Weaseln_hecktor Posted December 19, 2023 Hey, I am not sure if you can use deferent versions of DB2 to be able to set flats as wall textures and vise versa, or it is a setting or configuration of the game. So I was wondering if there is a way I could do this, because this worked fine on my pc, but I want to also work on it at my laptop, so I can always work on my doom levels wherever. If this helps, I just downloaded doombulider yesterday on this new computer. Thanks, Weaseln. Here are some screenshots: 0 Quote Share this post Link to post
Paf Posted December 19, 2023 (edited) you need a different map format to do that, like gzdoom udmf or hexen format. dsda udmf doesn't support that, it's not dependent on editor. Edited December 19, 2023 by Paf clarification 4 Quote Share this post Link to post
Kappes Buur Posted December 19, 2023 Depending on how far you created your map, size and action specials, you can convert your map to GZDoom instead of redoing it all. Two step process: zdwadconv (Doom/Boom to DiHF) then DB2/X (DiHF to UDMF)/ Since GZDoom is compatible with the Texture1/2/PNAMES concept your can use existing textures. If you want to add new textures, in png format, you simplu add them between TX_START and TX_END markers. 2 Quote Share this post Link to post
Weaseln_hecktor Posted December 20, 2023 Thanks guys, and also here is a screenshot of the map formats I have selected. Should I remove or add any? 0 Quote Share this post Link to post
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