Deleted User bye Posted December 14, 2023 Making a vanilla compatible mod, and I need help making it compatible. I get a Bad V_Draw Patch when opening the new game menu in only Doom.wad (using merge in chocolate doom). I am using the "put all the sprites, even if unedited" method, so I took all of the content from Doom2.wad, and deleted any assets which I replaced. Here's a video showcasing all the assets in the wad 0 Quote Share this post Link to post
magicsofa Posted December 14, 2023 7 minutes ago, AtomIsTired said: I am using the "put all the sprites, even if unedited" method, This is not an acceptable method unless you plan to just keep this on your hard drive and never share it with anyone. Chocolate doom's -merge command already does this internally (merges your .wad with the IWAD), and anyone using doom.exe will already be equipped with DeuSF. Your .wad should only contain lumps that you modified or made from scratch. As for the error, could it be this: Or this: 1 Quote Share this post Link to post
Deleted User bye Posted December 14, 2023 14 minutes ago, magicsofa said: This is not an acceptable method unless you plan to just keep this on your hard drive and never share it with anyone. Chocolate doom's -merge command already does this internally (merges your .wad with the IWAD), and anyone using doom.exe will already be equipped with DeuSF. Your .wad should only contain lumps that you modified or made from scratch. As for the error, could it be this: Or this: Thanks for that, but I still need help with the error im reciving. As I stated in my original post, this error only appears when I launch in doom.wad. 0 Quote Share this post Link to post
Deleted User bye Posted December 14, 2023 (edited) 2 hours ago, magicsofa said: As for the error, could it be this: Or this: Update: I did what you said and removed the unedited assets. But in only Doom.wad it still gives me the same error when going to the new game menu. It is not the first error, as I can launch to the options without fail. The titlepic works because it launches. Please help me Edited December 14, 2023 by AtomIsTired 0 Quote Share this post Link to post
p0ny>< Posted December 17, 2023 On 12/14/2023 at 8:37 PM, AtomIsTired said: Update: I did what you said and removed the unedited assets. But in only Doom.wad it still gives me the same error when going to the new game menu. It is not the first error, as I can launch to the options without fail. The titlepic works because it launches. Please help me ez answe:your new sprites need be same size as original spritesmore: Spoiler your new sprites need be same size as original sprites (or more but with offset of x=0 (or ∞ until range if HUD view in slade) and y=0 (or -∞)) but anyway at almost all sprites the low side of sprite will be cut 0 Quote Share this post Link to post
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