project? 0 Quote Share this post Link to post
Paf Posted December 14, 2023 18 minutes ago, scientifikgenius said: what's the theme for the project? Basically normal Doom 2, Project is limit removing as well. 0 Quote Share this post Link to post
stridertech Posted December 14, 2023 ah ok. so like it doesn't really have a gimmick? cool stuff. ill think about if i wanna join, got some stuff on my plate rn 1 Quote Share this post Link to post
Walter confetti Posted December 14, 2023 Mh... Better rules listed in OP could help way more to gain interest than a simple link to your Discord imo... 5 Quote Share this post Link to post
Tactical Burger Posted December 14, 2023 3 hours ago, Walter confetti said: Mh... Better rules listed in OP could help way more to gain interest than a simple link to your Discord imo... Hope this is better 1 Quote Share this post Link to post
Tactical Burger Posted December 14, 2023 (edited) So map 02 and 11 are taken now, 07, 14, 18, 22, 23, 27 are free Edited December 14, 2023 by Tactical Burger 0 Quote Share this post Link to post
Paf Posted December 14, 2023 (edited) Decided to take out MAP07 and MAP23 since I don't really think those were good. Still probably making MAP09 and MAP17 though. Edited December 14, 2023 by Paf wrong map 2 Quote Share this post Link to post
Tactical Burger Posted December 14, 2023 3 hours ago, Paf said: Decided to take out MAP07 and MAP23 since I don't really think those were good. Still probably making MAP09 and MAP17 though. Alright done 0 Quote Share this post Link to post
Paf Posted December 14, 2023 1 minute ago, Tactical Burger said: Alright done thanks 0 Quote Share this post Link to post
DoctorNuriel Posted December 15, 2023 Very basic so far, but here's the current state of the starting room :) 1 Quote Share this post Link to post
Paf Posted December 15, 2023 26 minutes ago, DoctorNuriel said: Very basic so far, but here's the current state of the starting room :) looks pretty nice so far either way 1 Quote Share this post Link to post
Tactical Burger Posted December 15, 2023 3 hours ago, DoctorNuriel said: Very basic so far, but here's the current state of the starting room :) Looks pretty good so far! I like the verticality a lot 2 Quote Share this post Link to post
lokbustam257 Posted December 15, 2023 is there any deadline for the project? Might want to include that in the OP. 2 Quote Share this post Link to post
Tactical Burger Posted December 15, 2023 4 hours ago, lokbustam257 said: is there any deadline for the project? Might want to include that in the OP. No deadline, thanks for the suggestion 1 Quote Share this post Link to post
Tactical Burger Posted December 15, 2023 I've finished most maps now. I only have monster placement left on map12 and some areas to finish on map08 0 Quote Share this post Link to post
Tactical Burger Posted December 16, 2023 Progress on starting area of map08 1 Quote Share this post Link to post
Tactical Burger Posted December 18, 2023 Did some more work on map08 and map12 is pretty much done, just have to do monster placement in the later areas. 0 Quote Share this post Link to post
Paf Posted March 30 MAP09 almost done, just need to finalize balancing and maybe some more polish. MAP07, MAP18, MAP22, MAP23, and MAP27 are open still. BTW, MAP30 is a collab map, anyone can contribute. 0 Quote Share this post Link to post
Paf Posted March 31 Used an old map for MAP18, so that's closed now. MAP09 is finished. Few screenshots of MAP09: Spoiler 0 Quote Share this post Link to post
Tactical Burger Posted April 1 Updated the post, hopefully it's easier to read now 1 Quote Share this post Link to post
Paf Posted April 1 1 minute ago, Tactical Burger said: Updated the post, hopefully it's easier to read now Looks a lot better now, cool. 0 Quote Share this post Link to post
Paf Posted April 5 3 hours ago, Breezy said: May I grab Map27? It's open, you can take it. 0 Quote Share this post Link to post
Tactical Burger Posted April 5 4 hours ago, Breezy said: May I grab Map27? Yes, of course. You can join the discord if you want for easier communication. 0 Quote Share this post Link to post
dyshoriaroc Posted April 10 (edited) can i snatch map 14? Edited April 10 by dyshoriaroc 0 Quote Share this post Link to post
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