watermelon eater gaming Posted December 18, 2023 DECORATE ACTOR Guard replaces ZombieMan { Health 25 Radius 20 Height 56 Speed 8 PainChance 200 Monster +FLOORCLIP SeeSound "Wolf3Dguard/sight" AttackSound "Wolf3Dguard/attack" PainSound "empty/empty" DeathSound "Wolf3Dguard/death" ActiveSound "empty/empty" Obituary "%o was killed by a Guard." DropItem "Clip" States { Spawn: POSS A 10 A_Look Loop See: POSS BBCCDDEE 3 A_Chase Loop Missile: POSS F 10 A_FaceTarget POSS G 10 A_FaceTarget POSS H 10 A_SPosAttackUseAtkSound Goto See Pain: POSS I 2 POSS I 2 A_Pain Goto See Death: POSS J 8 A_Scream POSS K 8 A_NoBlocking POSS L 8 POSS M 8 POSS N -1 Stop } } SNDINFO empty/empty EMPTY Wolf3Dweapons/pistol WVPISTOL Wolf3Dweapons/smg WVSMG Wolf3Dweapons/chaingun WVCHNGUN $random Wolf3Dguard/death { Wolf3Dguard_death1 Wolf3Dguard_death2 Wolf3Dguard_death3 Wolf3Dguard_death4 Wolf3Dguard_death5 Wolf3Dguard_death6 Wolf3Dguard_death7 Wolf3Dguard_death8 } Wolf3Dguard/sight WVGUASIT Wolf3Dguard/attack WVLUGER Wolf3Dguard/death1 WVGUDTH1 Wolf3Dguard/death2 WVGUDTH2 Wolf3Dguard/death3 WVGUDTH3 Wolf3Dguard/death4 WVGUDTH4 Wolf3Dguard/death5 WVGUDTH5 Wolf3Dguard/death6 WVGUDTH6 Wolf3Dguard/death7 WVGUDTH7 Wolf3Dguard/death8 WVGUDTH8 Wolf3Dss/sight WVSSSIT Wolf3Dss/attack WVSSATK Wolf3Dss/death WVSSDETH Wolf3Dofficer/sight WVOFFSIT Wolf3Dofficer/attack WVLUGER Wolf3Dofficer/death WVOFFDTH Wolf3Dboss/chaingun WVMINIGN the guard says nothing and his gun says nothing why 0 Quote Share this post Link to post
0 Nihlith Posted December 19, 2023 Could it be that the sound files you are using are mislabeled or in the wrong format? I've never used A_SPosAttackUseAtkSound, I always use https://zdoom.org/wiki/A_StartSound and that might work better for the attack sequence. 0 Quote Share this post Link to post
0 watermelon eater gaming Posted December 19, 2023 45 minutes ago, Nihlith said: Could it be that the sound files you are using are mislabeled or in the wrong format? I've never used A_SPosAttackUseAtkSound, I always use https://zdoom.org/wiki/A_StartSound and that might work better for the attack sequence. All of the sound files I'm using are in WAV format at 7042hz, and their lump names perfectly match the names in SNDINFO. I'm currently making another PK3 that features Waffen-SS as a secret enemy and his sounds work fine. I've tried to mirror the directions I used to create the Waffen-SS actor for the Guard actor, both with the Decorate, sound lumps and SNDINFO, but the game simply gives me two middle fingers and refuses to play the Guard's sounds, no matter what I do to try and fix that. A_SPosAttackUseAtkSound is used in the Decorate definition for the Shotgunner on ZDoom Wiki and is a valid function in Decorate, SLADE3. Although it might make more sense to just replace DSSHOTGN with the Wolfenstein 3D gun fire sound 0 Quote Share this post Link to post
Question
watermelon eater gaming
DECORATE
ACTOR Guard replaces ZombieMan { Health 25 Radius 20 Height 56 Speed 8 PainChance 200 Monster +FLOORCLIP SeeSound "Wolf3Dguard/sight" AttackSound "Wolf3Dguard/attack" PainSound "empty/empty" DeathSound "Wolf3Dguard/death" ActiveSound "empty/empty" Obituary "%o was killed by a Guard." DropItem "Clip" States { Spawn: POSS A 10 A_Look Loop See: POSS BBCCDDEE 3 A_Chase Loop Missile: POSS F 10 A_FaceTarget POSS G 10 A_FaceTarget POSS H 10 A_SPosAttackUseAtkSound Goto See Pain: POSS I 2 POSS I 2 A_Pain Goto See Death: POSS J 8 A_Scream POSS K 8 A_NoBlocking POSS L 8 POSS M 8 POSS N -1 Stop } }
SNDINFO
empty/empty EMPTY Wolf3Dweapons/pistol WVPISTOL Wolf3Dweapons/smg WVSMG Wolf3Dweapons/chaingun WVCHNGUN $random Wolf3Dguard/death { Wolf3Dguard_death1 Wolf3Dguard_death2 Wolf3Dguard_death3 Wolf3Dguard_death4 Wolf3Dguard_death5 Wolf3Dguard_death6 Wolf3Dguard_death7 Wolf3Dguard_death8 } Wolf3Dguard/sight WVGUASIT Wolf3Dguard/attack WVLUGER Wolf3Dguard/death1 WVGUDTH1 Wolf3Dguard/death2 WVGUDTH2 Wolf3Dguard/death3 WVGUDTH3 Wolf3Dguard/death4 WVGUDTH4 Wolf3Dguard/death5 WVGUDTH5 Wolf3Dguard/death6 WVGUDTH6 Wolf3Dguard/death7 WVGUDTH7 Wolf3Dguard/death8 WVGUDTH8 Wolf3Dss/sight WVSSSIT Wolf3Dss/attack WVSSATK Wolf3Dss/death WVSSDETH Wolf3Dofficer/sight WVOFFSIT Wolf3Dofficer/attack WVLUGER Wolf3Dofficer/death WVOFFDTH Wolf3Dboss/chaingun WVMINIGN
the guard says nothing and his gun says nothing
why
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