Recently I have been trying to make some changes to lost soul in zscript (things like making it do homing attack, or stop its charge after certain distance - all of it was giving me unexpected results) and I ran into a major problem - I have no idea how this thing really works. Zdoom wiki wasn't much help https://zdoom.org/wiki/A_SkullAttack
Why does it loop with goto Missile+2? Is there is some way to replicate this type of pseudo-projectile attack without using a_skullattack?
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LukeGaming
Recently I have been trying to make some changes to lost soul in zscript (things like making it do homing attack, or stop its charge after certain distance - all of it was giving me unexpected results) and I ran into a major problem - I have no idea how this thing really works. Zdoom wiki wasn't much help https://zdoom.org/wiki/A_SkullAttack
Why does it loop with goto Missile+2? Is there is some way to replicate this type of pseudo-projectile attack without using a_skullattack?
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