Cheello Posted December 18, 2023 Hello everyone, After some extensive fixes by Nash Muhandes, I am releasing Voxel Doom II with Parallax Textures version 2.3. This version includes: Full support for Doom 1, Ultimate Doom, Doom 2, TNT and Plutonia. Smooth rotation for monsters (optional). Flying monsters will adjust their pitch to face their target (optional). Spinning item pickups (optional). Colorized blood for the Cacodemon, Baron of Hell and Hell Knight. Incorporated GZSprFix's (which, in turn, is based off Revenant100's Sprite Fix Project) Actor fixes concerning wrongly-lit attacking frames. Affects the Zombieman, Cyberdemon, Spider Mastermind, Chaingunner and Arachnotron. Powerup spheres will always face the camera. Automatically rotate the eye decorations when the mod is played with SIGIL and SIGIL II. Fully voxelized Icon of Sin Download here: https://www.moddb.com/mods/voxel-doom-ii/addons/voxel-doom-ii-with-parallax-textures 17 Quote Share this post Link to post
liPillON Posted December 18, 2023 the download has finally been approved by moddb https://www.moddb.com/mods/voxel-doom-ii/addons/voxel-doom-ii-with-parallax-textures I'm pleasantly surprised by the compact file size 1 Quote Share this post Link to post
Devalaous Posted December 18, 2023 YOU ABSOLUTE MADMAN, YOU VOXELLISED THE GRASS 4 Quote Share this post Link to post
Aaron Blain Posted December 20, 2023 I apologize if I haven't searched diligently enough for an answer, but do the textures require me to set up a parallax shader separately? Or is this something I need hardware support for? The voxels are stunning but I'm not getting parallax textures, despite using the latest GZDoom and trying different rendering backends. This is an incredible achievement. As so many people have said, I can BARELY tell the voxels are there, much of the time. 1 Quote Share this post Link to post
Devalaous Posted December 20, 2023 Are TNT's textures not supported yet? Map 20 there has a lot of clashing and the monitors in the 'office' early on shimmer and warp in strange ways 0 Quote Share this post Link to post
Donowa Posted January 21 Hey there. I noticed a bug with the Parallax Shader used by this mod, where textures get distorted the closer the player is. What I think is happening is that the height maps are affected by sector lighting, as opposed to just the color maps. 0 Quote Share this post Link to post
Quien Posted January 25 I love this mod, the only thing I'm not sure about is how to load it in a way that if the PWAD replaces a sprite that the Voxel's don't override it, without manually checking each PWAD. 0 Quote Share this post Link to post
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