Borax Posted December 18, 2023 I know the standard start is the pistol + 50 rounds. How does one modify what the player starts with? 0 Quote Share this post Link to post
Paf Posted December 19, 2023 acs runtime script could work by clearing inventory of everything 0 Quote Share this post Link to post
ReX Posted December 20, 2023 If the mod is for (G)ZDooM you can create a new player class that starts the game with no weapons/ammo (including fists). 0 Quote Share this post Link to post
Naarok0fkor Posted December 20, 2023 https://www.moddb.com/mods/guntoberfest/downloads/naarok0fkors-winter-slayride-2023 0 Quote Share this post Link to post
Borax Posted December 21, 2023 I'd like to do it as a Boom-compatible, because I'm still learning the basics, but this is something I'll keep in mind for when I feel ready to work in GZDoom. 0 Quote Share this post Link to post
andrewj Posted December 21, 2023 3 hours ago, Borax said: I'd like to do it as a Boom-compatible You can't control the initial weapon, but via DEHACKED you can set the initial number of bullets to zero. 0 Quote Share this post Link to post
bobstremglav Posted December 21, 2023 With dehacked you can also clear state which does attack. This way you won't be able to use pistol at all, having to rely on different weapons even after bullet pickup 0 Quote Share this post Link to post
Borax Posted December 22, 2023 Oh that's really funny. You start with the pistol and then can't do anything with it. 0 Quote Share this post Link to post
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