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Vanilla Doom mod "Bad V_Draw Patch" error


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Making a vanilla compatible mod, and I need help making it compatible. 

I get a Bad V_Draw Patch when opening the new game menu in only Doom.wad (using merge in chocolate doom).

 

I am using the "put all the sprites, even if unedited" method, so I took all of the content from Doom2.wad, and deleted any assets which I replaced.

 

Here's a video showcasing all the assets in the wad

 

 

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7 minutes ago, AtomIsTired said:

I am using the "put all the sprites, even if unedited" method,

 

This is not an acceptable method unless you plan to just keep this on your hard drive and never share it with anyone. Chocolate doom's -merge command already does this internally (merges your .wad with the IWAD), and anyone using doom.exe will already be equipped with DeuSF. Your .wad should only contain lumps that you modified or made from scratch.

 

As for the error, could it be this:

 

Or this:

 

 

 

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14 minutes ago, magicsofa said:

 

This is not an acceptable method unless you plan to just keep this on your hard drive and never share it with anyone. Chocolate doom's -merge command already does this internally (merges your .wad with the IWAD), and anyone using doom.exe will already be equipped with DeuSF. Your .wad should only contain lumps that you modified or made from scratch.

 

As for the error, could it be this:

 

Or this:

 

 

 

Thanks for that, but I still need help with the error im reciving.  As I stated in my original post, this error only appears when I launch in doom.wad.

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2 hours ago, magicsofa said:

 

 

 

As for the error, could it be this:

 

Or this:

 

 

 

Update: I did what you said and removed the unedited assets. But in only Doom.wad it still gives me the same error when going to the new game menu. It is not the first error, as I can launch to the options without fail. The titlepic works because it launches. Please help me

Edited by AtomIsTired

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On 12/14/2023 at 8:37 PM, AtomIsTired said:

Update: I did what you said and removed the unedited assets. But in only Doom.wad it still gives me the same error when going to the new game menu. It is not the first error, as I can launch to the options without fail. The titlepic works because it launches. Please help me

ez answe:your new sprites need be same size as original sprites
more:

Spoiler

your new sprites need be same size as original sprites (or more but with offset of x=0 (or ∞ until range if HUD view in slade) and y=0 (or -∞)) but anyway at almost all sprites the low side of sprite will be cut

 

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